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Death recovery room now an ephemeral copy for each player. (#375)
# Description
This puts every player into a copy of the `DeathRecoveryRoom` when they die, instead of players sharing a room.
## Changes
- On death, players go to an ephemeral copy of the death recovery room.
- Fixed a small logic in auto-healing
room.SendText(fmt.Sprintf(`<ansi fg="username">%s</ansi> is <ansi fg="red">bleeding out</ansi>! Somebody needs to provide aid!`, user.Character.Name), user.UserId)
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-
}
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+
} else {
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+
user.Character.Health--
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+
user.SendText(`<ansi fg="red">you are bleeding out!</ansi>`)
room.SendText(fmt.Sprintf(`<ansi fg="username">%s</ansi> is <ansi fg="red">bleeding out</ansi>! Somebody needs to provide aid!`, user.Character.Name), user.UserId)
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