|
| 1 | +``` |
| 2 | +UnityEngine.Matrix4x4::GetLossyScale_Injected(UnityEngine.Matrix4x4&,UnityEngine.Vector3&) |
| 3 | +UnityEngine.Matrix4x4::TRS_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&) |
| 4 | +UnityEngine.Mesh::AddBlendShapeFrame(System.String,System.Single,UnityEngine.Vector3[],UnityEngine.Vector3[],UnityEngine.Vector3[]) |
| 5 | +UnityEngine.Mesh::ClearBlendShapes() |
| 6 | +UnityEngine.Mesh::ClearImpl(System.Boolean) |
| 7 | +UnityEngine.Mesh::CombineMeshesImpl(UnityEngine.CombineInstance[],System.Boolean,System.Boolean,System.Boolean) |
| 8 | +UnityEngine.Mesh::FromInstanceID(System.Int32) |
| 9 | +UnityEngine.Mesh::get_bindposes() |
| 10 | +UnityEngine.Mesh::get_blendShapeCount() |
| 11 | +UnityEngine.Mesh::get_bounds_Injected(UnityEngine.Bounds&) |
| 12 | +UnityEngine.Mesh::get_canAccess() |
| 13 | +UnityEngine.Mesh::get_indexFormat() |
| 14 | +UnityEngine.Mesh::get_isReadable() |
| 15 | +UnityEngine.Mesh::get_subMeshCount() |
| 16 | +UnityEngine.Mesh::get_vertexBufferCount() |
| 17 | +UnityEngine.Mesh::get_vertexCount() |
| 18 | +UnityEngine.Mesh::GetAllBoneWeightsArray() |
| 19 | +UnityEngine.Mesh::GetAllBoneWeightsArraySize() |
| 20 | +UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32) |
| 21 | +UnityEngine.Mesh::GetArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array) |
| 22 | +UnityEngine.Mesh::GetBaseVertexImpl(System.Int32) |
| 23 | +UnityEngine.Mesh::GetBindposeCount() |
| 24 | +UnityEngine.Mesh::GetBindposesNonAllocImpl(UnityEngine.Matrix4x4[]) |
| 25 | +UnityEngine.Mesh::GetBlendShapeFrameCount(System.Int32) |
| 26 | +UnityEngine.Mesh::GetBlendShapeFrameVertices(System.Int32,System.Int32,UnityEngine.Vector3[],UnityEngine.Vector3[],UnityEngine.Vector3[]) |
| 27 | +UnityEngine.Mesh::GetBlendShapeFrameWeight(System.Int32,System.Int32) |
| 28 | +UnityEngine.Mesh::GetBlendShapeIndex(System.String) |
| 29 | +UnityEngine.Mesh::GetBlendShapeName(System.Int32) |
| 30 | +UnityEngine.Mesh::GetBonesPerVertexArray() |
| 31 | +UnityEngine.Mesh::GetBoneWeightsImpl() |
| 32 | +UnityEngine.Mesh::GetBoneWeightsNonAllocImpl(UnityEngine.BoneWeight[]) |
| 33 | +UnityEngine.Mesh::GetIndexCountImpl(System.Int32) |
| 34 | +UnityEngine.Mesh::GetIndexStartImpl(System.Int32) |
| 35 | +UnityEngine.Mesh::GetIndicesImpl(System.Int32,System.Boolean) |
| 36 | +UnityEngine.Mesh::GetIndicesNonAllocImpl(System.Int32[],System.Int32,System.Boolean) |
| 37 | +UnityEngine.Mesh::GetIndicesNonAllocImpl16(System.UInt16[],System.Int32,System.Boolean) |
| 38 | +UnityEngine.Mesh::GetNativeIndexBufferPtr() |
| 39 | +UnityEngine.Mesh::GetNativeVertexBufferPtr(System.Int32) |
| 40 | +UnityEngine.Mesh::GetSubMesh_Injected(System.Int32,UnityEngine.Rendering.SubMeshDescriptor&) |
| 41 | +UnityEngine.Mesh::GetTopologyImpl(System.Int32) |
| 42 | +UnityEngine.Mesh::GetTotalIndexCount() |
| 43 | +UnityEngine.Mesh::GetTrianglesCountImpl(System.Int32) |
| 44 | +UnityEngine.Mesh::GetTrianglesImpl(System.Int32,System.Boolean) |
| 45 | +UnityEngine.Mesh::GetTrianglesNonAllocImpl(System.Int32[],System.Int32,System.Boolean) |
| 46 | +UnityEngine.Mesh::GetTrianglesNonAllocImpl16(System.UInt16[],System.Int32,System.Boolean) |
| 47 | +UnityEngine.Mesh::GetUVDistributionMetric(System.Int32) |
| 48 | +UnityEngine.Mesh::GetVertexAttribute_Injected(System.Int32,UnityEngine.Rendering.VertexAttributeDescriptor&) |
| 49 | +UnityEngine.Mesh::GetVertexAttributeCountImpl() |
| 50 | +UnityEngine.Mesh::GetVertexAttributeDimension(UnityEngine.Rendering.VertexAttribute) |
| 51 | +UnityEngine.Mesh::GetVertexAttributeFormat(UnityEngine.Rendering.VertexAttribute) |
| 52 | +UnityEngine.Mesh::GetVertexAttributesAlloc() |
| 53 | +UnityEngine.Mesh::GetVertexAttributesArray(UnityEngine.Rendering.VertexAttributeDescriptor[]) |
| 54 | +UnityEngine.Mesh::GetVertexAttributesList(System.Collections.Generic.List`1<UnityEngine.Rendering.VertexAttributeDescriptor>) |
| 55 | +UnityEngine.Mesh::HasBoneWeights() |
| 56 | +UnityEngine.Mesh::HasVertexAttribute(UnityEngine.Rendering.VertexAttribute) |
| 57 | +UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh) |
| 58 | +UnityEngine.Mesh::InternalSetBoneWeights(System.IntPtr,System.Int32,System.IntPtr,System.Int32) |
| 59 | +UnityEngine.Mesh::InternalSetIndexBufferData(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) |
| 60 | +UnityEngine.Mesh::InternalSetIndexBufferDataFromArray(System.Array,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) |
| 61 | +UnityEngine.Mesh::InternalSetVertexBufferData(System.Int32,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) |
| 62 | +UnityEngine.Mesh::InternalSetVertexBufferDataFromArray(System.Int32,System.Array,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) |
| 63 | +UnityEngine.Mesh::MarkDynamicImpl() |
| 64 | +UnityEngine.Mesh::MarkModified() |
| 65 | +UnityEngine.Mesh::OptimizeImpl() |
| 66 | +UnityEngine.Mesh::OptimizeIndexBuffersImpl() |
| 67 | +UnityEngine.Mesh::OptimizeReorderVertexBufferImpl() |
| 68 | +UnityEngine.Mesh::PrintErrorCantAccessChannel(UnityEngine.Rendering.VertexAttribute) |
| 69 | +UnityEngine.Mesh::RecalculateBoundsImpl(UnityEngine.Rendering.MeshUpdateFlags) |
| 70 | +UnityEngine.Mesh::RecalculateNormalsImpl(UnityEngine.Rendering.MeshUpdateFlags) |
| 71 | +UnityEngine.Mesh::RecalculateTangentsImpl(UnityEngine.Rendering.MeshUpdateFlags) |
| 72 | +UnityEngine.Mesh::RecalculateUVDistributionMetricImpl(System.Int32,System.Single) |
| 73 | +UnityEngine.Mesh::RecalculateUVDistributionMetricsImpl(System.Single) |
| 74 | +UnityEngine.Mesh::set_bindposes(UnityEngine.Matrix4x4[]) |
| 75 | +UnityEngine.Mesh::set_bounds_Injected(UnityEngine.Bounds&) |
| 76 | +UnityEngine.Mesh::set_indexFormat(UnityEngine.Rendering.IndexFormat) |
| 77 | +UnityEngine.Mesh::set_subMeshCount(System.Int32) |
| 78 | +UnityEngine.Mesh::SetAllSubMeshesAtOnceFromArray(UnityEngine.Rendering.SubMeshDescriptor[],System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) |
| 79 | +UnityEngine.Mesh::SetAllSubMeshesAtOnceFromNativeArray(System.IntPtr,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) |
| 80 | +UnityEngine.Mesh::SetBoneWeightsImpl(UnityEngine.BoneWeight[]) |
| 81 | +UnityEngine.Mesh::SetIndexBufferParams(System.Int32,UnityEngine.Rendering.IndexFormat) |
| 82 | +UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.Array,System.Int32,System.Int32,System.Boolean,System.Int32) |
| 83 | +UnityEngine.Mesh::SetIndicesNativeArrayImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.IntPtr,System.Int32,System.Int32,System.Boolean,System.Int32) |
| 84 | +UnityEngine.Mesh::SetSubMesh_Injected(System.Int32,UnityEngine.Rendering.SubMeshDescriptor&,UnityEngine.Rendering.MeshUpdateFlags) |
| 85 | +UnityEngine.Mesh::SetVertexBufferParamsFromArray(System.Int32,UnityEngine.Rendering.VertexAttributeDescriptor[]) |
| 86 | +UnityEngine.Mesh::SetVertexBufferParamsFromPtr(System.Int32,System.IntPtr,System.Int32) |
| 87 | +UnityEngine.Mesh::UploadMeshDataImpl(System.Boolean) |
| 88 | +UnityEngine.MeshFilter::get_mesh() |
| 89 | +UnityEngine.MeshFilter::get_sharedMesh() |
| 90 | +UnityEngine.MeshFilter::set_mesh(UnityEngine.Mesh) |
| 91 | +UnityEngine.MeshFilter::set_sharedMesh(UnityEngine.Mesh) |
| 92 | +UnityEngine.MeshRenderer::get_additionalVertexStreams() |
| 93 | +UnityEngine.MeshRenderer::get_enlightenVertexStream() |
| 94 | +UnityEngine.MeshRenderer::get_subMeshStartIndex() |
| 95 | +UnityEngine.MeshRenderer::set_additionalVertexStreams(UnityEngine.Mesh) |
| 96 | +UnityEngine.MeshRenderer::set_enlightenVertexStream(UnityEngine.Mesh) |
| 97 | +UnityEngine.MonoBehaviour::CancelInvoke(UnityEngine.MonoBehaviour,System.String) |
| 98 | +UnityEngine.MonoBehaviour::get_useGUILayout() |
| 99 | +UnityEngine.MonoBehaviour::GetScriptClassName() |
| 100 | +UnityEngine.MonoBehaviour::Internal_CancelInvokeAll(UnityEngine.MonoBehaviour) |
| 101 | +UnityEngine.MonoBehaviour::Internal_IsInvokingAll(UnityEngine.MonoBehaviour) |
| 102 | +UnityEngine.MonoBehaviour::InvokeDelayed(UnityEngine.MonoBehaviour,System.String,System.Single,System.Single) |
| 103 | +UnityEngine.MonoBehaviour::IsInvoking(UnityEngine.MonoBehaviour,System.String) |
| 104 | +UnityEngine.MonoBehaviour::IsObjectMonoBehaviour(UnityEngine.Object) |
| 105 | +UnityEngine.MonoBehaviour::set_useGUILayout(System.Boolean) |
| 106 | +UnityEngine.MonoBehaviour::StartCoroutineManaged(System.String,System.Object) |
| 107 | +UnityEngine.MonoBehaviour::StartCoroutineManaged2(System.Collections.IEnumerator) |
| 108 | +UnityEngine.MonoBehaviour::StopAllCoroutines() |
| 109 | +UnityEngine.MonoBehaviour::StopCoroutine(System.String) |
| 110 | +UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged(System.Collections.IEnumerator) |
| 111 | +UnityEngine.MonoBehaviour::StopCoroutineManaged(UnityEngine.Coroutine) |
| 112 | +UnityEngine.NoAllocHelpers::ExtractArrayFromList(System.Object) |
| 113 | +UnityEngine.NoAllocHelpers::Internal_ResizeList(System.Object,System.Int32) |
| 114 | +UnityEngine.Object::CurrentThreadIsMainThread() |
| 115 | +UnityEngine.Object::Destroy(UnityEngine.Object,System.Single) |
| 116 | +UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean) |
| 117 | +UnityEngine.Object::DoesObjectWithInstanceIDExist(System.Int32) |
| 118 | +UnityEngine.Object::DontDestroyOnLoad(UnityEngine.Object) |
| 119 | +UnityEngine.Object::FindObjectFromInstanceID(System.Int32) |
| 120 | +UnityEngine.Object::FindObjectsOfType(System.Type,System.Boolean) |
| 121 | +UnityEngine.Object::FindObjectsOfTypeIncludingAssets(System.Type) |
| 122 | +UnityEngine.Object::ForceLoadFromInstanceID(System.Int32) |
| 123 | +UnityEngine.Object::get_hideFlags() |
| 124 | +UnityEngine.Object::GetName(UnityEngine.Object) |
| 125 | +UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject() |
| 126 | +UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object) |
| 127 | +UnityEngine.Object::Internal_CloneSingleWithParent(UnityEngine.Object,UnityEngine.Transform,System.Boolean) |
| 128 | +UnityEngine.Object::Internal_InstantiateSingle_Injected(UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&) |
| 129 | +UnityEngine.Object::Internal_InstantiateSingleWithParent_Injected(UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Quaternion&) |
| 130 | +UnityEngine.Object::IsPersistent(UnityEngine.Object) |
| 131 | +UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags) |
| 132 | +UnityEngine.Object::SetName(UnityEngine.Object,System.String) |
| 133 | +UnityEngine.Object::ToString(UnityEngine.Object) |
| 134 | +UnityEngine.Ping::get_time() |
| 135 | +UnityEngine.Ping::Internal_Create(System.String) |
| 136 | +UnityEngine.Ping::Internal_Destroy(System.IntPtr) |
| 137 | +UnityEngine.Ping::Internal_IsDone() |
| 138 | +UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle&) |
| 139 | +UnityEngine.Playables.PlayableHandle::IsValid_Injected(UnityEngine.Playables.PlayableHandle&) |
| 140 | +UnityEngine.PlayerConnectionInternal::DisconnectAll() |
| 141 | +UnityEngine.PlayerConnectionInternal::Initialize() |
| 142 | +UnityEngine.PlayerConnectionInternal::IsConnected() |
| 143 | +UnityEngine.PlayerConnectionInternal::PollInternal() |
| 144 | +UnityEngine.PlayerConnectionInternal::RegisterInternal(System.String) |
| 145 | +UnityEngine.PlayerConnectionInternal::SendMessage(System.String,System.Byte[],System.Int32) |
| 146 | +UnityEngine.PlayerConnectionInternal::TrySendMessage(System.String,System.Byte[],System.Int32) |
| 147 | +UnityEngine.PlayerConnectionInternal::UnregisterInternal(System.String) |
| 148 | +UnityEngine.PlayerPrefs::GetInt(System.String,System.Int32) |
| 149 | +UnityEngine.PlayerPrefs::GetString(System.String,System.String) |
| 150 | +UnityEngine.PlayerPrefs::HasKey(System.String) |
| 151 | +UnityEngine.PlayerPrefs::Save() |
| 152 | +UnityEngine.PlayerPrefs::TrySetInt(System.String,System.Int32) |
| 153 | +UnityEngine.PlayerPrefs::TrySetSetString(System.String,System.String) |
| 154 | +UnityEngine.Profiling.Profiler::GetMonoUsedSizeLong() |
| 155 | +UnityEngine.QualitySettings::get_activeColorSpace() |
| 156 | +UnityEngine.QualitySettings::set_vSyncCount(System.Int32) |
| 157 | +UnityEngine.Quaternion::AngleAxis_Injected(System.Single,UnityEngine.Vector3&,UnityEngine.Quaternion&) |
| 158 | +UnityEngine.Quaternion::FromToRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&) |
| 159 | +UnityEngine.Quaternion::Internal_FromEulerRad_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&) |
| 160 | +UnityEngine.Quaternion::Internal_ToEulerRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&) |
| 161 | +UnityEngine.Quaternion::Inverse_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&) |
| 162 | +UnityEngine.Quaternion::Lerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&) |
| 163 | +UnityEngine.Quaternion::LookRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&) |
| 164 | +UnityEngine.Random::get_value() |
| 165 | +UnityEngine.Random::GetRandomUnitCircle(UnityEngine.Vector2&) |
| 166 | +UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32) |
| 167 | +UnityEngine.Random::Range(System.Single,System.Single) |
| 168 | +UnityEngine.RectOffset::get_bottom() |
| 169 | +UnityEngine.RectOffset::get_horizontal() |
| 170 | +UnityEngine.RectOffset::get_left() |
| 171 | +UnityEngine.RectOffset::get_right() |
| 172 | +UnityEngine.RectOffset::get_top() |
| 173 | +UnityEngine.RectOffset::get_vertical() |
| 174 | +UnityEngine.RectOffset::InternalCreate() |
| 175 | +UnityEngine.RectOffset::InternalDestroy(System.IntPtr) |
| 176 | +UnityEngine.RectOffset::Remove_Injected(UnityEngine.Rect&,UnityEngine.Rect&) |
| 177 | +UnityEngine.RectOffset::set_bottom(System.Int32) |
| 178 | +UnityEngine.RectOffset::set_left(System.Int32) |
| 179 | +UnityEngine.RectOffset::set_top(System.Int32) |
| 180 | +UnityEngine.RectTransform::ForceUpdateRectTransforms() |
| 181 | +UnityEngine.RectTransform::get_anchoredPosition_Injected(UnityEngine.Vector2&) |
| 182 | +UnityEngine.RectTransform::get_anchorMax_Injected(UnityEngine.Vector2&) |
| 183 | +UnityEngine.RectTransform::get_anchorMin_Injected(UnityEngine.Vector2&) |
| 184 | +UnityEngine.RectTransform::get_drivenByObject() |
| 185 | +UnityEngine.RectTransform::get_drivenProperties() |
| 186 | +UnityEngine.RectTransform::get_pivot_Injected(UnityEngine.Vector2&) |
| 187 | +UnityEngine.RectTransform::get_rect_Injected(UnityEngine.Rect&) |
| 188 | +UnityEngine.RectTransform::get_sizeDelta_Injected(UnityEngine.Vector2&) |
| 189 | +UnityEngine.RectTransform::set_anchoredPosition_Injected(UnityEngine.Vector2&) |
| 190 | +UnityEngine.RectTransform::set_anchorMax_Injected(UnityEngine.Vector2&) |
| 191 | +UnityEngine.RectTransform::set_anchorMin_Injected(UnityEngine.Vector2&) |
| 192 | +UnityEngine.RectTransform::set_drivenByObject(UnityEngine.Object) |
| 193 | +UnityEngine.RectTransform::set_drivenProperties(UnityEngine.DrivenTransformProperties) |
| 194 | +UnityEngine.RectTransform::set_pivot_Injected(UnityEngine.Vector2&) |
| 195 | +UnityEngine.RectTransform::set_sizeDelta_Injected(UnityEngine.Vector2&) |
| 196 | +UnityEngine.RenderTexture::Create() |
| 197 | +UnityEngine.RenderTexture::get_height() |
| 198 | +UnityEngine.RenderTexture::get_width() |
| 199 | +UnityEngine.RenderTexture::GetActive() |
| 200 | +UnityEngine.RenderTexture::GetDescriptor_Injected(UnityEngine.RenderTextureDescriptor&) |
| 201 | +UnityEngine.RenderTexture::GetTemporary_Internal_Injected(UnityEngine.RenderTextureDescriptor&) |
| 202 | +UnityEngine.RenderTexture::Internal_Create(UnityEngine.RenderTexture) |
| 203 | +UnityEngine.RenderTexture::Release() |
| 204 | +UnityEngine.RenderTexture::ReleaseTemporary(UnityEngine.RenderTexture) |
| 205 | +UnityEngine.RenderTexture::set_depth(System.Int32) |
| 206 | +UnityEngine.RenderTexture::set_graphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) |
| 207 | +UnityEngine.RenderTexture::set_height(System.Int32) |
| 208 | +UnityEngine.RenderTexture::set_width(System.Int32) |
| 209 | +UnityEngine.RenderTexture::SetActive(UnityEngine.RenderTexture) |
| 210 | +UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected(UnityEngine.RenderTextureDescriptor&) |
| 211 | +UnityEngine.RenderTexture::SetSRGBReadWrite(System.Boolean) |
| 212 | +UnityEngine.Windows.WebCam.PhotoCapture::Dispose_Internal() |
| 213 | +UnityEngine.Windows.WebCam.PhotoCapture::DisposeThreaded_Internal() |
| 214 | +UnityEngine.Windows.WebCam.PhotoCaptureFrame::Dispose_Internal() |
| 215 | +UnityEngine.Windows.WebCam.PhotoCaptureFrame::GetCapturePixelFormat() |
| 216 | +UnityEngine.Windows.WebCam.PhotoCaptureFrame::GetDataLength() |
| 217 | +UnityEngine.Windows.WebCam.PhotoCaptureFrame::GetHasLocationData() |
| 218 | +``` |
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