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lines changed Original file line number Diff line number Diff line change 11# Hello D3D11
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3- We setup a base application in the former chapter. We wont be showing ` Main.cpp ` and ` Application.cpp ` anymore.
4-
5- Let's break down the relevant bits and pieces by showing you how the new class, which derives from ` Application ` will look like.
3+ In this chapter, we'll introduce you to the basics of using D3D11; how to create a ID3D11Device and
4+ how to use it to show something in our window. In the last chapter we setup a basic implementation
5+ for an application with a window through GLFW. The implementation for ` Main.cpp ` and
6+ ` Application.cpp ` won't be shown here anymore.
7+
8+ If you are looking at the source code for this chapter, you will also notice that
9+ ` Application.cpp ` and ` Application.hpp ` do not exist anymore, as we have moved both of these
10+ files into a separate ` Framework ` project to ease development between chapters. This ` Framework `
11+ project will include code that is shared between all chapters, so it might include a lot of other
12+ files which are not used or are not relevant within some chapters. Please note that the code for
13+ already existing files is also subject to change to accomodate newer chapters and their needs.
14+
15+ However, let's start by breaking down the relevant bits and pieces by showing you how the new
16+ class, which derives from ` Application ` will look like.
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718## HelloD3D11.hpp
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