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GUIButton.h
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184 lines (157 loc) · 6.8 KB
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/*
Copyright (C) 2001-2004 Stephane Magnenat & Luc-Olivier de Charrière
for any question or comment contact us at <stephane at magnenat dot net> or <NuageBleu at gmail dot com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __GUI_BUTTON_H
#define __GUI_BUTTON_H
#include "GUIBase.h"
#include <string>
namespace GAGCore
{
class Sprite;
class Font;
}
namespace GAGGUI
{
class Button: public HighlightableWidget
{
protected:
Uint16 unicodeShortcut;
bool isClickable;
public:
Button() { isClickable=true; }
Button(int x, int y, int w, int h, Uint32 hAlign, Uint32 vAlign, int returnCode, Uint16 unicodeShortcut=0);
Button(int x, int y, int w, int h, Uint32 hAlign, Uint32 vAlign, int returnCode, const std::string& tooltip, const std::string &font, Uint16 unicodeShortcut=0);
virtual ~Button() { }
//! Makes it so that nothing occurs on click
virtual void setClickable(bool enabled) { isClickable = enabled; }
protected:
virtual void onSDLKeyDown(SDL_Event *event);
virtual void onSDLMouseButtonDown(SDL_Event *event);
virtual void onSDLMouseButtonUp(SDL_Event *event);
};
class TextButton:public Button
{
protected:
std::string text;
std::string font;
// cache, recomputed on internalInit
GAGCore::Font *fontPtr;
public:
TextButton() { fontPtr=NULL; }
TextButton(int x, int y, int w, int h, Uint32 hAlign, Uint32 vAlign, const std::string font, const std::string text, int returnCode,
const std::string& tooltip, const std::string &tooltipFont, Uint16 unicode=0);
TextButton(int x, int y, int w, int h, Uint32 hAlign, Uint32 vAlign, const std::string font, const std::string text, int returnCode, Uint16 unicodeShortcut=0);
virtual ~TextButton() { }
virtual void internalInit(void);
virtual void paint(void);
void setText(const std::string text);
};
class OnOffButton:public HighlightableWidget
{
protected:
bool state;
bool isClickable;
public:
OnOffButton() { state=false; returnCode=0; isClickable=true;}
OnOffButton(const std::string &tooltip, const std::string &tooltipFont) :HighlightableWidget(tooltip, tooltipFont) { state=false; returnCode=0; }
OnOffButton(int x, int y, int w, int h, Uint32 hAlign, Uint32 vAlign, bool startState, int returnCode);
OnOffButton(int x, int y, int w, int h, Uint32 hAlign, Uint32 vAlign, bool startState, int returnCode, const std::string &tooltip, const std::string &tooltipFont);
virtual ~OnOffButton() { }
virtual void paint(void);
virtual bool getState(void) { return state; }
virtual void setState(bool newState);
//! Makes it so that nothing occurs on click
virtual void setClickable(bool enabled) { isClickable = enabled; }
protected:
virtual void onSDLMouseButtonDown(SDL_Event *event);
virtual void onSDLMouseButtonUp(SDL_Event *event);
};
///A button like OnOffButton except that it has 3 states, off (0), on (1) and alternate (2)
class TriButton:public HighlightableWidget
{
protected:
Uint8 state;
bool isClickable;
public:
TriButton() { state=false; returnCode=0; isClickable=true;}
TriButton(const std::string &tooltip, const std::string &tooltipFont) :HighlightableWidget(tooltip, tooltipFont) { state=0; returnCode=0; }
TriButton(int x, int y, int w, int h, Uint32 hAlign, Uint32 vAlign, Uint8 startState, int returnCode);
TriButton(int x, int y, int w, int h, Uint32 hAlign, Uint32 vAlign, Uint8 startState, int returnCode, const std::string &tooltip, const std::string &tooltipFont);
virtual ~TriButton() { }
virtual void paint(void);
virtual Uint8 getState(void) { return state; }
virtual void setState(Uint8 newState);
//! Makes it so that nothing occurs on click
virtual void setClickable(bool enabled) { isClickable = enabled; }
protected:
virtual void onSDLMouseButtonDown(SDL_Event *event);
virtual void onSDLMouseButtonUp(SDL_Event *event);
};
//! A button that can have multiple color
class ColorButton:public HighlightableWidget
{
protected:
Sint32 selColor;
std::vector<GAGCore::Color> v;
bool isClickable;
public:
ColorButton() { selColor=returnCode=0; isClickable=true;}
//! ColorButton constructor
ColorButton(int x, int y, int w, int h, Uint32 hAlign, Uint32 vAlign, int returnCode);
//! With a tooltip
ColorButton(int x, int y, int w, int h, Uint32 hAlign, Uint32 vAlign, const std::string& tooltip, const std::string &tooltipFont, int returnCode);
//! ColorButton destructor
virtual ~ColorButton() { }
virtual void paint(void);
//! Add a color to the color list
virtual void addColor(const GAGCore::Color& color) { v.push_back(color); }
//! Clear the color list
virtual void clearColors(void) { v.clear(); }
//! Set the color selection to default
virtual void setSelectedColor(int c=0) { selColor=c; }
//! Return the color sel
virtual int getSelectedColor(void) { return selColor; }
//! Return the number of possible colors
virtual size_t getNumberOfColors(void) { return v.size(); }
//! Makes it so that nothing occurs on click
virtual void setClickable(bool enabled) { isClickable = enabled; }
protected:
virtual void onSDLMouseButtonUp(SDL_Event *event);
virtual void onSDLMouseButtonDown(SDL_Event *event);
};
//! A button that can have multiple texts
class MultiTextButton:public TextButton
{
protected:
std::vector<std::string> texts;
unsigned textIndex;
public:
MultiTextButton() { textIndex=0; returnCode=0; }
MultiTextButton(int x, int y, int w, int h, Uint32 hAlign, Uint32 vAlign, const std::string font, const std::string text, int returnCode, Uint16 unicodeShortcut=0);
MultiTextButton(int x, int y, int w, int h, Uint32 hAlign, Uint32 vAlign, const std::string font, const std::string text, int returnCode, const std::string& tooltip, const std::string &tooltipFont, Uint16 unicodeShortcut=0);
virtual ~MultiTextButton() { }
void addText(const std::string s);
const std::string &getText(void) const { return texts.at(textIndex); }
void clearTexts(void);
void setIndex(int i);
void setIndexFromText(const std::string &s);
int getIndex(void) const { return textIndex; }
size_t getCount(void) const { return texts.size(); }
protected:
virtual void onSDLMouseButtonDown(SDL_Event *event);
virtual void onSDLMouseButtonUp(SDL_Event *event);
};
}
#endif