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GreenComfyTea edited this page Nov 27, 2022 · 54 revisions

1. How do I install the mod?

The overlay has 2 dependencies: REFramework and (optional) REFramework Direct2D.
On windows install the latest versions of both first.
On Steam Deck/Linux/Proton/Wine only install REFramework. REFramework Direct2D must not be installed for the mod to work.
After it is done, download the overlay and simply unzip the downloaded archive into the game's root folder.

Refer to Requirements and Installation page for more detailed guide.

Vortex is not supported! Vortex is known for causing problems and should be avoided at all cost! I am not responsible for any problems you encounter if you use it!


2. What is the correct location of the mod?

MonsterHunterRise/reframework/autorun is the correct location. Your final setup should look like on the picture below:

image


3. I also have another folder MonsterHunterRise/autorun. Can I use it instead?

No. This is the mod folder in old version of REFramework. Please, refrain from using it and move all your mods to a new location: MonsterHunterRise/reframework/autorun.


4. Can I use an older version of REFramework?

No. The minimal version of REFramework required for this mod to work is v1.3.6.


5. Can I use an older version of REFramework Direct2D?

The minimal version of REFramework Direct2D required for this mod to work is v0.4.0 on Windows.

On Steam Deck/Linux/Proton/Wine it must not be installed at all for mod to work.


6. If I update the mod do I have to remake my config from zero?

The mod has a limited support of old configs. It means that the mod will try to use your old config but remember that it may lead to errors and bugs. If you encountered something unusual after update, deleting the config is the first thing to do.


7. Where is the config located?

The config's location is: MonsterHunterRise/reframework/data/MHR Overlay/config.json. It will be generated automatically after first change of any parameters in the customization menu.


8. I don't like the look of the mod. Can I change this thing and that thing?

Yes. The mod features a broad set of customization options. Open REFramework menu (Insert key by default). Expand "Script Generated UI" and click on "MHR Overlay" button. The overlay's customization menu will open. Feel free to go thru all of the settings and adjust them to your liking and preference.

image


9. Can I move the overlay to another monitor?

No, unfortunately displaying the overlay on other monitors is impossible. The overlay exists and is being drawn inside the game itself. You will have to use an external overlay like HunterPie.


10. My FPS is low when I use this mod.

This mod retrieves a lot of data and draws a lot of graphics on the screen. Performance impact is inevitable. I do everything within my capabilities to optimize the mod and improve performance. You can sorta control it:

  • Lower "Max Update Rate" in REFramework Direct2D menu. This will make it so graphics are being drawn at lower frame rate. Note that this will lead to severe jitter of dynamically drawn elements (dynamically positioned large monster UI, small monster UI and endemic life UI) if the value is lower than your monitor frequency;

  • Lower "Customization Menu -> Global Settings -> Performance -> Max Monster Updates per Tick". Thou its already set to a very low number of 2 by default.

  • Disable UIs that are not essential to you. For example, Small Monster UI or Endemic Life UI. The mod is only retrieving data if the module is visible. The only exception is Damage Meter because there is no data to retrieve, the mod has to collect it manually.


11. Is there a way to send damage statistics in chat?

No. And it will never be implemented, because I think It can bring unnecessary toxicity to the game.


12. Damage Meter shows different numbers for me and my friend.

The game doesn't store damage values. They are collected manually and locally. There is no synchronization between mod users. Different numbers are expected.

  • The game has it's limitations. Damage is calculated on host. If you're the local player (unless you desync with the host), your's and other people's damage will seem lower for you because the game doesn't send every hit damage to everyone in the party (c) Haato.
  • Your PC specs, network quality and load, the mod performance, REFramework performance, the game performance, the game's networking logic etc. are affecting the damage hooking.

13. I encountered an issue but deleting the config didn't work. I want to report about the issue or ask for help.

Before reporting any issue - make sure it hasn't been reported already. The more info you provide the higher are the chances that I will be able to reproduce and fix it.

Things that will be helpful:

  • Description: Describe your problem, your actions and provide as much information as possible;
  • OS, version and build: For ex., Windows 10 Professional Version 21H1 Build 19043.1466;
  • Game version: Version of the game;
  • REFramework version: Version of REFramework;
  • PC Specs: Your CPU, amount of RAM, Graphics Card etc.;
  • Your in-game settings: Provide at least your display settings;
  • Other mods: List of other mods you are using and their versions;
  • Config file: Link to your config file (MonsterHunterRise/reframework/data/MHR Overlay/config.json) (if you have it);
  • Log file: Link to the log file (MonsterHunterRise/re2_framework_log.txt);
  • Crash dump file: Link to the crash dump file (MonsterHunterRise/reframework_crash.dmp) (if you have it);
  • Screenshots: Provide as many as possible, maybe even make a video.

14. RAM usage is high.

This is a bug with REFramework. REFramework garbage collector is not working, it never frees the memory. You have to change it to Lua garbage collector. REF menu -> ScriptRunner -> Garbage Collector Handler -> Managed by Lua.

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