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ChangeLog

Version v7.4.0

Added

  • Add Bucket/Tank items interaction with coke oven by @Spicierspace153 in #4190
  • NBT Predicate Ingredient by @jurrejelle in #4175
  • Add a SpeedBoost When Walking on Concrete by @YoungOnionMC in #3985

Fixed

  • Change paused steel boiler texture to be consistent with other boilers by @GirixK in #4196
  • Fix server disconnections and other network errors from causing a crash by @gustovafing in #4169
  • Implement creating Chanced and Ranged NBTPredicateIngredients by @DilithiumThoride in #4202
  • Fix machines set to disable after current cycle not disabling on powerstall by @DilithiumThoride in #4215
  • Balance chemical titanium recipe by @jurrejelle in #4228
  • Fix Jade showing all singleblock generators as producing at LV by @DilithiumThoride in #4193
  • Use manual tag checking instead of IsSameItemSameTags by @YoungOnionMC in #4210

Changed

  • Update zh_cn.json 1.20 by @iouter in #4226
  • Refactor OR and XOR chance logic rolls to multiply outputs for Guaranteed Rolls rather than adding by @DilithiumThoride in #4211

Version v7.3.0

Added

  • Re-enable using Screwdriver to toggle Drum auto output, if Allow Input From Output Side is disabled by @DilithiumThoride in #4163
  • Implement voiding mode by @nutant233 in #3924
  • Turbine Energy Voiding by @YoungOnionMC in #4177
  • Max Parallel Setting on place by @YoungOnionMC in #4186
  • Miner block replacement by @YoungOnionMC in #4021
  • Change some formulas to make them more accurate by @TarLaboratories in #4017

Fixed

  • Fix CC integration with the monitor cover by @TarLaboratories in #4143
  • Add material existing checks before making pipe recipes by @jurrejelle in #4146
  • Fix toggling Advanced Energy Detector Cover between EU and % modes causing values to decrement by @DilithiumThoride in #4159
  • Fix Stone Pressure Plate / Button recipe conflict by @DilithiumThoride in #4131
  • Re-enable using Screwdriver to toggle Drum auto output, if Allow Input From Output Side is disabled by @DilithiumThoride in #4163
  • Validate KubeJS recipes to ensure no invalid/missing ingredients by @mikerooni in #4170
  • fix (steam) multiblocks not resetting progress on powerfail by @DilithiumThoride in #4181
  • Add missing tooltips for auto-output buttons in machine UIs by @mikerooni in #4180
  • Fix XEI display for recipes with IO and TickIO of the same ingredient type by @DilithiumThoride in #4137
  • Fix Jade provider displaying no energy for addon steam machines consuming 1mB/t by @DilithiumThoride in #4127
  • Fix ore veins with only one layer causing crashes by @screret in #4183
  • Fix Ranged Fluid Ingredients deserializing incorrectly in SMP by @DilithiumThoride in #4150
  • Swap Diluted HCl to return HCl on Circuit 1 by @DilithiumThoride in #4125
  • Fix Tool Matching using every Item tag by @YoungOnionMC in #3945
  • Ore Maceration Changes by @YoungOnionMC in #4020

Changed

  • update ja_jp by @code-onigiri in #4099
  • Deprecate ChanceLogic.FIRST by @DilithiumThoride in #4109
  • Holistic Rebalance to the Large and Small Boiler by @Ghostipedia in #4075
  • Ore Maceration Changes by @YoungOnionMC in #4020

Version v7.2.1

Added

  • Add flag to disable create compat by @jurrejelle in #3956
  • Make new flag DISABLE_MATERIAL_RECIPES to replace NO_UNIFICATION. by @Phoenixvine32908 in #3999
  • Alter Jade/TOP provider to display machine voltage tier by machine tier rather than by recipe/overclock tier by @DilithiumThoride in #4002
  • Buff facade recipe by @htmlcsjs in #4007
  • Format Numbers by @remakefactory in #4111

Fixed

  • Make energy placeholder work with substations by @TarLaboratories in #3964
  • Fix Advanced Energy Detector Cover not working in % mode by @DilithiumThoride in #3950
  • Fix recipe search for Ranged Fluid Ingredients on 0 roll by @DilithiumThoride in #3968
  • Rename AdjacentFluid overload by @jurrejelle in #3960
  • Slightly increase Large Turbine energy output and fuel burn by @DilithiumThoride in #3988
  • Fix crates voiding the inventories of their stack after being placed down by @purebluez in #4012
  • Read and Display Subtick Overclock Parallels separately from Hatch-based Parallels by @DilithiumThoride in #3961
  • Fix central monitor crash by @TarLaboratories in #4010
  • Fix Machine explosions by @YoungOnionMC in #3983
  • Fix color spray not working with blockstate by @bnjmn21 in #3982
  • Fix and align textures of (passthrough) hatch/buses, pipeline endpoints and pump hatch by @arsdragonfly in #3944
  • Add slice-by-slice recipe consumption by @jurrejelle in #4006
  • Fix representative recipes not generating by @YoungOnionMC in #4019
  • Downscale manual IO disabled button by @JuiceyBeans in #4051
  • fix registry removal by @NegaNote in #4108
  • Fix material decomp not working with KJS recipes by @YoungOnionMC in #4116
  • Fix Polished Stone Crafting Recipe by @YoungOnionMC in #4071
  • Fix laser and Optical pipe ignoring connections by @nutant233 in #3939
  • Fix turbines crashing when interacting with active rotor holders by @Taskeren in #4047

Changed

  • Force modifier re-apply when recipe starts after being suspended by @jurrejelle in #3971
  • recipe manager handling refactor by @TechLord22 in #3975
  • Rename AdjacentFluid overload by @jurrejelle in #3960
  • Read and Display Subtick Overclock Parallels separately from Hatch-based Parallels by @DilithiumThoride in #3961
  • Translated using Weblate (Russian) for 1.20.1 by @marisathewitch in #4078

Version v.7.2.0

Added

  • Add pipe casting molds by @FourIsTheNumber in #3671
  • Suspend machines immediately if they're already idle by @DilithiumThoride in #3719
  • Generic Research Lang Keys by @YoungOnionMC in #3738
  • Add CraftingComponent for emitter/sensor gems by @dz894 in #3720
  • Custom Material Lang name by @YoungOnionMC in #3578
  • Recycling Yield and Working Configs by @YoungOnionMC in #3754
  • Powerfailing bypass by @YoungOnionMC in #3767
  • Ranged Inputs by @DilithiumThoride in #3694
  • More ender link covers by @TarLaboratories in #3598
  • programmed circuit icon Unified 9 Display by @remakefactory in #3791
  • Tank Fluid Preview by @Taskeren in #3716
  • Large Bronze Tank by @TarLaboratories in #3796
  • Minor improvements to jetpacks by @TarLaboratories in #3798
  • Play metal pipe sound when a long rod item falls by @TarLaboratories in #3829
  • Fixes and minor additions to the placeholder system by @TarLaboratories in #3790
  • Wrench improvements by @TarLaboratories in #3690
  • Make redstone-related blocks mineable with wrenches by @TarLaboratories in #3800
  • Add API for setting batch mode by @YoungOnionMC in #3872
  • Added allow input from output side for drums and the config by @Taskeren in #3789
  • Allow ULV Input Hatches in Primitive Pump Multiblock by @Nanabell in #3892
  • Allow filling steam boiler water/fuel tank with buckets by @serenibyss in #3519
  • Hammer Prospecting by @TarLaboratories in #3802
  • Growing plants rendering system by @RubenVerg in #3363
  • Placeable Fluids by @YoungOnionMC in #3558
  • Added Jade provider for Data Bank by @Taskeren in #3930

Fixed

  • Fix Storage Cover missing its cover icon texture in machine UI by @purebluez in #3684
  • Fix Large Maceration Tower not receiving dropped items as input by @dz894 in #3687
  • Fix Hammer AOE and sounds missing by @YoungOnionMC in #3688
  • Fix Icons not being centered in tool grid by @dz894 in #3709
  • Reduce polymer extrusion cost by @FourIsTheNumber in #3670
  • Fix Ignore NBT in Not Working Properly in Robot Arms/Fluid Regulators by @Bumperdo09 in #3699
  • Fix passthrough hatches by @DilithiumThoride in #3721
  • Fix quantum tanks' fluid handlers not checking if the contained fluid is valid by @Taskeren in #3715
  • Queue an update for pattern buffers when they are placed by @jurrejelle in #3724
  • Update docs for creating custom coils. Fix tooltip on coil energy usage. by @DilithiumThoride in #3739
  • Give idle HPCA parts emissive textures by @YoungOnionMC in #3746
  • Improve name for research recipe failure case by @jurrejelle in #3737
  • Fix amount checking for fluid containers by @jurrejelle in #3731
  • Add check for recipe voltage in notifiableEnergyContainer by @jurrejelle in #3735
  • Fix world accelerator not working when reloaded by @WinExp in #3743
  • Offset facades by smaller number by @jurrejelle in #3728
  • Fix Multi-Smelter Energy Usage by @DilithiumThoride in #3748
  • Make Jade Provider not show %s Fluid Cell by @DilithiumThoride in #3752
  • Don't do chance rolls for ingredients with a chance of 0. by @DilithiumThoride in #3751
  • Fix broken models of multi parts by @YoungOnionMC in #3745
  • Fix Partial NBT not matching by @jurrejelle in #3761
  • Increase priority on inventory mixin to prevent clashing with IU by @jurrejelle in #3765
  • Three fixes with Chanced and Ranged Outputs by @DilithiumThoride in #3691
  • Missing Formed AE Model Property by @YoungOnionMC in #3773
  • Fix AOE not working on tools other than Mining Hammer by @YoungOnionMC in #3774
  • Fix fluid cell dupe using AE2 by @TarLaboratories in #3693
  • Fix NPE in GUI preview when machine model is replaced by a resource pack by @FakeDomi in #3786
  • Fix rock breaker recipe condition by @TarLaboratories in #3804
  • Set default fluids to the rock breaker recipes by @YoungOnionMC in #3805
  • Added translate key to tooltips changing machine mode by @Taskeren in #3795
  • Fix #3792 Multi-mode machines won't check recipe after mode changes by @Taskeren in #3794
  • Fix Robot Arms ignoring Keep Exact behavior when taking input from a Pipe by @DilithiumThoride in #3812
  • More vanilla recipe helpers by @jurrejelle in #3814
  • Render Docs and Update Docs by @jurrejelle in #3782
  • Make deserialisation registry-aware by @jurrejelle in #3815
  • Fix Tree Felling happening for Logged off Players by @alegian in #3806
  • Fix ender link cover textures and translations by @TarLaboratories in #3819
  • Fixed potassium feldspar formula by @TarLaboratories in #3823
  • Research Data Holder no longer voids recipes by @jurrejelle in #3826
  • Update HPCA Render system by @jurrejelle in #3803
  • Fix bug in combine placeholder by @TarLaboratories in #3840
  • fix offsets bugging out when there are multiple faces passed to a FluidAreaRender by @NegaNote in #3858
  • Fixed Shaped Recipes for Warning Signs by @Atmudia in #3864
  • parity between centrifuging oilsands dust and oilsands ore by @Zoryn4163 in #3878
  • Fix Jade not reporting disabled after current cycle by @DilithiumThoride in #3879
  • Fix tooltip claiming item/fluid pipes were modified with wire cutters by @DilithiumThoride in #3844
  • Fix Conveyor cover Round Robin with Restriction mode by @DilithiumThoride in #3855
  • Add missing particles to item/fluid passthrough and laser hatches by @jtuc in #3890
  • Chainsaw/crowbar model fixes by @jtuc in #3894
  • Fix maintenance not happening as often as intended by @serenibyss in #3740
  • Redo of 3744 by @YoungOnionMC in #3873
  • Order EMI Machine List manually by @jurrejelle in #3902
  • Probably fixed npe in raytrace #3891 by @Taskeren in #3904
  • Set fluid block map colors from material color by @jtuc in #3911
  • Fix Ender Redstone Link Covers on non-default channels by @jtuc in #3918
  • Fixed missing animation using duct tape by @Taskeren in #3920
  • Allow only 1 item in a turbo charger slot by @TarLaboratories in #3922
  • fix calcium carbonate formula by @arsdragonfly in #3931
  • broadcast item break event to client side for sound effect by @arsdragonfly in #3933
  • Fix GTValues.VHA[LV] value by @jurrejelle in #3914
  • Remove tier-based chance boosting from Bauxite Slag by @DilithiumThoride in #3948

Changed

  • Implement tool action support & Fix default enchantments being removable by @screret in #3582
  • Refactor the rock breaker recipe condition by @screret in #3591
  • Make HPCA coolant a tag instead of a fluid by @jurrejelle in #3779
  • Update zh_cn.json 1.20 by @iouter in #3821

Version v7.1.4

Fixed

  • Fix Machine power failing by @YoungOnionMC in #3680

Version v7.1.3

Added

  • Make Parallel calculations use longs for stack amounts by @jurrejelle in #3650
  • make multiblock maintenance time configurable by @DilithiumThoride in #3652
  • make the fe-to-eu and eu-to-fe ratios max at maxint by @NegaNote in #3656

Fixed

  • 335,544.32% recipe logic improvement by @YoungOnionMC in #3645
  • Fix diodes not updating their model on sync by @DilithiumThoride in #3651
  • Fix recipe viewer integration not working with research recipes that contain fluids by @Ghostipedia in #3655
  • Fix Parallel logic calculating the required amount wrong when there are split ingredients by @YoungOnionMC in #3658

Changed

  • Optimize Network Switch for repeat CWU/t requests by @serenibyss in #3654

Version v7.0.0

Added

  • Add more plasmas and plasma turbine fuels by @omergunr100 in #2974
  • Send chat message when new ore veins are prospected by @JuiceyBeans in #2902
  • GameStages Recipe Conditions by @YoungOnionMC in #2900
  • Add FTB Quests recipe condition by @JuiceyBeans in #2895
  • Various Pipe Model changes by @YoungOnionMC in #2984
  • Add Heracles recipe condition by @JuiceyBeans in #2904
  • Add KJS Shaped Recipe Schema with GT Tool Symbols by @krossgg in #3041
  • Add recipes for crushing corals into calcite by @Miner239 in #3087
  • Add charge line to armor tooltip by @stivosha in #3096
  • Add special behaviors to the Large Maceration Tower by @YoungOnionMC in #2968
  • Add JADE info for the conversion mode of the Energy Converter by @NegaNote in #3099
  • Port Bauxite Processing from 1.12 by @GirixK in #3126
  • Remove Extruder Mold (Long Rod) by @GirixK in #3190
  • implement real XOR chance logic (replaces old, which is renamed FIRST) by @NegaNote in #3187
  • Add a block tag for surface indicators by @YoungOnionMC in #3151
  • Fix Electronic Circuit Recipe by @cewlboi in #3133
  • Adds Fluid Stack capability to Research Entries by @YoungOnionMC in #3106
  • Remove muffler hatch requirement from Large Brewing Vat by @GirixK in #3231
  • Add the Ender Fluid Link cover by @Arborsm in #3024
  • Make screwdriver able to invert buses by @jurrejelle in #3235
  • Add pattern dimensions to all Multiblock Controllers by @YoungOnionMC in #3240
  • Make tank widgets able to display the contents of the tank in the tooltip separately from the overlay by @GirixK in #3221
  • Add API for using custom blocks/items in es by @screret in #3251
  • Add Capes by @screret in #3242
  • Add recipes to oxidise and wax copper decorative blocks in the chem bath by @htmlcsjs in #3263
  • Add a tag for valid cleanroom doors by @jurrejelle in #3264
  • Feature: colour machine/cable highlights based on tier by @omergunr100 in #3067
  • add material armors by @screret in #2656
  • Batch Mode by @YoungOnionMC in #3292
  • Add color based input seperation by @jurrejelle in #3237
  • Add Visual Overlay for Colored Hatches by @YoungOnionMC in #3313
  • Use Super and Quantum Tanks as cells by @jurrejelle in #3305
  • Add initial computercraft support by @MatthiasMann in #3310
  • add CC support for getting a machine's recipe progress and turning them on/off by @MatthiasMann in #3323
  • Multi Amp Recipes by @YoungOnionMC in #3299
  • Implement Ranged Fluid Outputs (V3) by @DilithiumThoride in #3269
  • Clean Up EMI GUI for MultiAmp by @Ghostipedia in #3384

Fixed

  • Fix advanced armor unlocalized name by @YoungOnionMC in #2962
  • Fix harder paper recipes consuming fluid container by @Spicierspace153 in #2963
  • Fix NPE in AssemblyLineMachine by @YoungOnionMC in #2983
  • Fix fertilizer interaction by @omergunr100 in #2937
  • Fix deepslate/tuff ore sounds by @Pyritie in #2967
  • Fix various issues with Long Distance Pipelines by @omergunr100 in #2938
  • Fix cover overlays to prevent Z-fighting by @omergunr100 in #2976
  • Fix Miner Pipe block breaking logic by @omergunr100 in #2854
  • Fix cover overlay renderer NPE by @omergunr100 in #2987
  • Fix ItemBusPartMachine incorrectly disabling circuit slot by @krossgg in #2991
  • Fix not being able to interact with prospector UI when no map mods were installed by @Pumpkin7266 in #3002
  • Fix rotor holder renderer by @omergunr100 in #2973
  • Fix recently connected pipes not transfering fluid/items from machines/busses/hatches by @PrototypeTrousers in #3014
  • Fix NC Items being used in decomp by @YoungOnionMC in #3018
  • Fix Tool charging resetting block break progress by @YoungOnionMC in #2966
  • Fix jade crashing when ae2 isn't installed by @omergunr100 in #3019
  • Fix consuming inputs when matching recipe by @Ghostipedia in #3028
  • Fix tags and incorrect lang by @krossgg in #3030
  • Fix crafting component issues by @krossgg in #3037
  • Fix turbines not being put into creative tab by @krossgg in #3042
  • Fix arm not swinging for certain wrench interactions by @YoungOnionMC in #3032
  • Fix Pyrolyse Oven double tooltip by @GirixK in #3045
  • Fix various divide by zero errors in material class by @YoungOnionMC in #3048
  • Fix Prussian Blue Voiding 75% of Input Chlorine by @Ghostipedia in #3053
  • Fix a bunch of visual bugs by @omergunr100 in #2988
  • fix KJS machine recipes erroring if user added multiple recipe conditions of different types by @screret in #3074
  • Fix LCE Obstruction when placed vertically by @YoungOnionMC in #3062
  • Fix issues and add QOL by @YoungOnionMC in #3049
  • Fix GT Tool issue with EMI Crafting Fill by @krossgg in #3043
  • Fix cover slot by @omergunr100 in #3068
  • Fix Coke Oven Hatches getting stuck after Coke Oven gets backfilled by @PrototypeTrousers in #3059
  • Fix distinctness not being preserved by @omergunr100 in #3016
  • FIx PVA Recipe to only be in the LCR by @kdcjxbsdnbgfdg in #3051
  • Fix steam multiblocks failing to open UI by @nutant233 in #3021
  • Fix EU to FE conversion by using actually transferred energy amount by @rischiopoco in #2969
  • Fix issues with StoneTypeEntry and variant ores by @krossgg in #3075
  • Fixed corrupted texture in Distillation Tower recipe. by @nutant233 in #3083
  • Fix recipe naming by @vdegans in #3076
  • Rename palladium substation -> palladium substation casing by @JuiceyBeans in #3069
  • Fix typo in recipe name by @a-a-GiTHuB-a-a in #3027
  • Refactor ItemMaterialData and fix addon recipes load order by @nutant233 in #3031
  • Limit the rate of mob crushing by @YoungOnionMC in #3127
  • Fix Multiblock Pattern slot widgets not showing tooltips by @krossgg in #3125
  • Fix Cleanroom Tier Bug by @YoungOnionMC in #3152
  • Fix only multiblocks autogenerating the language values with KubeJS by @screret in #3203
  • Fix first hit on a Quantum Chest always inserting all items by @screret in #3204
  • fix all miners having some level of fortune unintentionally by @screret in #3200
  • remove unnecessary nbt clearing from custom item fluid handlers by @screret in #3201
  • Fixed large boiler explodes when loading the world by @nutant233 in #3022
  • Fix Large Boilers exploding when throttle is too low by @Ricky-fight in #3064
  • Change Substation Casing color to match Palladium's color by @GirixK in #3227
  • Make thorium and magnesite ores obtainable again by @BoomerBoxer in #3234
  • Fix the lighter model referencing a nonexistent texture by @JuiceyBeans in #3257
  • Add back isSameAxis() to RelativeDirection by @NegaNote in #3260
  • Fix KJS recipe types' slot overlays not working by @JuiceyBeans in #3258
  • Remove unused shader by @GirixK in #3262
  • Fix GTRecipeBuilder ranged item outputs by @DilithiumThoride in #3268
  • Fix Multiblock Tanks functioning when unformed by @nutant233 in #3271
  • fix magnetic tools crashing the server when is immutable by @Spicierspace153 in #3288
  • Fix cover behavior on busses and hatches by @jurrejelle in #3287
  • Fix Recipe Runner Error Reporting by @YoungOnionMC in #3296
  • Clarify GTRecipeBuilder's error messages and fix the issues #3268 had by @screret in #3293
  • fix KubeJS machine recipes crashing if multiple conditions of different types are added by @screret in #3302
  • fix research holder items crashing if the research recipe's only output is a fluid by @screret in #3301
  • Fix Creative Energy Container not having an outline by @YoungOnionMC in #3309
  • fix per-tick CWU outputs being handled as negative values by @screret in #3311
  • Fix armor charging causing a crash if the offhand item is switched repeatedly by @PSR2144-3933 in #3322
  • Remove shouldSearchContent by @jurrejelle in #3334
  • Fix BedrockFluidDefinition losing data on world load by @MatthiasMann in #3336
  • Fix batch mode showing in the wrong multis by @Pumpkin7266 in #3345
  • Fix the quantum tank fluid render being offset in the inventory by @screret in #3372
  • Fix LCR recipemap tooltips by @Spicierspace153 in #3373
  • add the other standard tags to dough and wheat by @screret in #3367
  • Clean up unused and/or useless mixins by @screret in #3359
  • Fix Material Decomp being wrong for some recipes by @YoungOnionMC in #3382
  • Fix facades coloring grass etc. with the underlying block's color by @screret in #3392
  • Fix Jade Structure forming info by @YoungOnionMC in #3400
  • Fix ModernFix dynamic resources compatibility by @screret in #3409
  • Fix Batch Mode chance rolls by @YoungOnionMC in #3411

Changed

  • Adds onEntitySwing to IinteractionItem for left click interactions by @Spicierspace153 in #2930
  • Change environmental hazards config to off by default by @omergunr100 in #2978
  • Update zh_cn.json by @iouter in #2929
  • Update zh_tw.json by @IamNotBrianZ in #2934
  • Refactor TagKey creations calls to use static constants instead by @JuiceyBeans in #2970
  • Allow multiblocks to disable circuit slots on parts by @omergunr100 in #2960
  • Refactor JourneyMap integration by @omergunr100 in #2877
  • Change error logging for KJS recipes and add missing builder method by @omergunr100 in #2977
  • Refactor misc by @omergunr100 in #2958
  • Change Singleblock Miner to have an output face by @omergunr100 in #2910
  • Add GT tool specific tags for crafting by @GirixK in #2810
  • Fix Fluid Cell material properties by @YoungOnionMC in #2927
  • Change tag to be plural by @omergunr100 in #2990
  • Change electric Wire Cutter IDs to be consistent with the unpowered version by @GirixK in #2782
  • Removes some item bloat by @YoungOnionMC in #2994
  • Refactor Crafting Components by @krossgg in #2713
  • Refactor Item Decomposition information system by @YoungOnionMC in #2591
  • Improve TagPrefix-based Recipe Generation by @TechLord22 in #2616
  • Refactor machine ownership to use player uuid by @omergunr100 in #2905
  • Distinct Fluid Behaviour and Recipe Runner Refactor by @YoungOnionMC in #2544
  • remove brine process by @screret in #2634
  • Allow Unbreaking and Mending on electric tools by @omergunr100 in #2985
  • Refactor GTTools ui logic and add tree felling switch for axes by @omergunr100 in #2857
  • Disallow covers on the front of Singleblock Machines by @omergunr100 in #2830
  • Rename to . by @tomprince in #2737
  • Various Nitpick Changes by @YoungOnionMC in #2683
  • Helper methods for Team Ownership by @YoungOnionMC in #3017
  • Add extended facing to single-block machines by @omergunr100 in #2823
  • Refactor supplier memoizer by @omergunr100 in #3004
  • Improve visuals of Muffler Smoke VFX And Make Respect Particle Options by @Ghostipedia in #3061
  • Refactor ItemMaterialData#registerMaterialInfoItems to not use var-args by @TechLord22 in #3057
  • delete unused MufflerParticleOptions class by @screret in #3073
  • Refactor torch placement behaviour to check if offhand is empty by @JuiceyBeans in #3047
  • Refactor item decorators to item decorators instead of using a mixin by @omergunr100 in #3079
  • Refactor magnet recipes to have an empty blacklist filter by @omergunr100 in #3066
  • Refactor TOP / Jade Energy Provider to handle BigInteger by @mrquentin in #3071
  • Change steam & bronze machine casing russian translations by @vdegans in #3077
  • Refactor ItemMaterialData and fix addon recipes load order by @nutant233 in #3031
  • Clean up tag generation by @screret in #3093
  • Update zh_cn.json by @iouter in #3104
  • Add BigInteger support to Energy Detector Covers by @mrquentin in #3081
  • Translated using Weblate (Russian) for 1.20.1 by @marisathewitch in #3145
  • Remove block property by @krossgg in #3135
  • Update zh_cn.json by @iouter in #3143
  • Update zh_tw.json (1.20.1) by @IamNotBrianZ in #3166
  • Remove redundant headers by @YoungOnionMC in #3156
  • Reduce auto boxing/unboxing by @krossgg in #3124
  • Removes the overclock configurator by @YoungOnionMC in #3183
  • Add a struct for research data to replace the generic pair by @screret in #3209
  • Remove Armor Mixin for damaging armor and use Forge methods instead by @screret in #3205
  • backport a better version of by @screret in #3206
  • Refactor gtceu.universal.x Lang Key by @YoungOnionMC in #3150
  • use instead of calling manually by @screret in #3208
  • Update zh_cn.json by @iouter in #3244
  • fix all the lighter and TNT logic being terribly jank. by @screret in #3202
  • Cleanroom Logic & Balance Tweaks by @YoungOnionMC in #3182
  • clean up RelativeDirection and rename its methods to be more consistent with vanilla by @screret in #3198
  • Item Capability initialization cleanup & pre-emptive potion bottle bugfixes by @screret in #3207
  • Sort ME2 stocking busses and hatches by amount by @jurrejelle in #3259
  • Fast ingredient by @nutant233 in #3270
  • Remove the simulated circuit inventory from the Pattern Buffer by @krossgg in #3285
  • Refactor parallel logic in pursuit of TPS by @krossgg in #3088
  • Clean up MapIngredient conversion and backport recipe handler fixes from 1.21 by @screret in #3273
  • clarify CapeRegistry's javadocs and add a KubeJS event for it by @screret in #3324
  • Clean up spray paint color handling by @screret in #3325
  • Stop sending neighbor updates for all active blocks in a multi by @screret in #3326
  • Update zh_tw.json by @IamNotBrianZ in #3283
  • Remove shouldSearchContent by @jurrejelle in #3334
  • Translated using Weblate (Russian) for 1.20.1 by @marisathewitch in #3282
  • Switch networking code to use forge SimpleChannel directly, instead of ldlib networking wrapper by @gustovafing in #3332
  • Remove LDLib renderer usage from machine models & allow them to be modified by resource packs by @screret in #3275
  • Bump GTM version from 1.7.0 to 7.0.0 for next Major Update by @Ghostipedia in #3164
  • Start Deprecation of Chance Boosting and Migrate to New Chance Rates by @WithersChat in #3026
  • Clean up unused and/or useless mixins by @screret in #3359
  • Fix facades coloring grass etc. with the underlying block's color by @screret in #3392
  • Update zh_cn.json 1.20 by @iouter in #3346

Version v1.6.4

Added

  • Add magnet filters by @omergunr100 in #2769
  • Config option to enable/disable ore indicator generation by @JuiceyBeans in #2767
  • Add assembler recipes for fishing rods by @JuiceyBeans in #2757
  • Add campfire extinguishing behavior to shovels by @JuiceyBeans in #2740
  • Add ability to ignore tag prefixes when building Material by @tomprince in #2627
  • Add log-stripping recipes in the lathe by @a-a-GiTHuB-a-a in #2775
  • Refresh slot textures + change assembler slot texture by @JuiceyBeans in #2818
  • Add Day/night Recipe Condition by @JuiceyBeans in #2885
  • Add builder for KJS by @krossgg in #2866

Fixed

  • Filter nitpicks by @omergunr100 in #2786
  • Make steam miners also break miner pipe when broken by @a-a-GiTHuB-a-a in #2776
  • Fix data bank not requiring energy by @kitgxrl in #2796
  • Stop showing Running 1 parallel. in Jade/TOP. by @tomprince in #2758
  • Change circuits for tungsten carbide and titanium carbide by @JuiceyBeans in #2750
  • Fix explosion logic by @omergunr100 in #2824
  • Add overrides for setFluid and getFluid calls to PotionItem by @loving2 in #2770
  • Implement vanilla getFoodProperties() method by @jtuc in #2839
  • Fix ME hatches crashing on server side by @dnk1234567 in #2812
  • Fix map overlay caches not clearing when they should by @omergunr100 in #2744
  • Fix the rotor holder renderer crashing due to syncing of held item by @omergunr100 in #2820
  • Fix storage cover widget icon by @JuiceyBeans in #2817
  • Fix Machine Controller Cover crashing without anything to control by @omergunr100 in #2821
  • Fix client crashing when failing to send keybinds to the server by @omergunr100 in #2829
  • Fix Log and Stripped Recipes causing NPE by @YoungOnionMC in #2864
  • Fix radaway dust decomposition resource duplication by @omergunr100 in #2869
  • Fix meta machines being valid spawn points by @omergunr100 in #2872
  • Fix fusion reactor renderer logic by @omergunr100 in #2871
  • Fix harmful effects applying for a tick with QuarkTech Helmet by @Irgendwer01 in #2886
  • Fix Charcoal Pile Igniter crash by @MatthiasMann in #2889
  • Fix Fisher Loot button not being persisted by @Echoloquate in #2884
  • Fix Research Machines not respecting Maintenance Config by @krossgg in #2893
  • Fix Text Formatting in Maintenance GUI by @YoungOnionMC in #2870
  • Fix StackOverflowError caused by infinite food recursion by @krossgg in #2891
  • Fix Fusion Reactor Recipe Widget inconsistencies by @krossgg in #2890
  • Enable cover behavior for basic (untiered) solar panels by @jtuc in #2837
  • Make Cleanroom Casings respect the casing amount config. by @YoungOnionMC in #2918
  • Add Comma Formatting to Cable Tooltips by @YoungOnionMC in #2920
  • Fix missing decomp for various Copper Blocks by @YoungOnionMC in #2916
  • Fix temperature for sulfuric light fuel by @JuiceyBeans in #2914
  • Fix ParallelHatchPartMachine starting with 0 parallels by @krossgg in #2896
  • Fix Detector Comparator calculation and add Latching toggle by @krossgg in #2898
  • Fix conflict between Gold Drum and Gold Pressure Plate by @GirixK in #2865
  • Fix nano saber model by @ko-lja in #2917
  • Fix Robot Arm Keep Exact functionality with item pipes by @BryanSer in #2897
  • Fix drums that are not acid proof allows to fill acid by @DiFFoZ in #2784

Changed

  • Configurable Electric Singleblock miner speed by @eve336 in #2785
  • Rewrite biome coloring to not require rendering mod patches by @embeddedt in #2773
  • Use B instead of kmB in ME Input Hatches. by @tomprince in #2759
  • Restructure Gradle for Dev Efficiency by @krossgg in #2787
  • Lazily construct GTRecipeWrappers in JEI recipe category by @embeddedt in #2714
  • Remove lombok val for var by @mrquentin in #2802
  • Add utils functions to the IMachineOwner interface to ease the retrie… by @mrquentin in #2801
  • Replace some Bucket Item stacks with FluidContainerIngredient by @mrquentin in #2804
  • Allow setting material formula from builder. by @tomprince in #2594
  • Refactor fusion reactor renderer by @omergunr100 in #2855
  • Fix ME machine copy-paste tooltip by @jtuc in #2838
  • Update ru_ru by @marisathewitch in #2873
  • Add hardRedstoneRecipe for target block by @JuiceyBeans in #2888
  • Update zh_cn by @iouter in #2863
  • Add color to Cable Tooltips by @YoungOnionMC in #2911
  • Add Getter methods to BatteryMatchWrapper by @mrquentin in #2903
  • update ja_jp.json by @code-onigiri in #2922
  • Fix prospector waypoint message showing when no waypoint created by @Pumpkin7266 in #2908
  • Change Muffler hatch particles to campfire smoke by @JuiceyBeans in #2913

Version v1.6.3

Added

  • Add durability-based decomposition to Rotors and Tools by @YoungOnionMC in #2623
  • Add FTB Chunks ore prospector compatibility by @omergunr100 in #2642
  • Add Tooltips to Cells/Vials by @YoungOnionMC in #2682
  • Add tooltips to Ores on Xaero's World Map by @jtuc in #2687
  • Add ability for Nano/Quark boots to walk on powder snow 🥶 by @krossgg in #2712
  • Add various GUI changes relating to Parallel Recipes by @krossgg in #2719
  • Add freeze immunity to QuarkTech Chestplate by @krossgg in #2728
  • Add sign and sheep dying capability to Chemical Dyes by @krossgg in #2730

Fixed

  • Fix tree felling helper memory leak by @omergunr100 in #2677
  • Fix AIOOBE Cleanroom crash by @YoungOnionMC in #2678
  • Add red sand to glass arc furnace recipe by @YoungOnionMC in #2679
  • Fix various Stone Type Entry Material issues by @YoungOnionMC in #2680
  • Fix Rotor Holder Lighting by @YoungOnionMC in #2681
  • Fix prospecting inconsistencies by @omergunr100 in #2688
  • Fix EMI and REI loaded checks by @krossgg in #2709
  • Fix missing spaces in stone recipes by @Electrolyte220 in #2705
  • Fix cleanrooms not allowing 4 full doors in structure by @FakeDomi in #2717
  • Fix rotors not being distinguishable by recipe viewers by @krossgg in #2710
  • Fix Voiding Cover + Soft Mallet interaction by @krossgg in #2721
  • Fix empty bucket showing fluid tooltip by @krossgg in #2724
  • Fix charcoal pile igniter pattern by @krossgg in #2725
  • Fix various steam miner issues by @krossgg in #2729
  • Fix solvent spray can not actually removing paint color by @tomprince in #2732
  • Fix miner duplication for self-dropping blocks by @krossgg in #2734

Changed

  • Crafting Component Refactor by @YoungOnionMC in #2652
  • Optimize ParallelLogic loops slightly by @jtuc in #2668
  • Refactor LDLib calls by @omergunr100 in #2609
  • Optimize MultiPart and ParallelHatch performance by @krossgg in #2684
  • Change RTM coil texture and mcmeta files by @chemlzh in #2691
  • Update zh_cn.json by @iouter in #2707
  • Update ru_ru by @marisathewitch in #2701
  • Use for Breadth First Search. by @tomprince in #2697
  • Allow Maintenance ability on layer 2 of DT by @krossgg in #2711
  • Mark required research data as a catalyst in XEI. by @tomprince in #2718
  • Change various Steam Bus elements by @krossgg in #2722
  • Change intermediate products in Ore Processing Page to BOTH by @krossgg in #2723
  • Remove Quartz Slab Cutter recipe due to conflict by @krossgg in #2727
  • Change damping to be a property of definition rather than class by @tomprince in #2731

Version v1.6.2

Added

  • Add High Pressure Variation of The Steam Miner Singleblock. by @Ghostipedia in #2637
  • Add Production Efficiency Modifier by @krossgg in #2621
  • Add multiblock constructors to KJS + lang by @krossgg in #2667
  • Updates registrate dependency by @Spicierspace153 in #2625

Fixed

  • Fix Distillation Tower machines crashing by @krossgg in #2646
  • Fix Machine Recipe Modifiers by @krossgg in #2647
  • Fix Smart Filter not saving mode by @krossgg in #2648
  • Fix builder overwriting values by @krossgg in #2649
  • Add LEVEL state to PotionFluid by @loving2 in #2650
  • Fix KJS replacement order & custom json recipes by @krossgg in #2653
  • Fix Cleanroom floor check by @krossgg in #2654
  • Fix Overclocking Logic not using correct tier for OCs by @Spicierspace153 in #2661
  • Fix Steam and Plasma turbines requiring mufflers by @Luexa in #2655
  • Fix oil spouts not updating the fluid on generation by @screret in #2659
  • Fix furnace recipe serialization by @krossgg in #2657
  • Fix MultiParts not calling on unload by @krossgg in #2663
  • Fix Stone Variant maceration having conflicting recipes by @YoungOnionMC in #2664
  • Fix bucket being voided by TankWidget with not enough space by @Natanaelel in #2643
  • Change pipes to force connections to covers by @krossgg in #2666

Changed

  • Fix typo in temperature parameter of BlastProperty builder by @Luexa in #2636
  • update ru_ru.json by @marisathewitch in #2662

Version v1.6.1

Added

  • Add new Continuous Rainbow Tooltips by @krossgg in #2618
  • Better error messages for . by @tomprince in #2605

Fixed

  • Fix PBF issues by @krossgg in #2615
  • fixes netherite material color and add netherite tools by @Spicierspace153 in #2614
  • Fix Air Scrubber issues by @krossgg in #2613
  • Fix various issues with 1.6.0 by @krossgg in #2611
  • Fix killing/shearing mobs adding empty NBT tag by @screret in #2610
  • Fix Robot Arms not prioritizing existing stacks in slots by @Natanaelel in #2612
  • Add overrides for builder accessors by @krossgg in #2620

Changed

  • Migrate Recent GTR Textures & Advanced Jetpack Item Sprite by @Ghostipedia in #2617
  • Remove Deprecated Dual Hatch config by @Pumpkin7266 in #2606

Version v1.6.0

Added

  • Add fluid rendering to select multiblocks by @omergunr100 in #2439
  • Add ability for Quantum Storages to hold more than INT_MAX by @krossgg in #2447
  • Add the Machine Memory Card (copy paste gadget) by @omergunr100 in #2405
  • Add pbf lava particles by @omergunr100 in #2473
  • Add Higher Tier Rotor Holders by @YoungOnionMC in #2472
  • dust to block molding by @YoungOnionMC in #2471
  • Fix data stick not copying distinct bus from me input bus by @omergunr100 in #2448
  • Add Empty Hand Interaction for Covers by @YoungOnionMC in #2462
  • Add Custom Recipe Category support to KubeJS by @krossgg in #2476
  • Adds a Recipe for Glass dust from Flint and Quartz sand dusts by @Makshime in #2445
  • Add Circuit Configuration XEI page by @YoungOnionMC in #2494
  • Add a material for Netherite by @a-a-GiTHuB-a-a in #2484
  • Various Recipe Builder Logging by @YoungOnionMC in #2497
  • Brewery Potion Recipe Handler by @screret in #2506

Fixed

  • Fix EU/t gui tooltips now show correct value on multiblock generators by @omergunr100 in #2460
  • Fix empty crates and drums not stacking with new ones by @omergunr100 in #2449
  • Fix Item pipes teleporting items by @YoungOnionMC in #2436
  • Fix crash due to DT allowing 0 hatches by @Spicierspace153 in #2452
  • Fix pattern encoding for multiblock preview in EMI by @kitgxrl in #2465
  • Fix AIOOBE from Creative Tooltips by @krossgg in #2468
  • Fix Lang for LV & MV Macerator by @YoungOnionMC in #2474
  • Fix Honeycomb Dupe by @YoungOnionMC in #2475
  • Fix OutOfBounds when opening high tier machines by @YoungOnionMC in #2469
  • dust to block molding by @YoungOnionMC in #2471
  • Fix data stick not copying distinct bus from me input bus by @omergunr100 in #2448
  • Fix Creative Energy Hatch crash when choosing higher voltages by @YoungOnionMC in #2481
  • Fix sign & chain recipe conflicts by @Electrolyte220 in #2486
  • Fix some crashes caused by invalid GTOreDefinition references after reload by @cyb0124 in #2495
  • FTB Teams Optional NPE Fix by @YoungOnionMC in #2500
  • Fix MMC recipe (lv circuit tag instead of specific one) by @omergunr100 in #2519
  • Fix Coke Oven Hatch gaps by @eve336 in #2442
  • Fix AIOOBE due to recipe running too fast by @krossgg in #2535
  • Fix ME Output Parts being inefficient by @krossgg in #2536
  • Fix Chance Cache load NPE by @krossgg in #2553
  • Fixes LangHandler for bedrock fluid veins by @Ghostipedia in #2545
  • Fix ME Input Buses being extractable by @krossgg in #2558
  • Fix Programmed Circuit Crash on Output Parts by @Pumpkin7266 in #2552
  • Fix GT Fluid Attributes not registering on Source by @krossgg in #2560
  • Allow batteries to charge curios by @jtuc in #2569
  • Fix glass lens recycle category by @YoungOnionMC in #2566
  • Fix the handling of extra bocks in cleanroom floor, and adds some mod compatabiity. by @tomprince in #2559
  • Fix Tag Expr NPE and add support for untagged things by @krossgg in #2564
  • Fix concurrency error in DimensionCache by @krossgg in #2565
  • Fix shutter cover exposing item and fluid handlers by @omergunr100 in #2572
  • Refactor rotor holder check to support facing towards y-axis by @omergunr100 in #2573
  • Fix incorrect time display on by @Pumpkin7266 in #2575
  • Fixes pipe block shape for empty-handed interaction by @omergunr100 in #2576
  • Fix Single Block Distillery Multiplier by @YoungOnionMC in #2597
  • Fix crop harvest yielding extra seeds by @omergunr100 in #2582
  • Fix Various KJS issues by @krossgg in #2596

Changed

  • Refactors LCR Pattern to allow all coils to form multi by @omergunr100 in #2461
  • remove generic from by @a-a-GiTHuB-a-a in #2444
  • Rework and refactor Chance Logic by @krossgg in #2456
  • Update ru_ru.json by @marisathewitch in #2453
  • Update zh_tw.json by @IamNotBrianZ in #2446
  • Add Machine Tooltip Coloring by @YoungOnionMC in #2470
  • Refactor Cleanroom and CharcoalPileIgnitor Structure Check by @YoungOnionMC in #2466
  • Make Adv Quark Suit Give Fire Immunity by @YoungOnionMC in #2478
  • Add explicit constructor to transfer covers by @krossgg in #2480
  • Fix Creative Energy dropdown to show MAX+ better by @teh-banana in #2482
  • Change multiblocks rendered fluid update by @omergunr100 in #2477
  • Remove LdLib Compass Support by @Ghostipedia in #2467
  • removed unused overclock divisor config by @YoungOnionMC in #2488
  • Rename integrated circuit in code by @YoungOnionMC in #2489
  • Refactors tank fluid renderer to show fluid level by @omergunr100 in #2487
  • Missing Decomp Recipes by @YoungOnionMC in #2502
  • Force Centered Cleanroom Controller by @YoungOnionMC in #2501
  • Update ru_ru by @marisathewitch in #2507
  • Rework representative recipes and category interactions by @krossgg in #2525
  • Update zh_cn.json by @iouter in #2527
  • Uncreate Create Compat. by @Ghostipedia in #2546
  • Add fluid for Ruridit by @YoungOnionMC in #2543
  • Replace getGameTime calls with getTickCount for performance by @krossgg in #2557
  • Refactor RecipeModifier and OC system by @krossgg in #2499
  • Refactors ore gen cache entries to expire after 30 seconds by @embeddedt in #2580
  • Refactor ColorSprayBehaviour using BFS implementation by @omergunr100 in #2532
  • KubeJS builder refactor by @screret in #2574
  • Refactor DataStick item and associated interaction interface by @omergunr100 in #2561
  • Internal Machine and Material Class Refactor by @YoungOnionMC in #2562

Version v1.5.4

Added

  • Make large miners mine upside down by @Echoloquate in #2350
  • Adds 2 more tiers of fishers with a toggle button to remove the junk items for double the string cost. by @Echoloquate in #2359
  • Add ghost circuit slot scroll input by @omergunr100 in #2373
  • Readd Frame Box Climbing by @YoungOnionMC in #2385
  • Adds the ability to get prospection data when you break a surface rock. by @YoungOnionMC in #2388
  • Add Steam Boiler Heat Status Jade Tooltip by @omergunr100 in #2394
  • Filter Cover Directionality by @YoungOnionMC in #2343
  • Add Machine Pausing to specialized RecipeLogic classes by @YoungOnionMC in #2390
  • add time to deletion to electric tool tooltips by @Spicierspace153 in #2397
  • Add more information to energy hatch tooltips by @YoungOnionMC in #2434
  • Add Maceration Recipe for Chiseled Bookshelf by @Spicierspace153 in #2401

Fixed

  • Fix battery timer by @Spicierspace153 in #2378
  • Fixed ULV -> LV Showing a boosted chance for byproducts by @Echoloquate in #2380
  • adds a mallet tooltip to properly describe the shift-right click mallet pausing behavior by @Spicierspace153 in #2381
  • Fixes Missing Drum fill sound by @Spicierspace153 in #2383
  • Refactored config for machines exploding in weather by @Echoloquate in #2384
  • Remove Distinct functionality from Output Parts by @YoungOnionMC in #2386
  • Limit Battery Slot Capacity by @Spicierspace153 in #2392
  • tungstensteel boiler int overflow error fix by @Spicierspace153 in #2400
  • Fix Machine Disabled Top Tooltip by @omergunr100 in #2408
  • Added config lang entry for jade steam boiler info provider by @omergunr100 in #2417
  • Fix NVGs giving infinite effect by @YoungOnionMC in #2391
  • Fix Item Tag Filter Null Pointer Exception by @Spicierspace153 in #2402
  • Fix recipe category NPE by @cyb0124 in #2403
  • Fixed large numbers to not be localized by java. by @iouter in #2406
  • Fixes circuit duplication glitch caused by #2373 by @omergunr100 in #2407
  • Fix Tank widgets by @krossgg in #2409
  • Fix recipe fluid stack output crashing top users by @omergunr100 in #2421
  • Fix environmental hazard tooltips showing when they're disabled by @omergunr100 in #2427
  • Fix chance logic not adjusting the roll chance in small parallel situations by @krossgg in #2429
  • Change potential bad casts to be saturated and remove redundant casts by @krossgg in #2433

Changed

  • Remove ability to machine magnetized materials into magnetic parts by @YoungOnionMC in #2355
  • rename converter configs back to euToFE from euToPlatformNative by @screret in #2387
  • Change ore block to raw ore in xei viewers and adds ore processing to the uses of raw ore by @Spicierspace153 in #2396
  • Rework OverlayedFluidHandler to fix Fluid Parallel Limiting by @krossgg in #2423
  • Allow absolute-zero fluids by @a-a-GiTHuB-a-a in #2430
  • Rework Fluid slot behaviour by @Natanaelel in #2422

Version v1.5.3

Fixed

  • Fixed recipe deserialization again so that both SP and MP worlds load (#2376)

Version v1.5.2

Added

  • Add and tweak various Recipe Categories by @YoungOnionMC in #2346

Fixed

  • Fix Recipe Serialization by @krossgg in #2348
  • Fix npe error on Conveyor and Pump Covers by @Spicierspace153 in #2357
  • Fix Lens decomposition recipes by @YoungOnionMC in #2358
  • Fix Prospector Widget causing IndexOutOfBounds Exception by @YoungOnionMC in #2361
  • Fix Multiblocks not staying suspended on unform/reform by @YoungOnionMC in #2367
  • Fix GTRecipePayload trying to call the Minecraft Server on Client Dist by @krossgg in #2369

Version v1.5.1

Fixed

  • Fix large miner chunk tooltip by @YoungOnionMC in #2334
  • Fix dedicated server loading client class by @cyb0124 in #2333
  • Fix Pump and Conveyor String format issue by @Spicierspace153 in #2332
  • Fix potential pipe collision NPE by @YoungOnionMC in #2330
  • Fix crash when dedicated server is being stopped by @cyb0124 in #2337
  • Fix filename sanitization in ClientCacheManager by @cyb0124 in #2339

Changed

  • Change LuV item naming convention in code by @YoungOnionMC in #2331

Version v1.5.0

Added

  • Fix cuboid & classic ore vein generators by @screret in #2186
  • Add capacities of substation capacitors to their descriptions by @enitiaty in #2207
  • Modified to prevent things like extruder/solidifier molds from auto-filling ae2 patterns by @Echoloquate in #2241
  • Hide converters if they're disabled by @Zorbatron in #2249
  • Power Substation UI Coloring by @mikerooni in #2256
  • visual prospecting by @screret in #1944
  • OP Bypass for machine ownership by @YoungOnionMC in #2276
  • Add selective voiding and ME hatch capabillity to Distillation Tower multiblocks by @krossgg in #2261
  • Recipe Categories by @YoungOnionMC in #2274
  • Add BlastBuilder and Vacuum Freezer recipe overrides by @YoungOnionMC in #2298
  • Increase density of Realgar in Copper/Tin Veins by @Spicierspace153 in #2222
  • Machine Pausing by @YoungOnionMC in #2311
  • Add Tier-Boosted Chance overlay and tooltip line in Recipe Viewers by @YoungOnionMC in #2293
  • Add Smart Filters by @krossgg in #1984
  • Add waypoint creation in the prospector by @Sintinium in #2319
  • Add extra tooltip for large turbines by @Spicierspace153 in #2326

Fixed

  • update LDLib to fix server freezing sometimes (and various other issues) by @Yefancy in #2184
  • Fix Research Stations allowing more than two energy hatches by @a-a-GiTHuB-a-a in #2205
  • fix ECE oxygen boosting by @screret in #2211
  • Gem to dust Maceration by @YoungOnionMC in #2183
  • Tree Felling Interaction Fixes by @YoungOnionMC in #2218
  • fix Large Bronze Boiler GUI by @Spicierspace153 in #2223
  • Machine Ownership Config Wording by @YoungOnionMC in #2225
  • Fix Power Substation inworld preview by @YoungOnionMC in #2230
  • Change Wooden Tank Valve recipe to use copper rotor instead of lead rotor by @JuiceyBeans in #2208
  • Fix Power Substation display when there is no input or output by @teh-banana in #2239
  • Fix multiblock strcuture checking by @Yefancy in #2247
  • Fix Aluminium Cell not showing Fluid by @YoungOnionMC in #2244
  • Fixed input output mismatch in input bus/hatch lang entries by @ghost in #2243
  • Research Station OC Fix by @YoungOnionMC in #2259
  • Combustion Engine Logic Fixes by @YoungOnionMC in #2287
  • Fix Cables emitting smoke on first tick by @YoungOnionMC in #2288
  • Fix Smelting recipes being duplicated due to FURNACE_RECIPES by @YoungOnionMC in #2306
  • Fix miscalculation of max parallel by output for non-64 stacked items by @YoungOnionMC in #2305
  • Fix tape slot in Maintenance Hatches by @YoungOnionMC in #2312
  • Flip Red and Blue Steel composition and usage by @YoungOnionMC in #2299
  • Fix misaligned connected textures. by @WithersChat in #2321
  • adds platinum spring by @Spicierspace153 in #2323
  • Fix steam multiblock args by @krossgg in #2324
  • Fix NoClassFoundException when EMI was not installed by @krossgg in #2325

Changed

  • Refactor configs for vanilla recipes by @JuiceyBeans in #2197
  • Move from LDLib's FluidStack implementation to Forge's FluidStack by @krossgg in #1975
  • Update zh_cn.json by @iouter in #2191
  • Update Japanese translate by @code-onigiri in #2188
  • Change EV-tier Voltage Coil material to Platinum by @Zorbatron in #2233
  • Update zh_tw.json by @IamNotBrianZ in #2236
  • Renames GCYM classes to proper capitalization by @YoungOnionMC in #2047
  • Rewrite OreDictExprFilter to fix tag filter functionality by @bdemmy in #2220
  • Move from LDLib's IItemTransfer to Forge's IItemHandler by @krossgg in #2246
  • Replace the Tungstensteel heating components with RTM Alloy by @a-a-GiTHuB-a-a in #2275
  • Update zh_cn.json by @iouter in #2301
  • Change Jade to show Steam usage by @krossgg in #2309
  • Swap crafting component for Laser Input/Output Hatches by @YoungOnionMC in #2303
  • Removes the old PA config by @YoungOnionMC in #2308
  • Refactor CleaningMaintenanceHatch by @YoungOnionMC in #2307
  • Replace all usage of OreDict with modern's Tag by @YoungOnionMC in #2313
  • Changed the gas-filter texture to be semi-isometric like circuits/lenses/etc by @Ghostipedia in #2315
  • Move some vanilla dye recipes to the Extractor by @Spicierspace153 in #2322

Version v1.4.6

Added

  • Add Programmed Circuits to GTEmiRecipe Catalysts by @krossgg in #2175

Fixed

  • Fix NPE caused by filter not loading properly on cover by @YoungOnionMC in #2176
  • Fix issues with serialization by @krossgg in #2177

Version v1.4.5

Added

  • Replace wrench with plate in bender recipe by @JuiceyBeans in #2057
  • Machine Ownership by @YoungOnionMC in #1970
  • Give coils an actual EU discount in EBF by @YoungOnionMC in #2055
  • Multiblock Display Text for Outputs by @YoungOnionMC in #2048
  • Make magnetic tool property pull mob drops too by @JuiceyBeans in #2037
  • Yeet Sand from OreVeins by @Ghostipedia in #2078
  • Give torch placing a sound by @YoungOnionMC in #2091
  • Port of 1.12 hard ebf recipe by @YoungOnionMC in #2093
  • Add tags for GT components by @JuiceyBeans in #2111
  • Add in-line filtering for item and fluid pipes by @YoungOnionMC in #2126
  • Add Storage Cover by @Spicierspace153 in #1990
  • Add placable surface rock items by @YoungOnionMC in #2132
  • Aisle Repetition Storage by @YoungOnionMC in #2140
  • Copy the EBF's temperature tooltip to the ABS and RHF by @Zorbatron in #2142
  • Add cutting recipe for stained glass panes by @YoungOnionMC in #2144
  • Add ability to set ghost circuit using held circuit item by @YoungOnionMC in #2145
  • Add dough by @YoungOnionMC in #2147
  • fluid crafting table recipes by @screret in #2152

Fixed

  • Give coils an actual EU discount in EBF by @YoungOnionMC in #2055
  • Update tooltip capitalization for consistency by @JuiceyBeans in #2061
  • Misc recipe fixes by @JuiceyBeans in #2056
  • Torch Behaviour, now with less duping by @YoungOnionMC in #2067
  • Fix broken treated wood recipes by @Electrolyte220 in #2045
  • Remove any connected miner pipes when the machine is removed by @Vextin in #2064
  • Add missing flags for materials by @JuiceyBeans in #2024
  • Output Line Infinite formatting by @YoungOnionMC in #2082
  • AE2 Integration: Use smart cable connection type for ME Connected blocks by @RealKC in #2087
  • Missing progress lang for some multis by @YoungOnionMC in #2090
  • Fix fluid drilling rig not working with 2 hatches by @YoungOnionMC in #2092
  • Fix Wooden sign recipes by @YoungOnionMC in #2094
  • Stone tags and LPG localisation by @JuiceyBeans in #2095
  • Add more interactions + fixes for Lighter by @JuiceyBeans in #2075
  • Fix Large Miner bus requirement by @YoungOnionMC in #2121
  • Fix Assembly Line ordering for certain orientations by @YoungOnionMC in #2119
  • Fix Gem downcrafting recipes by @YoungOnionMC in #2102
  • Fix Recipe NBT Serialization by @YoungOnionMC in #2105
  • Fix Drum Item fluid property handling by @YoungOnionMC in #2128
  • Misc Recipe Fixes by @Electrolyte220 in #2125
  • Rubber Wood/Log Fixes by @Electrolyte220 in #2097
  • Fix Frame Block being deleted upon shift-click with pipe by @YoungOnionMC in #2131
  • Fix Heat Capacity not showing in ABS and EBF by @RealKC in #2134
  • Fix Debrominated brine not having any usage by @YoungOnionMC in #2133
  • Add back backwards compatibility for the SteamParallelMultiblock constructor by @krossgg in #2139
  • Fix voltage floor formula causing negative values by @YoungOnionMC in #2141
  • Fix insertion and extraction of rotors in rotor holders by @YoungOnionMC in #2143
  • Fix Lighter ground behavior by @YoungOnionMC in #2146
  • Fix magnetic double plate overlay by @YoungOnionMC in #2148
  • Fix Surface Rock model in inventories and player by @YoungOnionMC in #2155
  • Fix various recipe and item issues by @JuiceyBeans in #2077
  • Fix various Cleanroom issues by @krossgg in #2156
  • Fixed milk crash by @YoungOnionMC in #2158
  • Fix progress bar textures by @JuiceyBeans in #2163
  • Fix FoodStats tooltip by @JuiceyBeans in #2161

Changed

  • Update manage-pr-labels.yml by @krossgg in #2062
  • Change Wooden Multiblock Tank recipe to use copper instead of lead by @JuiceyBeans in #2107
  • Allow Steam Multiblocks to have variable parallel amounts by @Deepacat in #2108
  • Refactor and add missing sign & trapdoor recipes by @Electrolyte220 in #2098
  • Rework Pump Machine logic to fix issues by @eragaxshim in #2003

Version: 1.4.1

ADDITIONS:

  • Added Textures for Computer Casings styled around the new texture standard
  • Fluid Tags for Molten Fluids & Plasmas
  • Datasticks will now render the primary item within contained data when holding SHIFT

CHANGES:

  • Parallel Hatches can no longer be shared.
  • SI Formatting for large fluid amounts
  • Updated all hatches and busses recipes to match GTCEU : 1.12.2
  • Hazard gear works in curios slots
  • Changed the location of the dimension icon for dimension based recipes
  • KubeJS Support for research methods
  • Research recipes now display CWU total in JADE and use the proper EU values.
  • PACK DEVS ! - Can now define render toggles for multiblocks
  • ADDON DEVS ! - OCLogic has been modified, please verify your addons reflect these new changes.

FIXES:

  • Fixed Rubber Leaves and Saplings not being able to compost.
  • Fix fluid output slots accepting manual inputs
  • Large variety of recipe logic and OC logic fixes
  • Fixed AEParts in assembly lines having wrong recipe voltages
  • Fixes Crashes due to null recipes caused by HighTier being disabled
  • Fixed PartialNBT usage in recipes
  • Various KubeJS recipe fixes
  • ME Export Bus is now considered an "EXPORT_ITEMS" part ability
  • Fix bedrock ore miner not overclocking
  • Assembly line Structure no longer allows MEBufferParts