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Main.cs
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144 lines (119 loc) · 5.35 KB
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using System.Runtime.CompilerServices;
using BepInEx;
using UnityEngine;
using ItemManager;
using HarmonyLib;
namespace GimmeDatGreatsword;
[BepInPlugin("GimmeDatGreatSword", "GimmeDatGreatSword", "1.0.0")]
public class Main : BaseUnityPlugin
{
public static bool cloningDone = false;
void Awake()
{
Harmony harmony = new("GimmeDatGreatSword");
harmony.Patch(AccessTools.DeclaredMethod(typeof(FejdStartup), nameof(FejdStartup.Awake)), prefix: new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Main), nameof(CloneItems)), Priority.VeryHigh));
RuntimeHelpers.RunClassConstructor(typeof(PrefabManager).TypeHandle);
}
public static void CloneItems(FejdStartup __instance)
{
if (Main.cloningDone) return;
Main.cloningDone = true;
// create clone container
var containerObj = new GameObject();
containerObj.SetActive(false);
DontDestroyOnLoad(containerObj);
var container = containerObj.transform;
// get base greatsword prefab
var basePrefab = __instance.m_objectDBPrefab.GetComponent<ObjectDB>().m_items.First(i => i.name.Equals("THSwordKrom", StringComparison.Ordinal));
// bronze
Item bronze = new(CreateClone("GS_bronze"), false);
bronze.Name.English("Bronze Greatsword");
bronze.Description.English("Greatsword made from a large amount of bronze");
bronze.SetMetalColor("#CD7F32");
bronze.SetDamage(55, 10);
bronze.Snapshot();
bronze.Crafting.Add(CraftingTable.Forge, 0);
bronze.RequiredItems.Add("Bronze", 12);
bronze.RequiredItems.Add("Wood", 5);
bronze.RequiredItems.Add("LeatherScraps", 5);
bronze.RequiredUpgradeItems.Add("Bronze", 6);
bronze.Configurable = Configurability.Full;
// iron
Item iron = new(CreateClone("GS_iron"), false);
iron.Name.English("Iron Greatsword");
iron.Description.English("Greatsword made from a large amount of iron");
iron.SetMetalColor("#aecee4");
iron.SetDamage(75, 10);
iron.Snapshot();
iron.Crafting.Add(CraftingTable.Forge, 0);
iron.RequiredItems.Add("Iron", 30);
iron.RequiredItems.Add("Wood", 5);
iron.RequiredItems.Add("LeatherScraps", 5);
iron.RequiredUpgradeItems.Add("Iron", 15);
iron.Configurable = Configurability.Full;
// silver
Item silver = new(CreateClone("GS_silver"), false);
silver.Name.English("Silver Greatsword");
silver.Description.English("Greatsword made from a large amount of silver");
silver.SetMetalColor("#ffffff");
silver.SetDamage(115, 10);
silver.Prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_damages.m_spirit = 45;
silver.Prefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_damagesPerLevel.m_spirit = 7;
silver.Snapshot();
silver.Crafting.Add(CraftingTable.Forge, 0);
silver.RequiredItems.Add("Silver", 60);
silver.RequiredItems.Add("Iron", 5);
silver.RequiredItems.Add("Wood", 5);
silver.RequiredItems.Add("LeatherScraps", 5);
silver.RequiredUpgradeItems.Add("Silver", 30);
silver.RequiredUpgradeItems.Add("Iron", 3);
silver.Configurable = Configurability.Full;
// blackmetal
Item blackmetal = new(CreateClone("GS_blackmetal"), false);
blackmetal.Name.English("Blackmetal Greatsword");
blackmetal.Description.English("Greatsword made from a large amount of blackmetal");
blackmetal.SetDiffuseColor("#3d3d3d");
blackmetal.SetMetalColor("#00d31e");
blackmetal.SetDamage(150, 10);
blackmetal.Snapshot();
blackmetal.Crafting.Add(CraftingTable.Forge, 0);
blackmetal.RequiredItems.Add("BlackMetal", 30);
blackmetal.RequiredItems.Add("LinenThread", 5);
blackmetal.RequiredItems.Add("LeatherScraps", 5);
blackmetal.RequiredItems.Add("FineWood", 5);
blackmetal.RequiredUpgradeItems.Add("BlackMetal", 15);
blackmetal.RequiredUpgradeItems.Add("LinenThread", 2);
blackmetal.Configurable = Configurability.Full;
GameObject CreateClone(string name)
{
var clone = Instantiate(basePrefab, container);
clone.name = name;
clone.GetComponent<ItemDrop>().m_itemData.m_shared.m_name = $"${name}";
clone.GetComponent<ItemDrop>().m_itemData.m_shared.m_description = $"${name}_description";
return clone;
}
}
}
public static class HelperShit
{
public static void SetMetalColor(this Item item, string hex)
{
if (ColorUtility.TryParseHtmlString(hex, out var color))
{
item.Prefab.GetComponentsInChildren<MeshRenderer>(true).ToList().ForEach(r => r.material.SetColor("_MetalColor", color));
}
}
public static void SetDiffuseColor(this Item item, string hex)
{
if (ColorUtility.TryParseHtmlString(hex, out var color))
{
item.Prefab.GetComponentsInChildren<MeshRenderer>(true).ToList().ForEach(r => r.material.SetColor("_Color", color));
}
}
public static void SetDamage(this Item item, int damage, int perLevel)
{
var drop = item.Prefab.GetComponent<ItemDrop>();
drop.m_itemData.m_shared.m_damages.m_slash = damage;
drop.m_itemData.m_shared.m_damagesPerLevel.m_slash = damage;
}
}