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>> While we have taken care to try and keep a measure of backwards compatibility there are structural differences in how OpenVR handles actions and once enabled the old method of button and axis handling is deactivated.
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>> Please read the [OpenVR Actions documentation](https://github.com/GodotVR/godot-openvr-asset/wiki/OpenVR-actions) for more information!
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Branches
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--------
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This repo currently maintains the following branches:
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-`master` is our main development in which we maintain our `1.x.y` version of this plugin. This version works with Godot 3.x.
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-`2.0-dev` is our 2.0 development branch, this is an unstable branch in which we're porting this plugin to work in Godot 4.x.
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-`Godot-3.0.4-plugin` is a legacy branch that worked with Godot 3.0, probably defunct
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-`Godot-3.0-plugin` is a legacy branch that worked with Godot 3.0, probably defunct
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