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BinaryTree Boundary_Traversal
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144 lines (69 loc) · 1.79 KB
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// it's super clean and clear code
// loved it
void boundaryLeft(Node* root,vector<int> &res)
{
if (!root) return;
if (!root->left && !root->right)
{
return;
}
if (root->left)
{
res.push_back(root->data);
boundaryLeft(root->left,res);
}
else if (root->right)
{
res.push_back(root->data);
boundaryLeft(root->right,res);
}
return;
}
void boundaryBottom(Node* root,vector<int> &res)
{
if (!root)
{
return;
}
boundaryBottom(root->left,res);
if(!root->left && !root->right)
{
res.push_back(root->data);
}
boundaryBottom(root->right,res);
}
void boundaryRight(Node* root,vector<int> &res)
{
if (!root) return;
if (!root->left && !root->right)
{
return;
}
if (root->right)
{
//most important step
//pehle function jaaega , triangle ki right boundary bottom right corner se hogi
boundaryRight(root->right,res);
res.push_back(root->data);
}
else if (root->left)
{
boundaryRight(root->left,res);
res.push_back(root->data);
}
}
vector <int> boundary(Node *root)
{
//Your code here
vector<int> res;
if (!root->left && !root->right)
{
res.push_back(root->data);
return res;
}
res.push_back(root->data);
boundaryLeft(root->left,res);
boundaryBottom(root,res);
boundaryRight(root->right,res);
return res;
}