@@ -84,12 +84,12 @@ public FaceAccessor ofGroup(String groupName) {
8484 * Convert current accessing face into an {@link Face}.
8585 * @return OBJFace of current face
8686 */
87- public Face shot () {
87+ public Face snapFace () {
8888 Face .Vertex vert0 = new Face .Vertex (v0 );
8989 Face .Vertex vert1 = new Face .Vertex (v1 );
9090 Face .Vertex vert2 = new Face .Vertex (v2 );
9191 return new Face (vert0 , vert1 , vert2 , normalOffset != -1
92- ? v0 .shotNormal ()
92+ ? v0 .snapNormal ()
9393 : vert1 .pos .subtract (vert0 .pos ).crossProduct (vert2 .pos .subtract (vert0 .pos )).normalize ());
9494 }
9595
@@ -124,11 +124,6 @@ public FaceAccessor next() {
124124 currentFaceIndex = iteratorIndex ++;
125125 return FaceAccessor .this ;
126126 }
127-
128- @ Override
129- public void remove () {
130- Iterator .super .remove ();
131- }
132127 }
133128
134129 @ Override
@@ -152,18 +147,18 @@ protected VertexAccessor(int vertOffset) {
152147 this .vertOffset = vertOffset ;
153148 }
154149
155- public Vec3d shotPos () {
150+ public Vec3d snapPos () {
156151 return new Vec3d (x (), y (), z ());
157152 }
158153
159- public Vec2f shotUv () {
154+ public Vec2f snapUv () {
160155 if (uvOffset == -1 ) {
161156 return Vec2f .ZERO ;
162157 }
163158 return new Vec2f (u (), v ());
164159 }
165160
166- public Vec3d shotNormal () {
161+ public Vec3d snapNormal () {
167162 if (normalOffset == -1 ) {
168163 return Vec3d .ZERO ;
169164 }
@@ -235,7 +230,7 @@ public float ny() {
235230 if (normalOffset == -1 ) {
236231 return 0 ;
237232 }
238- return model . getVboData () [(currentFaceIndex * 3 + vertOffset ) * stride + normalOffset + 1 ];
233+ return data [(currentFaceIndex * 3 + vertOffset ) * stride + normalOffset + 1 ];
239234 }
240235
241236 public float nz () {
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