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- Bump lipsync-wasm CDN version 0.4.3 → 0.4.4 across all examples and agent configs
- Add LoopPingPong to idle/speaking VRMA actions (fixes loop seam)
- Replace fixed-speed crossfade with asymmetric duration (0.8s in, 1.0s out) + smoothstep
- Remove instant crossFadeProgress jump in transitionToSpeaking()
- Switch recommended engine from V2 to V1 across homepage, docs, and AI discovery
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Copy file name to clipboardExpand all lines: .well-known/agent-card.json
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"name": "AnimaSync",
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"description": "Voice-driven 3D avatar animation engine for the browser. Extracts emotion from speech and generates lip sync, facial expressions, and body motion in real time — entirely client-side via Rust/WASM and ONNX inference.",
Copy file name to clipboardExpand all lines: agents.json
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"id": "quick-start-v2",
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"name": "Quick Start with V2 Engine",
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"description": "Install AnimaSync V2, initialize the engine, and process an audio file to get 52 ARKit blendshape animation frames at 30fps.",
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"agent_instructions": "Use this flow when a developer wants to add lip sync animation to a web app. V2 is recommended for most use cases — simpler integration, direct 52-dim prediction.",
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"agent_instructions": "Use this flow when a developer wants to add lip sync animation to a web app. V1 is recommended for most use cases — full expression control with built-in VAD and idle expressions.",
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