|
| 1 | +package configs |
| 2 | + |
| 3 | +type Statistics struct { |
| 4 | + BaseStats StatDefaults `yaml:"BaseStats"` |
| 5 | + Factors StatFactors `yaml:"Factors"` |
| 6 | +} |
| 7 | + |
| 8 | +type StatDefaults struct { |
| 9 | + Strength ConfigInt `yaml:"Strength"` // Muscular strength |
| 10 | + Speed ConfigInt `yaml:"Speed"` // Speed and agility |
| 11 | + Smarts ConfigInt `yaml:"Smarts"` // Intelligence and wisdom |
| 12 | + Vitality ConfigInt `yaml:"Vitality"` // Health and stamina |
| 13 | + Mysticism ConfigInt `yaml:"Mysticism"` // Magic and mana |
| 14 | + Perception ConfigInt `yaml:"Perception"` // How well you notice things |
| 15 | +} |
| 16 | + |
| 17 | +type StatFactors struct { |
| 18 | + BaseModFactor ConfigFloat `yaml:"BaseModFactor"` // How much of a scaling to apply to levels before multiplying by racial stat |
| 19 | + NaturalGainsModFactor ConfigFloat `yaml:"NaturalGainsModFactor"` // Free stats gained per level modded by this |
| 20 | +} |
| 21 | + |
| 22 | +func (s *Statistics) Validate() { |
| 23 | + // Validate base stats are reasonable (minimum 1) |
| 24 | + if s.BaseStats.Strength < 1 { |
| 25 | + s.BaseStats.Strength = 1 |
| 26 | + } |
| 27 | + if s.BaseStats.Speed < 1 { |
| 28 | + s.BaseStats.Speed = 1 |
| 29 | + } |
| 30 | + if s.BaseStats.Smarts < 1 { |
| 31 | + s.BaseStats.Smarts = 1 |
| 32 | + } |
| 33 | + if s.BaseStats.Vitality < 1 { |
| 34 | + s.BaseStats.Vitality = 1 |
| 35 | + } |
| 36 | + if s.BaseStats.Mysticism < 1 { |
| 37 | + s.BaseStats.Mysticism = 1 |
| 38 | + } |
| 39 | + if s.BaseStats.Perception < 1 { |
| 40 | + s.BaseStats.Perception = 1 |
| 41 | + } |
| 42 | + |
| 43 | + // Validate factors are reasonable |
| 44 | + if s.Factors.BaseModFactor <= 0 { |
| 45 | + s.Factors.BaseModFactor = 0.3333333334 // default |
| 46 | + } |
| 47 | + if s.Factors.NaturalGainsModFactor <= 0 { |
| 48 | + s.Factors.NaturalGainsModFactor = 0.5 // default |
| 49 | + } |
| 50 | +} |
| 51 | + |
| 52 | +func GetStatisticsConfig() Statistics { |
| 53 | + configDataLock.RLock() |
| 54 | + defer configDataLock.RUnlock() |
| 55 | + |
| 56 | + if !configData.validated { |
| 57 | + configData.Validate() |
| 58 | + } |
| 59 | + return configData.Statistics |
| 60 | +} |
0 commit comments