66{{- $hpDisplay := printf "%s" ( healthStr .Character.Health .Character.HealthMax.Value 22 ) }}
77{{- $mpDisplay := printf "%s" ( manaStr .Character.Mana .Character.ManaMax.Value 22 ) }}
88 ┌─ <ansi fg="black-bold">.:</ansi><ansi fg="20">Info</ansi> ──────────────────────┐ ┌─ <ansi fg="black-bold">.:</ansi><ansi fg="20">Attributes</ansi> ───────────────────────────┐
9- │ <ansi fg="yellow">Area: </ansi>{{ printf "%-22s" .Character.Zone }}│ │ <ansi fg="yellow">Strength: </ansi>{{ printf "<ansi fg=\"stat\">%-4d</ansi><ansi fg=\"statmod\">(%-3d)</ansi>" .Character.Stats.Strength.Value (.Character.StatMod "strength") }} <ansi fg="yellow">Vitality: </ansi>{{ printf "<ansi fg=\"stat\">%-4d</ansi><ansi fg=\"statmod\">(%-3d)</ansi>" .Character.Stats. Vitality.Value (.Character.StatMod "vitality") }} │
10- <ansi fg="yellow">Race: </ansi>{{ printf "%-22s" .Character.Race }} <ansi fg="yellow">Speed: </ansi>{{ printf "<ansi fg=\"stat\">%-4d</ansi><ansi fg=\"statmod\">(%-3d)</ansi>" .Character.Stats. Speed.Value (.Character.StatMod "speed") }} <ansi fg="yellow">Mysticism: </ansi>{{ printf "<ansi fg=\"stat\">%-4d</ansi><ansi fg=\"statmod\">(%-3d)</ansi>" .Character.Stats. Mysticism.Value (.Character.StatMod "mysticism") }}
11- <ansi fg="yellow">Level: </ansi>{{ printf "%-22d" .Character.Level }} │ <ansi fg="yellow">Smarts: </ansi>{{ printf "<ansi fg=\"stat\">%-4d</ansi><ansi fg=\"statmod\">(%-3d)</ansi>" .Character.Stats. Smarts.Value (.Character.StatMod "smarts") }} <ansi fg="yellow">Percept: </ansi>{{ printf "<ansi fg=\"stat\">%-4d</ansi><ansi fg=\"statmod\">(%-3d)</ansi>" .Character.Stats. Perception.Value (.Character.StatMod "perception") }} │
9+ │ <ansi fg="yellow">Area: </ansi>{{ printf "%-22s" .Character.Zone }}│ │ <ansi fg="yellow">Strength: </ansi>{{ printf "<ansi fg=\"stat\">%-4d</ansi><ansi fg=\"statmod\">(%-3d)</ansi>" (charStatValue .Character "strength") (.Character.StatMod "strength") }} <ansi fg="yellow">Vitality: </ansi>{{ printf "<ansi fg=\"stat\">%-4d</ansi><ansi fg=\"statmod\">(%-3d)</ansi>" (charStatValue .Character " Vitality") (.Character.StatMod "vitality") }} │
10+ <ansi fg="yellow">Race: </ansi>{{ printf "%-22s" .Character.Race }} <ansi fg="yellow">Speed: </ansi>{{ printf "<ansi fg=\"stat\">%-4d</ansi><ansi fg=\"statmod\">(%-3d)</ansi>" (charStatValue .Character " Speed") (.Character.StatMod "speed") }} <ansi fg="yellow">Mysticism: </ansi>{{ printf "<ansi fg=\"stat\">%-4d</ansi><ansi fg=\"statmod\">(%-3d)</ansi>" (charStatValue .Character " Mysticism") (.Character.StatMod "mysticism") }}
11+ <ansi fg="yellow">Level: </ansi>{{ printf "%-22d" .Character.Level }} │ <ansi fg="yellow">Smarts: </ansi>{{ printf "<ansi fg=\"stat\">%-4d</ansi><ansi fg=\"statmod\">(%-3d)</ansi>" (charStatValue .Character " Smarts") (.Character.StatMod "smarts") }} <ansi fg="yellow">Percept: </ansi>{{ printf "<ansi fg=\"stat\">%-4d</ansi><ansi fg=\"statmod\">(%-3d)</ansi>" (charStatValue .Character " Perception") (.Character.StatMod "perception") }} │
1212 <ansi fg="yellow">Exp: </ansi>{{ printf "%-22s" ( tnl .UserId ) }} └──────────────────────────────────────────┘
1313 <ansi fg="yellow">Health: </ansi>{{ printf "%s" $hpDisplay }} ┌─ <ansi fg="black-bold">.:</ansi><ansi fg="20">Wealth</ansi> ────────┐ ┌─ <ansi fg="black-bold">.:</ansi><ansi fg="20">Training</ansi> ───────┐
1414 <ansi fg="yellow">Mana: </ansi>{{ printf "%s" $mpDisplay }} │ <ansi fg="yellow">Gold: </ansi>{{ printf "%-11s" (numberFormat .Character.Gold) }} │ │ <ansi fg="yellow">Train Pts:</ansi> {{ printf "%-7d" .Character.TrainingPoints }} │
1515 │ <ansi fg="yellow">Armor: </ansi>{{ printf "%-6s" ( printf "%d" (.Character.GetDefense)) }} {{ if permadeath }}<ansi fg="yellow">Lives: </ansi>{{ printf "%-7d" .Character.ExtraLives }}{{ else }} {{ end }} │ │ <ansi fg="yellow">Bank: </ansi>{{ printf "%-11s" (numberFormat .Character.Bank) }} │ │ <ansi fg="yellow">Stat Pts:</ansi> {{ printf "%-7d" .Character.StatPoints }} │
1616 └───────────────────────────────┘ └───────────────────┘ └────────────────────┘
1717{{- if gt .Character.StatPoints 0 }}{{ if lt .Character.Level 5 }}
18- <ansi fg="alert-5">TIP:</ansi> <ansi fg="alert-2">Type <ansi fg="command">status train</ansi> to spend stat points on improvements.</ansi> {{ end }}{{ end -}}
18+ <ansi fg="alert-5">TIP:</ansi> <ansi fg="alert-2">Type <ansi fg="command">status train</ansi> to spend stat points on improvements.</ansi> {{ end }}{{ end -}}
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