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shader-nodes feature: rename any gpu_node to shader-node
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node-graph/node-macro/src/shader_nodes/per_pixel_adjust.rs

Lines changed: 8 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -71,7 +71,7 @@ impl ShaderCodegen for PerPixelAdjust {
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let entry_point_name = quote!(#entry_point_mod::#entry_point_name_ident);
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let uniform_struct_ident = format_ident!("Uniform");
7373
let uniform_struct = quote!(#entry_point_mod::#uniform_struct_ident);
74-
let gpu_node_mod = format_ident!("{}_gpu", fn_name);
74+
let shader_node_mod = format_ident!("{}_shader_node", fn_name);
7575

7676
let codegen = PerPixelAdjustCodegen {
7777
parsed,
@@ -82,7 +82,7 @@ impl ShaderCodegen for PerPixelAdjust {
8282
entry_point_name,
8383
uniform_struct_ident,
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uniform_struct,
85-
gpu_node_mod,
85+
shader_node_mod,
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};
8787

8888
Ok(ShaderTokens {
@@ -101,7 +101,7 @@ pub struct PerPixelAdjustCodegen<'a> {
101101
entry_point_name: TokenStream,
102102
uniform_struct_ident: Ident,
103103
uniform_struct: TokenStream,
104-
gpu_node_mod: Ident,
104+
shader_node_mod: Ident,
105105
}
106106

107107
impl PerPixelAdjustCodegen<'_> {
@@ -286,9 +286,9 @@ impl PerPixelAdjustCodegen<'_> {
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shader_node: Some(ShaderNodeType::ShaderNode),
287287
..self.parsed.attributes.clone()
288288
},
289-
fn_name: self.gpu_node_mod.clone(),
290-
struct_name: format_ident!("{}", self.gpu_node_mod.to_string().to_case(Case::Pascal)),
291-
mod_name: self.gpu_node_mod.clone(),
289+
fn_name: self.shader_node_mod.clone(),
290+
struct_name: format_ident!("{}", self.shader_node_mod.to_string().to_case(Case::Pascal)),
291+
mod_name: self.shader_node_mod.clone(),
292292
fn_generics: vec![parse_quote!('a: 'n)],
293293
where_clause: None,
294294
input: Input {
@@ -307,10 +307,10 @@ impl PerPixelAdjustCodegen<'_> {
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let gpu_node_impl = crate::codegen::generate_node_code(&parsed_node_fn)?;
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309309
// wrap node in `mod #gpu_node_mod`
310-
let gpu_node_mod = &self.gpu_node_mod;
310+
let shader_node_mod = &self.shader_node_mod;
311311
Ok(quote! {
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#[cfg(feature = #SHADER_NODES_FEATURE_GATE)]
313-
mod #gpu_node_mod {
313+
mod #shader_node_mod {
314314
use super::*;
315315
use wgpu_executor::WgpuExecutor;
316316

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