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Slightly increase agility wide angle
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2 files changed

+2
-2
lines changed

2 files changed

+2
-2
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osu.Game.Rulesets.Osu/Difficulty/Evaluators/Aim/AgilityEvaluator.cs

Lines changed: 1 addition & 1 deletion
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@@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators.Aim
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public static class AgilityEvaluator
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{
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private const double distance_cap = OsuDifficultyHitObject.NORMALISED_DIAMETER * 1.25; // 1.25 circles distance between centers
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private const double wide_angle_multiplier = 0.6;
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private const double wide_angle_multiplier = 0.65;
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/// <summary>
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/// Evaluates the difficulty of fast aiming

osu.Game.Rulesets.Osu/Difficulty/Evaluators/Aim/SnapAimEvaluator.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -76,7 +76,7 @@ public static double EvaluateDifficultyOf(DifficultyHitObject current, bool with
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acuteAngleBonus = CalcAcuteAngleBonus(currAngle);
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// Penalize angle repetition.
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acuteAngleBonus *= 0.08 + 0.87 * (1 - Math.Min(acuteAngleBonus, Math.Pow(CalcAcuteAngleBonus(lastAngle), 3)));
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acuteAngleBonus *= 0.08 + 0.86 * (1 - Math.Min(acuteAngleBonus, Math.Pow(CalcAcuteAngleBonus(lastAngle), 3)));
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// Apply acute angle bonus for BPM above 300 1/2 and distance more than one diameter
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acuteAngleBonus *= angleBonus *

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