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// TODO: Figure out and fix why this incorrectly applies the rotation twice if it's a leaf layer (VectorData, ImageFrame, etc. rather than a group)
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returnDAffine2::from_angle(angle)* transform;
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// TODO: Include skew in the transform cage, since rotation and skew are the two parts that affect the basis for the space in which the bounding box is calculated
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// let mut skew_matrix = DAffine2::IDENTITY;
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// skew_matrix.matrix2.x_axis[0] = skew.x.tan();
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// skew_matrix.matrix2.y_axis[1] = skew.y.tan();
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}
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// TODO: Figure out and fix why this incorrectly applies the rotation twice if it's a leaf layer (VectorData, ImageFrame, etc. rather than a group)
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let transform_node_transformation = transform_utils::get_current_transform(node.inputs.as_slice());
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