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chore(release): 1.0.0-preview.1 [skip ci]
# 1.0.0-preview.1 (2021-03-18) ### Bug Fixes * chanage package name to use lower cases ([704a35b](704a35b)) * generate .meta file for Chanagelog ([e974599](e974599)) * make OnEventRaised setter public and correct naming ([30248cd](30248cd)) * remove comma at end of package.json file ([4b0042b](4b0042b)) ### Features * add alternative way to subscribe to an Game Event ([b3e09be](b3e09be)) * add new widget and extended options for updating widget ([1cdb71f](1cdb71f)) * Add package manifests file ([2394474](2394474))
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CHANGELOG.md

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# 1.0.0-preview.1 (2021-03-18)
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### Bug Fixes
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* chanage package name to use lower cases ([704a35b](https://github.com/GhooTS/GTScriptableVariable/commit/704a35b638efc782ba4724f662482eea0480f38e))
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* generate .meta file for Chanagelog ([e974599](https://github.com/GhooTS/GTScriptableVariable/commit/e9745997ff43919dc5647d6402a2533a978f8a5e))
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* make OnEventRaised setter public and correct naming ([30248cd](https://github.com/GhooTS/GTScriptableVariable/commit/30248cd6b195287b4e042b06389dbe18b9db68da))
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* remove comma at end of package.json file ([4b0042b](https://github.com/GhooTS/GTScriptableVariable/commit/4b0042bc84640c2240cbe881b8202384718a5026))
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### Features
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* add alternative way to subscribe to an Game Event ([b3e09be](https://github.com/GhooTS/GTScriptableVariable/commit/b3e09be332711d306883fbe6a492de880a58f654))
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* add new widget and extended options for updating widget ([1cdb71f](https://github.com/GhooTS/GTScriptableVariable/commit/1cdb71fd23f9df7f2e047e7c1c7f280b3a4aca05))
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* Add package manifests file ([2394474](https://github.com/GhooTS/GTScriptableVariable/commit/2394474145ea1294b9ad00e25a8de809ed2e660b))
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# 1.0.0 (2021-03-18)
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package.json

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{
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"name": "com.biernat-krzysztof.gt-variable",
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"displayName": "GTVariable",
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"version": "1.0.0",
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"version": "1.0.0-preview.1",
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"unity": "2019.3",
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"description": "This repository is based on Ryan Hipple Talk about Game Architecture with Scriptable Objects and containe collection of wrappers that can help you manage dependancies between systems/components. Make sure to be familiar with concept of scriptable objects, because they are the core of this package.",
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"keywords": [

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