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fix for update
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4 files changed

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-320
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4 files changed

+97
-320
lines changed

DotSquish/DotSquish.csproj

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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="System.Drawing.Common" Version="7.0.0" />
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<PackageReference Include="UpgradeAssistant.Extension.ForceTFM" Version="1.0.8" />
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Godbert/Godbert.csproj

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<OutputType>WinExe</OutputType>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<PublishUrl>publish\</PublishUrl>
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<Install>true</Install>
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<InstallFrom>Disk</InstallFrom>
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<UpdateEnabled>false</UpdateEnabled>
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<UpdateMode>Foreground</UpdateMode>
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<UpdateInterval>7</UpdateInterval>
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<UpdateIntervalUnits>Days</UpdateIntervalUnits>
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<UpdatePeriodically>false</UpdatePeriodically>
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<UpdateRequired>false</UpdateRequired>
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<MapFileExtensions>true</MapFileExtensions>
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<ApplicationRevision>0</ApplicationRevision>
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<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
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<BootstrapperEnabled>true</BootstrapperEnabled>
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<StartupObject />
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<Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
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<Reference Include="SharpDX">
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<HintPath>$(SharpDXPackageBinDir)\SharpDX.dll</HintPath>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Xaml">
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<RequiredTargetFramework>4.0</RequiredTargetFramework>
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<Reference Include="WindowsBase" />
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<Reference Include="PresentationCore" />
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<Reference Include="PresentationFramework" />
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<PackageReference Include="Ookii.Dialogs.Wpf" Version="5.0.1" />
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<ItemGroup>
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<Resource Include="Godbert.ico" />
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</ItemGroup>
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<Visible>False</Visible>
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<ProductName>Microsoft .NET Framework 4.5.1 %28x86 and x64%29</ProductName>
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<Install>true</Install>
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<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
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<Visible>False</Visible>
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<ProductName>.NET Framework 3.5 SP1</ProductName>
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<Error Condition="!Exists('$(SolutionDir)packages\SharpDX.2.6.3\build\SharpDX.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(SolutionDir)packages\SharpDX.2.6.3\build\SharpDX.targets'))" />
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<Product>SaintCoinach.Graphics.Viewer</Product>
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<Copyright>Copyright © 2015</Copyright>
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<OutputPath>bin\$(Configuration)\</OutputPath>
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<Reference Include="SharpDX">
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<HintPath>$(SharpDXPackageBinDir)\SharpDX.dll</HintPath>
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<Reference Include="SharpDX.D3DCompiler">
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<Reference Include="SharpDX.Direct3D11">
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<Reference Include="SharpDX.DXGI">
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<Compile Update="Keyboard.cs">
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<ExcludeFromStyleCop>True</ExcludeFromStyleCop>
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</Compile>
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<Content Include="sharpdx_direct3d11_effects_x64.dll" />
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<Content Include="sharpdx_direct3d11_effects_x86.dll" />
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<Content Include="Effects\HLSL\BasicEffect.fx">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<Content Include="Effects\HLSL\BgUvScroll.fx">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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<Content Include="Effects\HLSL\Crystal.fx">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<Content Include="Effects\HLSL\BgColorChange.fx">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<Content Include="Effects\HLSL\Bg.fx">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<Content Include="Effects\HLSL\Common.fxh">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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<Content Include="Effects\HLSL\Hair.fx">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<Content Include="Effects\HLSL\Lighting.fxh">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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<Content Include="Effects\HLSL\Iris.fx">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<Content Include="Effects\HLSL\Skin.fx">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<Content Include="Effects\HLSL\Structures.fxh">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<Content Include="Effects\HLSL\CustomizeParameter.fxh">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<Content Include="Effects\HLSL\Character.fx">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<Content Include="fbxInterop.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<Content Include="libfbxsdk.dll">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Error Condition="!Exists('$(SolutionDir)packages\SharpDX.2.6.3\build\SharpDX.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(SolutionDir)packages\SharpDX.2.6.3\build\SharpDX.targets'))" />
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Other similar extension points exist, see Microsoft.Common.targets.
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<ProjectGuid>{226BF71E-334F-4585-8FEC-4239704CF539}</ProjectGuid>
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<AssemblyTitle>SaintCoinach.Graphics.Viewer</AssemblyTitle>
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<Product>SaintCoinach.Graphics.Viewer</Product>
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<Copyright>Copyright © 2015</Copyright>
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<OutputPath>bin\$(Configuration)\</OutputPath>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<ExcludeFromStyleCop>True</ExcludeFromStyleCop>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Viewer.ico" />
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<Content Include="Effects\HLSL\BasicEffect.fx">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<Content Include="Effects\HLSL\BgUvScroll.fx">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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<Content Include="Effects\HLSL\Crystal.fx">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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<Content Include="Effects\HLSL\BgColorChange.fx">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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<Content Include="Effects\HLSL\Bg.fx">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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<Content Include="Effects\HLSL\Common.fxh">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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<Content Include="Effects\HLSL\Hair.fx">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<Content Include="Effects\HLSL\Lighting.fxh">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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<Content Include="Effects\HLSL\Iris.fx">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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<Content Include="Effects\HLSL\Skin.fx">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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<Content Include="Effects\HLSL\Structures.fxh">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<Content Include="Effects\HLSL\CustomizeParameter.fxh">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<Content Include="Effects\HLSL\Common.Skinned.fxh">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<ItemGroup>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<Content Include="fbxInterop.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<Content Include="hkAnimationInterop.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="libfbxsdk.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<Content Include="sharpdx_direct3d11_1_effects_x64.dll">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<Content Include="sharpdx_direct3d11_1_effects_x86.dll">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<ProjectReference Include="..\SaintCoinach\SaintCoinach.csproj" />
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