@@ -32,6 +32,7 @@ func Status(rest string, user *users.UserRecord, room *rooms.Room, flags events.
3232 user .SendText (tplTxt )
3333 }
3434
35+ // TODO: use GetStatInfoNames to populate the list of stat names.
3536 question := cmdPrompt .Ask (`Increase which?` , []string {`strength` , `speed` , `smarts` , `vitality` , `mysticism` , `perception` , `quit` }, `quit` )
3637 if ! question .Done {
3738 return true , nil
@@ -42,6 +43,7 @@ func Status(rest string, user *users.UserRecord, room *rooms.Room, flags events.
4243 return true , nil
4344 }
4445
46+ // TODO: use GetStatInfoNames to populate the list of stat names.
4547 match , closeMatch := util .FindMatchIn (question .Response , []string {`strength` , `speed` , `smarts` , `vitality` , `mysticism` , `perception` }... )
4648
4749 question .RejectResponse () // Always reset this question, since we want to keep reusing it.
@@ -62,28 +64,28 @@ func Status(rest string, user *users.UserRecord, room *rooms.Room, flags events.
6264
6365 switch selection {
6466 case `strength` :
65- before = user .Character .Stats .Strength .Value - user .Character .Stats .Strength .Mods
66- user .Character .Stats .Strength .Training += 1
67+ before = user .Character .Stats .Get ( " Strength" ) .Value - user .Character .Stats .Get ( " Strength" ) .Mods
68+ user .Character .Stats .Get ( " Strength" ) .Training += 1
6769 spent = 1
6870 case `speed` :
69- before = user .Character .Stats .Speed .Value - user .Character .Stats .Speed .Mods
70- user .Character .Stats .Speed .Training += 1
71+ before = user .Character .Stats .Get ( ". Speed." ). Value - user .Character .Stats .Get ( ". Speed." ) .Mods
72+ user .Character .Stats .Get ( ". Speed." ) .Training += 1
7173 spent = 1
7274 case `smarts` :
73- before = user .Character .Stats .Smarts .Value - user .Character .Stats .Smarts .Mods
74- user .Character .Stats .Smarts .Training += 1
75+ before = user .Character .Stats .Get ( ". Smarts." ). Value - user .Character .Stats .Get ( ". Smarts." ) .Mods
76+ user .Character .Stats .Get ( ". Smarts." ) .Training += 1
7577 spent = 1
7678 case `vitality` :
77- before = user .Character .Stats .Vitality .Value - user .Character .Stats .Vitality .Mods
78- user .Character .Stats .Vitality .Training += 1
79+ before = user .Character .Stats .Get ( ". Vitality." ). Value - user .Character .Stats .Get ( ". Vitality." ) .Mods
80+ user .Character .Stats .Get ( ". Vitality." ) .Training += 1
7981 spent = 1
8082 case `mysticism` :
81- before = user .Character .Stats .Mysticism .Value - user .Character .Stats .Mysticism .Mods
82- user .Character .Stats .Mysticism .Training += 1
83+ before = user .Character .Stats .Get ( ". Mysticism." ). Value - user .Character .Stats .Get ( ". Mysticism." ) .Mods
84+ user .Character .Stats .Get ( ". Mysticism." ) .Training += 1
8385 spent = 1
8486 case `perception` :
85- before = user .Character .Stats .Perception .Value - user .Character .Stats .Perception .Mods
86- user .Character .Stats .Perception .Training += 1
87+ before = user .Character .Stats .Get ( ". Perception." ). Value - user .Character .Stats .Get ( ". Perception." ) .Mods
88+ user .Character .Stats .Get ( ". Perception." ) .Training += 1
8789 spent = 1
8890 }
8991
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