@@ -136,7 +136,7 @@ Cvars for HDR and tonemapping:
136136 r_hdr, r_postprocess, and r_toneMap.
137137 0 - No.
138138 1 - Yes. (default)
139-
139+
140140* ` r_forceAutoExposure ` - Cheat. Override built-in and map auto
141141 exposure settings and use cvars
142142 r_forceAutoExposureMin and
@@ -264,10 +264,6 @@ Cvars for the sunlight and cascaded shadow maps:
264264 1 - Do.
265265 2 - Sunrise, sunset.
266266
267- * ` r_forceSunMapLightScale ` - Cheat. Scale map brightness by this factor
268- when r_forceSun 1.
269- 1.0 - Default
270-
271267* ` r_forceSunLightScale ` - Cheat. Scale sun brightness by this factor
272268 when r_forceSun 1.
273269 1.0 - Default
@@ -489,7 +485,7 @@ and is the equivalent for 'exactVertex'.
489485
490486This adds a new keyword to sky materials, q3gl2_sun. The syntax is:
491487
492- q3gl2_sun <red> <green> <blue> <intensity> <degrees> <elevation> <mapLightScale> <ambientLightScale >
488+ q3gl2_sun <red> <green> <blue> <intensity> <degrees> <elevation> <shadowScale >
493489
494490Note the first six parameters are the same as in q3map_sun or q3map_sunExt,
495491and the last two indicate scaling factors for the map brightness and an ambient
@@ -510,7 +506,7 @@ There are currently two ways to use this in your own (and other people's) maps.
510506 surfaceparm nolightmap
511507 surfaceparm sky
512508 q3map_sunExt 240 238 200 100 195 35 3 16
513- q3gl2_sun 240 238 200 50 195 35 1.0 0.2
509+ q3gl2_sun 240 238 200 50 195 35 0.2
514510 q3map_skylight 50 16
515511 q3map_lightimage $whiteimage
516512
@@ -533,7 +529,7 @@ There are currently two ways to use this in your own (and other people's) maps.
533529 surfaceparm noimpact
534530 surfaceparm nolightmap
535531 surfaceparm sky
536- q3gl2_sun 240 238 200 50 195 35 0.5 0. 2
532+ q3gl2_sun 240 238 200 50 195 35 0.2
537533 q3map_skylight 50 16
538534 q3map_lightimage $whiteimage
539535
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