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Explain Framework project (#116)
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docs/1-introduction/1-1-getting-started/1-1-2-hello-d3d11.md

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# Hello D3D11
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We setup a base application in the former chapter. We wont be showing `Main.cpp` and `Application.cpp` anymore.
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Let's break down the relevant bits and pieces by showing you how the new class, which derives from `Application` will look like.
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In this chapter, we'll introduce you to the basics of using D3D11; how to create a ID3D11Device and
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how to use it to show something in our window. In the last chapter we setup a basic implementation
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for an application with a window through GLFW. The implementation for `Main.cpp` and
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`Application.cpp` won't be shown here anymore.
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If you are looking at the source code for this chapter, you will also notice that
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`Application.cpp` and `Application.hpp` do not exist anymore, as we have moved both of these
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files into a separate `Framework` project to ease development between chapters. This `Framework`
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project will include code that is shared between all chapters, so it might include a lot of other
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files which are not used or are not relevant within some chapters. Please note that the code for
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already existing files is also subject to change to accomodate newer chapters and their needs.
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However, let's start by breaking down the relevant bits and pieces by showing you how the new
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class, which derives from `Application` will look like.
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## HelloD3D11.hpp
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