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README.MD

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```
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UnityEngine.Matrix4x4::GetLossyScale_Injected(UnityEngine.Matrix4x4&,UnityEngine.Vector3&)
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UnityEngine.Matrix4x4::TRS_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&)
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UnityEngine.Mesh::AddBlendShapeFrame(System.String,System.Single,UnityEngine.Vector3[],UnityEngine.Vector3[],UnityEngine.Vector3[])
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UnityEngine.Mesh::ClearBlendShapes()
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UnityEngine.Mesh::ClearImpl(System.Boolean)
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UnityEngine.Mesh::CombineMeshesImpl(UnityEngine.CombineInstance[],System.Boolean,System.Boolean,System.Boolean)
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UnityEngine.Mesh::FromInstanceID(System.Int32)
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UnityEngine.Mesh::get_bindposes()
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UnityEngine.Mesh::get_blendShapeCount()
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UnityEngine.Mesh::get_bounds_Injected(UnityEngine.Bounds&)
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UnityEngine.Mesh::get_canAccess()
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UnityEngine.Mesh::get_indexFormat()
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UnityEngine.Mesh::get_isReadable()
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UnityEngine.Mesh::get_subMeshCount()
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UnityEngine.Mesh::get_vertexBufferCount()
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UnityEngine.Mesh::get_vertexCount()
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UnityEngine.Mesh::GetAllBoneWeightsArray()
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UnityEngine.Mesh::GetAllBoneWeightsArraySize()
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UnityEngine.Mesh::GetAllocArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32)
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UnityEngine.Mesh::GetArrayFromChannelImpl(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array)
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UnityEngine.Mesh::GetBaseVertexImpl(System.Int32)
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UnityEngine.Mesh::GetBindposeCount()
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UnityEngine.Mesh::GetBindposesNonAllocImpl(UnityEngine.Matrix4x4[])
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UnityEngine.Mesh::GetBlendShapeFrameCount(System.Int32)
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UnityEngine.Mesh::GetBlendShapeFrameVertices(System.Int32,System.Int32,UnityEngine.Vector3[],UnityEngine.Vector3[],UnityEngine.Vector3[])
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UnityEngine.Mesh::GetBlendShapeFrameWeight(System.Int32,System.Int32)
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UnityEngine.Mesh::GetBlendShapeIndex(System.String)
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UnityEngine.Mesh::GetBlendShapeName(System.Int32)
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UnityEngine.Mesh::GetBonesPerVertexArray()
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UnityEngine.Mesh::GetBoneWeightsImpl()
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UnityEngine.Mesh::GetBoneWeightsNonAllocImpl(UnityEngine.BoneWeight[])
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UnityEngine.Mesh::GetIndexCountImpl(System.Int32)
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UnityEngine.Mesh::GetIndexStartImpl(System.Int32)
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UnityEngine.Mesh::GetIndicesImpl(System.Int32,System.Boolean)
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UnityEngine.Mesh::GetIndicesNonAllocImpl(System.Int32[],System.Int32,System.Boolean)
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UnityEngine.Mesh::GetIndicesNonAllocImpl16(System.UInt16[],System.Int32,System.Boolean)
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UnityEngine.Mesh::GetNativeIndexBufferPtr()
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UnityEngine.Mesh::GetNativeVertexBufferPtr(System.Int32)
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UnityEngine.Mesh::GetSubMesh_Injected(System.Int32,UnityEngine.Rendering.SubMeshDescriptor&)
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UnityEngine.Mesh::GetTopologyImpl(System.Int32)
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UnityEngine.Mesh::GetTotalIndexCount()
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UnityEngine.Mesh::GetTrianglesCountImpl(System.Int32)
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UnityEngine.Mesh::GetTrianglesImpl(System.Int32,System.Boolean)
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UnityEngine.Mesh::GetTrianglesNonAllocImpl(System.Int32[],System.Int32,System.Boolean)
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UnityEngine.Mesh::GetTrianglesNonAllocImpl16(System.UInt16[],System.Int32,System.Boolean)
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UnityEngine.Mesh::GetUVDistributionMetric(System.Int32)
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UnityEngine.Mesh::GetVertexAttribute_Injected(System.Int32,UnityEngine.Rendering.VertexAttributeDescriptor&)
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UnityEngine.Mesh::GetVertexAttributeCountImpl()
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UnityEngine.Mesh::GetVertexAttributeDimension(UnityEngine.Rendering.VertexAttribute)
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UnityEngine.Mesh::GetVertexAttributeFormat(UnityEngine.Rendering.VertexAttribute)
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UnityEngine.Mesh::GetVertexAttributesAlloc()
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UnityEngine.Mesh::GetVertexAttributesArray(UnityEngine.Rendering.VertexAttributeDescriptor[])
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UnityEngine.Mesh::GetVertexAttributesList(System.Collections.Generic.List`1<UnityEngine.Rendering.VertexAttributeDescriptor>)
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UnityEngine.Mesh::HasBoneWeights()
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UnityEngine.Mesh::HasVertexAttribute(UnityEngine.Rendering.VertexAttribute)
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UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh)
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UnityEngine.Mesh::InternalSetBoneWeights(System.IntPtr,System.Int32,System.IntPtr,System.Int32)
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UnityEngine.Mesh::InternalSetIndexBufferData(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
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UnityEngine.Mesh::InternalSetIndexBufferDataFromArray(System.Array,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
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UnityEngine.Mesh::InternalSetVertexBufferData(System.Int32,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
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UnityEngine.Mesh::InternalSetVertexBufferDataFromArray(System.Int32,System.Array,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
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UnityEngine.Mesh::MarkDynamicImpl()
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UnityEngine.Mesh::MarkModified()
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UnityEngine.Mesh::OptimizeImpl()
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UnityEngine.Mesh::OptimizeIndexBuffersImpl()
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UnityEngine.Mesh::OptimizeReorderVertexBufferImpl()
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UnityEngine.Mesh::PrintErrorCantAccessChannel(UnityEngine.Rendering.VertexAttribute)
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UnityEngine.Mesh::RecalculateBoundsImpl(UnityEngine.Rendering.MeshUpdateFlags)
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UnityEngine.Mesh::RecalculateNormalsImpl(UnityEngine.Rendering.MeshUpdateFlags)
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UnityEngine.Mesh::RecalculateTangentsImpl(UnityEngine.Rendering.MeshUpdateFlags)
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UnityEngine.Mesh::RecalculateUVDistributionMetricImpl(System.Int32,System.Single)
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UnityEngine.Mesh::RecalculateUVDistributionMetricsImpl(System.Single)
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UnityEngine.Mesh::set_bindposes(UnityEngine.Matrix4x4[])
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UnityEngine.Mesh::set_bounds_Injected(UnityEngine.Bounds&)
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UnityEngine.Mesh::set_indexFormat(UnityEngine.Rendering.IndexFormat)
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UnityEngine.Mesh::set_subMeshCount(System.Int32)
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UnityEngine.Mesh::SetAllSubMeshesAtOnceFromArray(UnityEngine.Rendering.SubMeshDescriptor[],System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
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UnityEngine.Mesh::SetAllSubMeshesAtOnceFromNativeArray(System.IntPtr,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags)
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UnityEngine.Mesh::SetBoneWeightsImpl(UnityEngine.BoneWeight[])
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UnityEngine.Mesh::SetIndexBufferParams(System.Int32,UnityEngine.Rendering.IndexFormat)
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UnityEngine.Mesh::SetIndicesImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.Array,System.Int32,System.Int32,System.Boolean,System.Int32)
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UnityEngine.Mesh::SetIndicesNativeArrayImpl(System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.IntPtr,System.Int32,System.Int32,System.Boolean,System.Int32)
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UnityEngine.Mesh::SetSubMesh_Injected(System.Int32,UnityEngine.Rendering.SubMeshDescriptor&,UnityEngine.Rendering.MeshUpdateFlags)
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UnityEngine.Mesh::SetVertexBufferParamsFromArray(System.Int32,UnityEngine.Rendering.VertexAttributeDescriptor[])
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UnityEngine.Mesh::SetVertexBufferParamsFromPtr(System.Int32,System.IntPtr,System.Int32)
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UnityEngine.Mesh::UploadMeshDataImpl(System.Boolean)
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UnityEngine.MeshFilter::get_mesh()
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UnityEngine.MeshFilter::get_sharedMesh()
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UnityEngine.MeshFilter::set_mesh(UnityEngine.Mesh)
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UnityEngine.MeshFilter::set_sharedMesh(UnityEngine.Mesh)
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UnityEngine.MeshRenderer::get_additionalVertexStreams()
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UnityEngine.MeshRenderer::get_enlightenVertexStream()
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UnityEngine.MeshRenderer::get_subMeshStartIndex()
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UnityEngine.MeshRenderer::set_additionalVertexStreams(UnityEngine.Mesh)
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UnityEngine.MeshRenderer::set_enlightenVertexStream(UnityEngine.Mesh)
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UnityEngine.MonoBehaviour::CancelInvoke(UnityEngine.MonoBehaviour,System.String)
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UnityEngine.MonoBehaviour::get_useGUILayout()
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UnityEngine.MonoBehaviour::GetScriptClassName()
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UnityEngine.MonoBehaviour::Internal_CancelInvokeAll(UnityEngine.MonoBehaviour)
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UnityEngine.MonoBehaviour::Internal_IsInvokingAll(UnityEngine.MonoBehaviour)
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UnityEngine.MonoBehaviour::InvokeDelayed(UnityEngine.MonoBehaviour,System.String,System.Single,System.Single)
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UnityEngine.MonoBehaviour::IsInvoking(UnityEngine.MonoBehaviour,System.String)
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UnityEngine.MonoBehaviour::IsObjectMonoBehaviour(UnityEngine.Object)
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UnityEngine.MonoBehaviour::set_useGUILayout(System.Boolean)
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UnityEngine.MonoBehaviour::StartCoroutineManaged(System.String,System.Object)
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UnityEngine.MonoBehaviour::StartCoroutineManaged2(System.Collections.IEnumerator)
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UnityEngine.MonoBehaviour::StopAllCoroutines()
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UnityEngine.MonoBehaviour::StopCoroutine(System.String)
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UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged(System.Collections.IEnumerator)
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UnityEngine.MonoBehaviour::StopCoroutineManaged(UnityEngine.Coroutine)
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UnityEngine.NoAllocHelpers::ExtractArrayFromList(System.Object)
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UnityEngine.NoAllocHelpers::Internal_ResizeList(System.Object,System.Int32)
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UnityEngine.Object::CurrentThreadIsMainThread()
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UnityEngine.Object::Destroy(UnityEngine.Object,System.Single)
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UnityEngine.Object::DestroyImmediate(UnityEngine.Object,System.Boolean)
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UnityEngine.Object::DoesObjectWithInstanceIDExist(System.Int32)
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UnityEngine.Object::DontDestroyOnLoad(UnityEngine.Object)
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UnityEngine.Object::FindObjectFromInstanceID(System.Int32)
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UnityEngine.Object::FindObjectsOfType(System.Type,System.Boolean)
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UnityEngine.Object::FindObjectsOfTypeIncludingAssets(System.Type)
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UnityEngine.Object::ForceLoadFromInstanceID(System.Int32)
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UnityEngine.Object::get_hideFlags()
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UnityEngine.Object::GetName(UnityEngine.Object)
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UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject()
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UnityEngine.Object::Internal_CloneSingle(UnityEngine.Object)
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UnityEngine.Object::Internal_CloneSingleWithParent(UnityEngine.Object,UnityEngine.Transform,System.Boolean)
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UnityEngine.Object::Internal_InstantiateSingle_Injected(UnityEngine.Object,UnityEngine.Vector3&,UnityEngine.Quaternion&)
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UnityEngine.Object::Internal_InstantiateSingleWithParent_Injected(UnityEngine.Object,UnityEngine.Transform,UnityEngine.Vector3&,UnityEngine.Quaternion&)
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UnityEngine.Object::IsPersistent(UnityEngine.Object)
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UnityEngine.Object::set_hideFlags(UnityEngine.HideFlags)
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UnityEngine.Object::SetName(UnityEngine.Object,System.String)
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UnityEngine.Object::ToString(UnityEngine.Object)
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UnityEngine.Ping::get_time()
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UnityEngine.Ping::Internal_Create(System.String)
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UnityEngine.Ping::Internal_Destroy(System.IntPtr)
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UnityEngine.Ping::Internal_IsDone()
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UnityEngine.Playables.PlayableHandle::GetPlayableType_Injected(UnityEngine.Playables.PlayableHandle&)
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UnityEngine.Playables.PlayableHandle::IsValid_Injected(UnityEngine.Playables.PlayableHandle&)
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UnityEngine.PlayerConnectionInternal::DisconnectAll()
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UnityEngine.PlayerConnectionInternal::Initialize()
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UnityEngine.PlayerConnectionInternal::IsConnected()
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UnityEngine.PlayerConnectionInternal::PollInternal()
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UnityEngine.PlayerConnectionInternal::RegisterInternal(System.String)
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UnityEngine.PlayerConnectionInternal::SendMessage(System.String,System.Byte[],System.Int32)
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UnityEngine.PlayerConnectionInternal::TrySendMessage(System.String,System.Byte[],System.Int32)
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UnityEngine.PlayerConnectionInternal::UnregisterInternal(System.String)
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UnityEngine.PlayerPrefs::GetInt(System.String,System.Int32)
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UnityEngine.PlayerPrefs::GetString(System.String,System.String)
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UnityEngine.PlayerPrefs::HasKey(System.String)
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UnityEngine.PlayerPrefs::Save()
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UnityEngine.PlayerPrefs::TrySetInt(System.String,System.Int32)
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UnityEngine.PlayerPrefs::TrySetSetString(System.String,System.String)
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UnityEngine.Profiling.Profiler::GetMonoUsedSizeLong()
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UnityEngine.QualitySettings::get_activeColorSpace()
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UnityEngine.QualitySettings::set_vSyncCount(System.Int32)
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UnityEngine.Quaternion::AngleAxis_Injected(System.Single,UnityEngine.Vector3&,UnityEngine.Quaternion&)
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UnityEngine.Quaternion::FromToRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
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UnityEngine.Quaternion::Internal_FromEulerRad_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&)
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UnityEngine.Quaternion::Internal_ToEulerRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&)
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UnityEngine.Quaternion::Inverse_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&)
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UnityEngine.Quaternion::Lerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&)
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UnityEngine.Quaternion::LookRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
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UnityEngine.Random::get_value()
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UnityEngine.Random::GetRandomUnitCircle(UnityEngine.Vector2&)
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UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32)
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UnityEngine.Random::Range(System.Single,System.Single)
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UnityEngine.RectOffset::get_bottom()
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UnityEngine.RectOffset::get_horizontal()
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UnityEngine.RectOffset::get_left()
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UnityEngine.RectOffset::get_right()
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UnityEngine.RectOffset::get_top()
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UnityEngine.RectOffset::get_vertical()
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UnityEngine.RectOffset::InternalCreate()
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UnityEngine.RectOffset::InternalDestroy(System.IntPtr)
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UnityEngine.RectOffset::Remove_Injected(UnityEngine.Rect&,UnityEngine.Rect&)
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UnityEngine.RectOffset::set_bottom(System.Int32)
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UnityEngine.RectOffset::set_left(System.Int32)
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UnityEngine.RectOffset::set_top(System.Int32)
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UnityEngine.RectTransform::ForceUpdateRectTransforms()
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UnityEngine.RectTransform::get_anchoredPosition_Injected(UnityEngine.Vector2&)
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UnityEngine.RectTransform::get_anchorMax_Injected(UnityEngine.Vector2&)
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UnityEngine.RectTransform::get_anchorMin_Injected(UnityEngine.Vector2&)
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UnityEngine.RectTransform::get_drivenByObject()
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UnityEngine.RectTransform::get_drivenProperties()
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UnityEngine.RectTransform::get_pivot_Injected(UnityEngine.Vector2&)
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UnityEngine.RectTransform::get_rect_Injected(UnityEngine.Rect&)
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UnityEngine.RectTransform::get_sizeDelta_Injected(UnityEngine.Vector2&)
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UnityEngine.RectTransform::set_anchoredPosition_Injected(UnityEngine.Vector2&)
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UnityEngine.RectTransform::set_anchorMax_Injected(UnityEngine.Vector2&)
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UnityEngine.RectTransform::set_anchorMin_Injected(UnityEngine.Vector2&)
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UnityEngine.RectTransform::set_drivenByObject(UnityEngine.Object)
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UnityEngine.RectTransform::set_drivenProperties(UnityEngine.DrivenTransformProperties)
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UnityEngine.RectTransform::set_pivot_Injected(UnityEngine.Vector2&)
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UnityEngine.RectTransform::set_sizeDelta_Injected(UnityEngine.Vector2&)
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UnityEngine.RenderTexture::Create()
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UnityEngine.RenderTexture::get_height()
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UnityEngine.RenderTexture::get_width()
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UnityEngine.RenderTexture::GetActive()
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UnityEngine.RenderTexture::GetDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
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UnityEngine.RenderTexture::GetTemporary_Internal_Injected(UnityEngine.RenderTextureDescriptor&)
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UnityEngine.RenderTexture::Internal_Create(UnityEngine.RenderTexture)
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UnityEngine.RenderTexture::Release()
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UnityEngine.RenderTexture::ReleaseTemporary(UnityEngine.RenderTexture)
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UnityEngine.RenderTexture::set_depth(System.Int32)
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UnityEngine.RenderTexture::set_graphicsFormat(UnityEngine.Experimental.Rendering.GraphicsFormat)
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UnityEngine.RenderTexture::set_height(System.Int32)
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UnityEngine.RenderTexture::set_width(System.Int32)
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UnityEngine.RenderTexture::SetActive(UnityEngine.RenderTexture)
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UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected(UnityEngine.RenderTextureDescriptor&)
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UnityEngine.RenderTexture::SetSRGBReadWrite(System.Boolean)
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UnityEngine.Windows.WebCam.PhotoCapture::Dispose_Internal()
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UnityEngine.Windows.WebCam.PhotoCapture::DisposeThreaded_Internal()
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UnityEngine.Windows.WebCam.PhotoCaptureFrame::Dispose_Internal()
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UnityEngine.Windows.WebCam.PhotoCaptureFrame::GetCapturePixelFormat()
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UnityEngine.Windows.WebCam.PhotoCaptureFrame::GetDataLength()
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UnityEngine.Windows.WebCam.PhotoCaptureFrame::GetHasLocationData()
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```

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