|
| 1 | +Save slot = 0 |
| 2 | +Frameskip = -1 |
| 3 | +Region = Auto: US EU JP |
| 4 | +Show FPS = 1 |
| 5 | +Enable sound = 1 |
| 6 | +Sound Quality = 22050Hz stereo |
| 7 | +Confirm savestate = writes |
| 8 | +Video output mode = OpenGL |
| 9 | +Renderer = 8bit fast |
| 10 | +SRAM/BRAM saves = 1 |
| 11 | +Disable sprite limit = 0 |
| 12 | +Overclock M68k (%) = 0 |
| 13 | +Emulate Z80 = 1 |
| 14 | +Emulate YM2612 (FM) = 1 |
| 15 | +Emulate SN76496 (PSG) = 1 |
| 16 | +gzip savestates = 1 |
| 17 | +Don't save last used ROM = 0 |
| 18 | +Disable idle loop patching = 0 |
| 19 | +Disable frame limiter = 0 |
| 20 | +Enable dynarecs = 1 |
| 21 | +Status line in main menu = 0 |
| 22 | +CD LEDs = 1 |
| 23 | +CDDA audio = 1 |
| 24 | +PCM audio = 1 |
| 25 | +SaveRAM cart = 0 |
| 26 | +Scale/Rot. fx = 1 |
| 27 | +32X enabled = 1 |
| 28 | +32X renderer = accurate |
| 29 | +PWM sound = 1 |
| 30 | +Master SH2 cycles = 18409 |
| 31 | +Slave SH2 cycles = 18409 |
| 32 | +Input device 1 = 3 button pad |
| 33 | +Input device 2 = 3 button pad |
| 34 | +Turbo rate = 15 |
| 35 | +Analog deadzone = 0 |
| 36 | +Accurate sprites = 1 |
| 37 | +autoload savestates = 0 |
| 38 | +binddev = sdl:keys |
| 39 | +bind backspace = Fast forward |
| 40 | +bind tab = Reset Game |
| 41 | +bind return = player1 START |
| 42 | +bind escape = Enter Menu |
| 43 | +bind a = player1 X |
| 44 | +bind c = player1 C |
| 45 | +bind d = player1 Z |
| 46 | +bind f = player1 MODE |
| 47 | +bind s = player1 Y |
| 48 | +bind x = player1 B |
| 49 | +bind up = player1 UP |
| 50 | +bind down = player1 DOWN |
| 51 | +bind right = player1 RIGHT |
| 52 | +bind left = player1 LEFT |
| 53 | +bind f1 = Save State |
| 54 | +bind f2 = Load State |
| 55 | +bind f3 = Prev Save Slot |
| 56 | +bind f4 = Next Save Slot |
| 57 | +bind f5 = Switch Renderer |
| 58 | +bind f6 = Pico Prev page |
| 59 | +bind f7 = Pico Next page |
| 60 | +bind f8 = Pico Switch input |
| 61 | +bind left alt = player1 A |
| 62 | +binddev = sdl:python-uinput |
| 63 | +bind backspace = Fast forward |
| 64 | +bind tab = Reset Game |
| 65 | +bind escape = Enter Menu |
| 66 | +bind a = player1 X |
| 67 | +bind d = player1 Z |
| 68 | +bind f = player1 MODE |
| 69 | +bind s = player1 Y |
| 70 | +bind z = player1 A |
| 71 | +bind \xA1 = player1 B |
| 72 | +bind \xA2 = player1 START |
| 73 | +bind \xA3 = player1 C |
| 74 | +bind up = player1 UP |
| 75 | +bind down = player1 DOWN |
| 76 | +bind right = player1 RIGHT |
| 77 | +bind left = player1 LEFT |
| 78 | +bind f1 = Save State |
| 79 | +bind f2 = Load State |
| 80 | +bind f3 = Prev Save Slot |
| 81 | +bind f4 = Next Save Slot |
| 82 | +bind f5 = Switch Renderer |
| 83 | +bind f6 = Pico Prev page |
| 84 | +bind f7 = Pico Next page |
| 85 | +bind f8 = Pico Switch input |
| 86 | +Sound Volume = 50 |
| 87 | +
|
| 88 | +LastUsedROM = /home/pi/ThunderForce4.6DF7.bin |
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