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Adjust angle change bonus
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osu.Game.Rulesets.Osu/Difficulty/Evaluators/Aim/FlowAimEvaluator.cs

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@@ -140,7 +140,7 @@ public static double CalculateFlowAngleChangeBonus(DifficultyHitObject current)
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double angleChangeBonus = Math.Pow(Math.Sin((currAngle - lastAngle) / 2), 2) * bonusBase;
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// Take the largest of last 3 distances and if it's too small - decrease flow angle change bonus, because it's cheesable
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angleChangeBonus *= DifficultyCalculationUtils.ReverseLerp(Math.Max(osuCurrObj.JumpDistance, osuLast1Obj.JumpDistance), 0, diameter);
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angleChangeBonus *= DifficultyCalculationUtils.ReverseLerp(Math.Max(osuCurrObj.JumpDistance, osuLast1Obj.JumpDistance), radius, diameter);
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return angleChangeBonus * angle_change_bonus_multiplier;
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}

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