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Hello, I guess it's not a Quest 3 issue per se, but:
I just downloaded the template project and have the Godot 4.1 IDE.
I followed the readme and installed the Android SDK + Studio.
I have updated everything on the Godot IDE Project settings + Editor settings.
I connected my Quest 3, clicked "remote debugging" > "Quest 3".
Then a lot of errors appears, these are the initial ones:
Attempt to open script 'res://components/persistent/persistent_config.gd' resulted in error 'File not found'.
Failed loading resource: res://components/persistent/persistent_config.gd. Make sure resources have been imported by opening the project in the editor at least once.
scene/resources/resource_format_text.cpp:706 - res://game/game_config.tres:9 - Parse Error:
Failed loading resource: res://game/game_config.tres. Make sure resources have been imported by opening the project in the editor at least once.
editor/editor_node.cpp:1225 - Condition "!res.is_valid()" is true. Returning: ERR_CANT_OPEN
I actually cannot see the persistent_config.gd file on the file system. What to do?
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