Version v7.4.0
- Add Bucket/Tank items interaction with coke oven by @Spicierspace153 in #4190
- NBT Predicate Ingredient by @jurrejelle in #4175
- Add a SpeedBoost When Walking on Concrete by @YoungOnionMC in #3985
- Change paused steel boiler texture to be consistent with other boilers by @GirixK in #4196
- Fix server disconnections and other network errors from causing a crash by @gustovafing in #4169
- Implement creating Chanced and Ranged NBTPredicateIngredients by @DilithiumThoride in #4202
- Fix machines set to disable after current cycle not disabling on powerstall by @DilithiumThoride in #4215
- Balance chemical titanium recipe by @jurrejelle in #4228
- Fix Jade showing all singleblock generators as producing at LV by @DilithiumThoride in #4193
- Use manual tag checking instead of IsSameItemSameTags by @YoungOnionMC in #4210
- Update zh_cn.json 1.20 by @iouter in #4226
- Refactor OR and XOR chance logic rolls to multiply outputs for Guaranteed Rolls rather than adding by @DilithiumThoride in #4211
Version v7.3.0
- Re-enable using Screwdriver to toggle Drum auto output, if Allow Input From Output Side is disabled by @DilithiumThoride in #4163
- Implement voiding mode by @nutant233 in #3924
- Turbine Energy Voiding by @YoungOnionMC in #4177
- Max Parallel Setting on place by @YoungOnionMC in #4186
- Miner block replacement by @YoungOnionMC in #4021
- Change some formulas to make them more accurate by @TarLaboratories in #4017
- Fix CC integration with the monitor cover by @TarLaboratories in #4143
- Add material existing checks before making pipe recipes by @jurrejelle in #4146
- Fix toggling Advanced Energy Detector Cover between EU and % modes causing values to decrement by @DilithiumThoride in #4159
- Fix Stone Pressure Plate / Button recipe conflict by @DilithiumThoride in #4131
- Re-enable using Screwdriver to toggle Drum auto output, if Allow Input From Output Side is disabled by @DilithiumThoride in #4163
- Validate KubeJS recipes to ensure no invalid/missing ingredients by @mikerooni in #4170
- fix (steam) multiblocks not resetting progress on powerfail by @DilithiumThoride in #4181
- Add missing tooltips for auto-output buttons in machine UIs by @mikerooni in #4180
- Fix XEI display for recipes with IO and TickIO of the same ingredient type by @DilithiumThoride in #4137
- Fix Jade provider displaying no energy for addon steam machines consuming 1mB/t by @DilithiumThoride in #4127
- Fix ore veins with only one layer causing crashes by @screret in #4183
- Fix Ranged Fluid Ingredients deserializing incorrectly in SMP by @DilithiumThoride in #4150
- Swap Diluted HCl to return HCl on Circuit 1 by @DilithiumThoride in #4125
- Fix Tool Matching using every Item tag by @YoungOnionMC in #3945
- Ore Maceration Changes by @YoungOnionMC in #4020
- update ja_jp by @code-onigiri in #4099
- Deprecate ChanceLogic.FIRST by @DilithiumThoride in #4109
- Holistic Rebalance to the Large and Small Boiler by @Ghostipedia in #4075
- Ore Maceration Changes by @YoungOnionMC in #4020
Version v7.2.1
- Add flag to disable create compat by @jurrejelle in #3956
- Make new flag DISABLE_MATERIAL_RECIPES to replace NO_UNIFICATION. by @Phoenixvine32908 in #3999
- Alter Jade/TOP provider to display machine voltage tier by machine tier rather than by recipe/overclock tier by @DilithiumThoride in #4002
- Buff facade recipe by @htmlcsjs in #4007
- Format Numbers by @remakefactory in #4111
- Make energy placeholder work with substations by @TarLaboratories in #3964
- Fix Advanced Energy Detector Cover not working in % mode by @DilithiumThoride in #3950
- Fix recipe search for Ranged Fluid Ingredients on 0 roll by @DilithiumThoride in #3968
- Rename AdjacentFluid overload by @jurrejelle in #3960
- Slightly increase Large Turbine energy output and fuel burn by @DilithiumThoride in #3988
- Fix crates voiding the inventories of their stack after being placed down by @purebluez in #4012
- Read and Display Subtick Overclock Parallels separately from Hatch-based Parallels by @DilithiumThoride in #3961
- Fix central monitor crash by @TarLaboratories in #4010
- Fix Machine explosions by @YoungOnionMC in #3983
- Fix color spray not working with blockstate by @bnjmn21 in #3982
- Fix and align textures of (passthrough) hatch/buses, pipeline endpoints and pump hatch by @arsdragonfly in #3944
- Add slice-by-slice recipe consumption by @jurrejelle in #4006
- Fix representative recipes not generating by @YoungOnionMC in #4019
- Downscale manual IO disabled button by @JuiceyBeans in #4051
- fix registry removal by @NegaNote in #4108
- Fix material decomp not working with KJS recipes by @YoungOnionMC in #4116
- Fix Polished Stone Crafting Recipe by @YoungOnionMC in #4071
- Fix laser and Optical pipe ignoring connections by @nutant233 in #3939
- Fix turbines crashing when interacting with active rotor holders by @Taskeren in #4047
- Force modifier re-apply when recipe starts after being suspended by @jurrejelle in #3971
- recipe manager handling refactor by @TechLord22 in #3975
- Rename AdjacentFluid overload by @jurrejelle in #3960
- Read and Display Subtick Overclock Parallels separately from Hatch-based Parallels by @DilithiumThoride in #3961
- Translated using Weblate (Russian) for 1.20.1 by @marisathewitch in #4078
Version v.7.2.0
- Add pipe casting molds by @FourIsTheNumber in #3671
- Suspend machines immediately if they're already idle by @DilithiumThoride in #3719
- Generic Research Lang Keys by @YoungOnionMC in #3738
- Add CraftingComponent for emitter/sensor gems by @dz894 in #3720
- Custom Material Lang name by @YoungOnionMC in #3578
- Recycling Yield and Working Configs by @YoungOnionMC in #3754
- Powerfailing bypass by @YoungOnionMC in #3767
- Ranged Inputs by @DilithiumThoride in #3694
- More ender link covers by @TarLaboratories in #3598
- programmed circuit icon Unified 9 Display by @remakefactory in #3791
- Tank Fluid Preview by @Taskeren in #3716
- Large Bronze Tank by @TarLaboratories in #3796
- Minor improvements to jetpacks by @TarLaboratories in #3798
- Play metal pipe sound when a long rod item falls by @TarLaboratories in #3829
- Fixes and minor additions to the placeholder system by @TarLaboratories in #3790
- Wrench improvements by @TarLaboratories in #3690
- Make redstone-related blocks mineable with wrenches by @TarLaboratories in #3800
- Add API for setting batch mode by @YoungOnionMC in #3872
- Added allow input from output side for drums and the config by @Taskeren in #3789
- Allow ULV Input Hatches in Primitive Pump Multiblock by @Nanabell in #3892
- Allow filling steam boiler water/fuel tank with buckets by @serenibyss in #3519
- Hammer Prospecting by @TarLaboratories in #3802
- Growing plants rendering system by @RubenVerg in #3363
- Placeable Fluids by @YoungOnionMC in #3558
- Added Jade provider for Data Bank by @Taskeren in #3930
- Fix Storage Cover missing its cover icon texture in machine UI by @purebluez in #3684
- Fix Large Maceration Tower not receiving dropped items as input by @dz894 in #3687
- Fix Hammer AOE and sounds missing by @YoungOnionMC in #3688
- Fix Icons not being centered in tool grid by @dz894 in #3709
- Reduce polymer extrusion cost by @FourIsTheNumber in #3670
- Fix Ignore NBT in Not Working Properly in Robot Arms/Fluid Regulators by @Bumperdo09 in #3699
- Fix passthrough hatches by @DilithiumThoride in #3721
- Fix quantum tanks' fluid handlers not checking if the contained fluid is valid by @Taskeren in #3715
- Queue an update for pattern buffers when they are placed by @jurrejelle in #3724
- Update docs for creating custom coils. Fix tooltip on coil energy usage. by @DilithiumThoride in #3739
- Give idle HPCA parts emissive textures by @YoungOnionMC in #3746
- Improve name for research recipe failure case by @jurrejelle in #3737
- Fix amount checking for fluid containers by @jurrejelle in #3731
- Add check for recipe voltage in notifiableEnergyContainer by @jurrejelle in #3735
- Fix world accelerator not working when reloaded by @WinExp in #3743
- Offset facades by smaller number by @jurrejelle in #3728
- Fix Multi-Smelter Energy Usage by @DilithiumThoride in #3748
- Make Jade Provider not show %s Fluid Cell by @DilithiumThoride in #3752
- Don't do chance rolls for ingredients with a chance of 0. by @DilithiumThoride in #3751
- Fix broken models of multi parts by @YoungOnionMC in #3745
- Fix Partial NBT not matching by @jurrejelle in #3761
- Increase priority on inventory mixin to prevent clashing with IU by @jurrejelle in #3765
- Three fixes with Chanced and Ranged Outputs by @DilithiumThoride in #3691
- Missing Formed AE Model Property by @YoungOnionMC in #3773
- Fix AOE not working on tools other than Mining Hammer by @YoungOnionMC in #3774
- Fix fluid cell dupe using AE2 by @TarLaboratories in #3693
- Fix NPE in GUI preview when machine model is replaced by a resource pack by @FakeDomi in #3786
- Fix rock breaker recipe condition by @TarLaboratories in #3804
- Set default fluids to the rock breaker recipes by @YoungOnionMC in #3805
- Added translate key to tooltips changing machine mode by @Taskeren in #3795
- Fix #3792 Multi-mode machines won't check recipe after mode changes by @Taskeren in #3794
- Fix Robot Arms ignoring Keep Exact behavior when taking input from a Pipe by @DilithiumThoride in #3812
- More vanilla recipe helpers by @jurrejelle in #3814
- Render Docs and Update Docs by @jurrejelle in #3782
- Make deserialisation registry-aware by @jurrejelle in #3815
- Fix Tree Felling happening for Logged off Players by @alegian in #3806
- Fix ender link cover textures and translations by @TarLaboratories in #3819
- Fixed potassium feldspar formula by @TarLaboratories in #3823
- Research Data Holder no longer voids recipes by @jurrejelle in #3826
- Update HPCA Render system by @jurrejelle in #3803
- Fix bug in combine placeholder by @TarLaboratories in #3840
- fix offsets bugging out when there are multiple faces passed to a FluidAreaRender by @NegaNote in #3858
- Fixed Shaped Recipes for Warning Signs by @Atmudia in #3864
- parity between centrifuging oilsands dust and oilsands ore by @Zoryn4163 in #3878
- Fix Jade not reporting disabled after current cycle by @DilithiumThoride in #3879
- Fix tooltip claiming item/fluid pipes were modified with wire cutters by @DilithiumThoride in #3844
- Fix Conveyor cover Round Robin with Restriction mode by @DilithiumThoride in #3855
- Add missing particles to item/fluid passthrough and laser hatches by @jtuc in #3890
- Chainsaw/crowbar model fixes by @jtuc in #3894
- Fix maintenance not happening as often as intended by @serenibyss in #3740
- Redo of 3744 by @YoungOnionMC in #3873
- Order EMI Machine List manually by @jurrejelle in #3902
- Probably fixed npe in raytrace #3891 by @Taskeren in #3904
- Set fluid block map colors from material color by @jtuc in #3911
- Fix Ender Redstone Link Covers on non-default channels by @jtuc in #3918
- Fixed missing animation using duct tape by @Taskeren in #3920
- Allow only 1 item in a turbo charger slot by @TarLaboratories in #3922
- fix calcium carbonate formula by @arsdragonfly in #3931
- broadcast item break event to client side for sound effect by @arsdragonfly in #3933
- Fix GTValues.VHA[LV] value by @jurrejelle in #3914
- Remove tier-based chance boosting from Bauxite Slag by @DilithiumThoride in #3948
- Implement tool action support & Fix default enchantments being removable by @screret in #3582
- Refactor the rock breaker recipe condition by @screret in #3591
- Make HPCA coolant a tag instead of a fluid by @jurrejelle in #3779
- Update zh_cn.json 1.20 by @iouter in #3821
Version v7.1.4
- Fix Machine power failing by @YoungOnionMC in #3680
Version v7.1.3
- Make Parallel calculations use longs for stack amounts by @jurrejelle in #3650
- make multiblock maintenance time configurable by @DilithiumThoride in #3652
- make the fe-to-eu and eu-to-fe ratios max at maxint by @NegaNote in #3656
- 335,544.32% recipe logic improvement by @YoungOnionMC in #3645
- Fix diodes not updating their model on sync by @DilithiumThoride in #3651
- Fix recipe viewer integration not working with research recipes that contain fluids by @Ghostipedia in #3655
- Fix Parallel logic calculating the required amount wrong when there are split ingredients by @YoungOnionMC in #3658
- Optimize Network Switch for repeat CWU/t requests by @serenibyss in #3654
Version v7.0.0
- Add more plasmas and plasma turbine fuels by @omergunr100 in #2974
- Send chat message when new ore veins are prospected by @JuiceyBeans in #2902
- GameStages Recipe Conditions by @YoungOnionMC in #2900
- Add FTB Quests recipe condition by @JuiceyBeans in #2895
- Various Pipe Model changes by @YoungOnionMC in #2984
- Add Heracles recipe condition by @JuiceyBeans in #2904
- Add KJS Shaped Recipe Schema with GT Tool Symbols by @krossgg in #3041
- Add recipes for crushing corals into calcite by @Miner239 in #3087
- Add charge line to armor tooltip by @stivosha in #3096
- Add special behaviors to the Large Maceration Tower by @YoungOnionMC in #2968
- Add JADE info for the conversion mode of the Energy Converter by @NegaNote in #3099
- Port Bauxite Processing from 1.12 by @GirixK in #3126
- Remove Extruder Mold (Long Rod) by @GirixK in #3190
- implement real XOR chance logic (replaces old, which is renamed FIRST) by @NegaNote in #3187
- Add a block tag for surface indicators by @YoungOnionMC in #3151
- Fix Electronic Circuit Recipe by @cewlboi in #3133
- Adds Fluid Stack capability to Research Entries by @YoungOnionMC in #3106
- Remove muffler hatch requirement from Large Brewing Vat by @GirixK in #3231
- Add the Ender Fluid Link cover by @Arborsm in #3024
- Make screwdriver able to invert buses by @jurrejelle in #3235
- Add pattern dimensions to all Multiblock Controllers by @YoungOnionMC in #3240
- Make tank widgets able to display the contents of the tank in the tooltip separately from the overlay by @GirixK in #3221
- Add API for using custom blocks/items in es by @screret in #3251
- Add Capes by @screret in #3242
- Add recipes to oxidise and wax copper decorative blocks in the chem bath by @htmlcsjs in #3263
- Add a tag for valid cleanroom doors by @jurrejelle in #3264
- Feature: colour machine/cable highlights based on tier by @omergunr100 in #3067
- add material armors by @screret in #2656
- Batch Mode by @YoungOnionMC in #3292
- Add color based input seperation by @jurrejelle in #3237
- Add Visual Overlay for Colored Hatches by @YoungOnionMC in #3313
- Use Super and Quantum Tanks as cells by @jurrejelle in #3305
- Add initial computercraft support by @MatthiasMann in #3310
- add CC support for getting a machine's recipe progress and turning them on/off by @MatthiasMann in #3323
- Multi Amp Recipes by @YoungOnionMC in #3299
- Implement Ranged Fluid Outputs (V3) by @DilithiumThoride in #3269
- Clean Up EMI GUI for MultiAmp by @Ghostipedia in #3384
- Fix advanced armor unlocalized name by @YoungOnionMC in #2962
- Fix harder paper recipes consuming fluid container by @Spicierspace153 in #2963
- Fix NPE in AssemblyLineMachine by @YoungOnionMC in #2983
- Fix fertilizer interaction by @omergunr100 in #2937
- Fix deepslate/tuff ore sounds by @Pyritie in #2967
- Fix various issues with Long Distance Pipelines by @omergunr100 in #2938
- Fix cover overlays to prevent Z-fighting by @omergunr100 in #2976
- Fix Miner Pipe block breaking logic by @omergunr100 in #2854
- Fix cover overlay renderer NPE by @omergunr100 in #2987
- Fix ItemBusPartMachine incorrectly disabling circuit slot by @krossgg in #2991
- Fix not being able to interact with prospector UI when no map mods were installed by @Pumpkin7266 in #3002
- Fix rotor holder renderer by @omergunr100 in #2973
- Fix recently connected pipes not transfering fluid/items from machines/busses/hatches by @PrototypeTrousers in #3014
- Fix NC Items being used in decomp by @YoungOnionMC in #3018
- Fix Tool charging resetting block break progress by @YoungOnionMC in #2966
- Fix jade crashing when ae2 isn't installed by @omergunr100 in #3019
- Fix consuming inputs when matching recipe by @Ghostipedia in #3028
- Fix tags and incorrect lang by @krossgg in #3030
- Fix crafting component issues by @krossgg in #3037
- Fix turbines not being put into creative tab by @krossgg in #3042
- Fix arm not swinging for certain wrench interactions by @YoungOnionMC in #3032
- Fix Pyrolyse Oven double tooltip by @GirixK in #3045
- Fix various divide by zero errors in material class by @YoungOnionMC in #3048
- Fix Prussian Blue Voiding 75% of Input Chlorine by @Ghostipedia in #3053
- Fix a bunch of visual bugs by @omergunr100 in #2988
- fix KJS machine recipes erroring if user added multiple recipe conditions of different types by @screret in #3074
- Fix LCE Obstruction when placed vertically by @YoungOnionMC in #3062
- Fix issues and add QOL by @YoungOnionMC in #3049
- Fix GT Tool issue with EMI Crafting Fill by @krossgg in #3043
- Fix cover slot by @omergunr100 in #3068
- Fix Coke Oven Hatches getting stuck after Coke Oven gets backfilled by @PrototypeTrousers in #3059
- Fix distinctness not being preserved by @omergunr100 in #3016
- FIx PVA Recipe to only be in the LCR by @kdcjxbsdnbgfdg in #3051
- Fix steam multiblocks failing to open UI by @nutant233 in #3021
- Fix EU to FE conversion by using actually transferred energy amount by @rischiopoco in #2969
- Fix issues with StoneTypeEntry and variant ores by @krossgg in #3075
- Fixed corrupted texture in Distillation Tower recipe. by @nutant233 in #3083
- Fix recipe naming by @vdegans in #3076
- Rename palladium substation -> palladium substation casing by @JuiceyBeans in #3069
- Fix typo in recipe name by @a-a-GiTHuB-a-a in #3027
- Refactor ItemMaterialData and fix addon recipes load order by @nutant233 in #3031
- Limit the rate of mob crushing by @YoungOnionMC in #3127
- Fix Multiblock Pattern slot widgets not showing tooltips by @krossgg in #3125
- Fix Cleanroom Tier Bug by @YoungOnionMC in #3152
- Fix only multiblocks autogenerating the language values with KubeJS by @screret in #3203
- Fix first hit on a Quantum Chest always inserting all items by @screret in #3204
- fix all miners having some level of fortune unintentionally by @screret in #3200
- remove unnecessary nbt clearing from custom item fluid handlers by @screret in #3201
- Fixed large boiler explodes when loading the world by @nutant233 in #3022
- Fix Large Boilers exploding when throttle is too low by @Ricky-fight in #3064
- Change Substation Casing color to match Palladium's color by @GirixK in #3227
- Make thorium and magnesite ores obtainable again by @BoomerBoxer in #3234
- Fix the lighter model referencing a nonexistent texture by @JuiceyBeans in #3257
- Add back isSameAxis() to RelativeDirection by @NegaNote in #3260
- Fix KJS recipe types' slot overlays not working by @JuiceyBeans in #3258
- Remove unused shader by @GirixK in #3262
- Fix GTRecipeBuilder ranged item outputs by @DilithiumThoride in #3268
- Fix Multiblock Tanks functioning when unformed by @nutant233 in #3271
- fix magnetic tools crashing the server when is immutable by @Spicierspace153 in #3288
- Fix cover behavior on busses and hatches by @jurrejelle in #3287
- Fix Recipe Runner Error Reporting by @YoungOnionMC in #3296
- Clarify GTRecipeBuilder's error messages and fix the issues #3268 had by @screret in #3293
- fix KubeJS machine recipes crashing if multiple conditions of different types are added by @screret in #3302
- fix research holder items crashing if the research recipe's only output is a fluid by @screret in #3301
- Fix Creative Energy Container not having an outline by @YoungOnionMC in #3309
- fix per-tick CWU outputs being handled as negative values by @screret in #3311
- Fix armor charging causing a crash if the offhand item is switched repeatedly by @PSR2144-3933 in #3322
- Remove shouldSearchContent by @jurrejelle in #3334
- Fix BedrockFluidDefinition losing data on world load by @MatthiasMann in #3336
- Fix batch mode showing in the wrong multis by @Pumpkin7266 in #3345
- Fix the quantum tank fluid render being offset in the inventory by @screret in #3372
- Fix LCR recipemap tooltips by @Spicierspace153 in #3373
- add the other standard tags to dough and wheat by @screret in #3367
- Clean up unused and/or useless mixins by @screret in #3359
- Fix Material Decomp being wrong for some recipes by @YoungOnionMC in #3382
- Fix facades coloring grass etc. with the underlying block's color by @screret in #3392
- Fix Jade Structure forming info by @YoungOnionMC in #3400
- Fix ModernFix dynamic resources compatibility by @screret in #3409
- Fix Batch Mode chance rolls by @YoungOnionMC in #3411
- Adds onEntitySwing to IinteractionItem for left click interactions by @Spicierspace153 in #2930
- Change environmental hazards config to off by default by @omergunr100 in #2978
- Update zh_cn.json by @iouter in #2929
- Update zh_tw.json by @IamNotBrianZ in #2934
- Refactor TagKey creations calls to use static constants instead by @JuiceyBeans in #2970
- Allow multiblocks to disable circuit slots on parts by @omergunr100 in #2960
- Refactor JourneyMap integration by @omergunr100 in #2877
- Change error logging for KJS recipes and add missing builder method by @omergunr100 in #2977
- Refactor misc by @omergunr100 in #2958
- Change Singleblock Miner to have an output face by @omergunr100 in #2910
- Add GT tool specific tags for crafting by @GirixK in #2810
- Fix Fluid Cell material properties by @YoungOnionMC in #2927
- Change tag to be plural by @omergunr100 in #2990
- Change electric Wire Cutter IDs to be consistent with the unpowered version by @GirixK in #2782
- Removes some item bloat by @YoungOnionMC in #2994
- Refactor Crafting Components by @krossgg in #2713
- Refactor Item Decomposition information system by @YoungOnionMC in #2591
- Improve TagPrefix-based Recipe Generation by @TechLord22 in #2616
- Refactor machine ownership to use player uuid by @omergunr100 in #2905
- Distinct Fluid Behaviour and Recipe Runner Refactor by @YoungOnionMC in #2544
- remove brine process by @screret in #2634
- Allow Unbreaking and Mending on electric tools by @omergunr100 in #2985
- Refactor GTTools ui logic and add tree felling switch for axes by @omergunr100 in #2857
- Disallow covers on the front of Singleblock Machines by @omergunr100 in #2830
- Rename to . by @tomprince in #2737
- Various Nitpick Changes by @YoungOnionMC in #2683
- Helper methods for Team Ownership by @YoungOnionMC in #3017
- Add extended facing to single-block machines by @omergunr100 in #2823
- Refactor supplier memoizer by @omergunr100 in #3004
- Improve visuals of Muffler Smoke VFX And Make Respect Particle Options by @Ghostipedia in #3061
- Refactor ItemMaterialData#registerMaterialInfoItems to not use var-args by @TechLord22 in #3057
- delete unused MufflerParticleOptions class by @screret in #3073
- Refactor torch placement behaviour to check if offhand is empty by @JuiceyBeans in #3047
- Refactor item decorators to item decorators instead of using a mixin by @omergunr100 in #3079
- Refactor magnet recipes to have an empty blacklist filter by @omergunr100 in #3066
- Refactor TOP / Jade Energy Provider to handle BigInteger by @mrquentin in #3071
- Change steam & bronze machine casing russian translations by @vdegans in #3077
- Refactor ItemMaterialData and fix addon recipes load order by @nutant233 in #3031
- Clean up tag generation by @screret in #3093
- Update zh_cn.json by @iouter in #3104
- Add BigInteger support to Energy Detector Covers by @mrquentin in #3081
- Translated using Weblate (Russian) for 1.20.1 by @marisathewitch in #3145
- Remove block property by @krossgg in #3135
- Update zh_cn.json by @iouter in #3143
- Update zh_tw.json (1.20.1) by @IamNotBrianZ in #3166
- Remove redundant headers by @YoungOnionMC in #3156
- Reduce auto boxing/unboxing by @krossgg in #3124
- Removes the overclock configurator by @YoungOnionMC in #3183
- Add a struct for research data to replace the generic pair by @screret in #3209
- Remove Armor Mixin for damaging armor and use Forge methods instead by @screret in #3205
- backport a better version of by @screret in #3206
- Refactor gtceu.universal.x Lang Key by @YoungOnionMC in #3150
- use instead of calling manually by @screret in #3208
- Update zh_cn.json by @iouter in #3244
- fix all the lighter and TNT logic being terribly jank. by @screret in #3202
- Cleanroom Logic & Balance Tweaks by @YoungOnionMC in #3182
- clean up RelativeDirection and rename its methods to be more consistent with vanilla by @screret in #3198
- Item Capability initialization cleanup & pre-emptive potion bottle bugfixes by @screret in #3207
- Sort ME2 stocking busses and hatches by amount by @jurrejelle in #3259
- Fast ingredient by @nutant233 in #3270
- Remove the simulated circuit inventory from the Pattern Buffer by @krossgg in #3285
- Refactor parallel logic in pursuit of TPS by @krossgg in #3088
- Clean up MapIngredient conversion and backport recipe handler fixes from 1.21 by @screret in #3273
- clarify CapeRegistry's javadocs and add a KubeJS event for it by @screret in #3324
- Clean up spray paint color handling by @screret in #3325
- Stop sending neighbor updates for all active blocks in a multi by @screret in #3326
- Update zh_tw.json by @IamNotBrianZ in #3283
- Remove shouldSearchContent by @jurrejelle in #3334
- Translated using Weblate (Russian) for 1.20.1 by @marisathewitch in #3282
- Switch networking code to use forge SimpleChannel directly, instead of ldlib networking wrapper by @gustovafing in #3332
- Remove LDLib renderer usage from machine models & allow them to be modified by resource packs by @screret in #3275
- Bump GTM version from 1.7.0 to 7.0.0 for next Major Update by @Ghostipedia in #3164
- Start Deprecation of Chance Boosting and Migrate to New Chance Rates by @WithersChat in #3026
- Clean up unused and/or useless mixins by @screret in #3359
- Fix facades coloring grass etc. with the underlying block's color by @screret in #3392
- Update zh_cn.json 1.20 by @iouter in #3346
Version v1.6.4
- Add magnet filters by @omergunr100 in #2769
- Config option to enable/disable ore indicator generation by @JuiceyBeans in #2767
- Add assembler recipes for fishing rods by @JuiceyBeans in #2757
- Add campfire extinguishing behavior to shovels by @JuiceyBeans in #2740
- Add ability to ignore tag prefixes when building Material by @tomprince in #2627
- Add log-stripping recipes in the lathe by @a-a-GiTHuB-a-a in #2775
- Refresh slot textures + change assembler slot texture by @JuiceyBeans in #2818
- Add Day/night Recipe Condition by @JuiceyBeans in #2885
- Add builder for KJS by @krossgg in #2866
- Filter nitpicks by @omergunr100 in #2786
- Make steam miners also break miner pipe when broken by @a-a-GiTHuB-a-a in #2776
- Fix data bank not requiring energy by @kitgxrl in #2796
- Stop showing Running 1 parallel. in Jade/TOP. by @tomprince in #2758
- Change circuits for tungsten carbide and titanium carbide by @JuiceyBeans in #2750
- Fix explosion logic by @omergunr100 in #2824
- Add overrides for setFluid and getFluid calls to PotionItem by @loving2 in #2770
- Implement vanilla getFoodProperties() method by @jtuc in #2839
- Fix ME hatches crashing on server side by @dnk1234567 in #2812
- Fix map overlay caches not clearing when they should by @omergunr100 in #2744
- Fix the rotor holder renderer crashing due to syncing of held item by @omergunr100 in #2820
- Fix storage cover widget icon by @JuiceyBeans in #2817
- Fix Machine Controller Cover crashing without anything to control by @omergunr100 in #2821
- Fix client crashing when failing to send keybinds to the server by @omergunr100 in #2829
- Fix Log and Stripped Recipes causing NPE by @YoungOnionMC in #2864
- Fix radaway dust decomposition resource duplication by @omergunr100 in #2869
- Fix meta machines being valid spawn points by @omergunr100 in #2872
- Fix fusion reactor renderer logic by @omergunr100 in #2871
- Fix harmful effects applying for a tick with QuarkTech Helmet by @Irgendwer01 in #2886
- Fix Charcoal Pile Igniter crash by @MatthiasMann in #2889
- Fix Fisher Loot button not being persisted by @Echoloquate in #2884
- Fix Research Machines not respecting Maintenance Config by @krossgg in #2893
- Fix Text Formatting in Maintenance GUI by @YoungOnionMC in #2870
- Fix StackOverflowError caused by infinite food recursion by @krossgg in #2891
- Fix Fusion Reactor Recipe Widget inconsistencies by @krossgg in #2890
- Enable cover behavior for basic (untiered) solar panels by @jtuc in #2837
- Make Cleanroom Casings respect the casing amount config. by @YoungOnionMC in #2918
- Add Comma Formatting to Cable Tooltips by @YoungOnionMC in #2920
- Fix missing decomp for various Copper Blocks by @YoungOnionMC in #2916
- Fix temperature for sulfuric light fuel by @JuiceyBeans in #2914
- Fix ParallelHatchPartMachine starting with 0 parallels by @krossgg in #2896
- Fix Detector Comparator calculation and add Latching toggle by @krossgg in #2898
- Fix conflict between Gold Drum and Gold Pressure Plate by @GirixK in #2865
- Fix nano saber model by @ko-lja in #2917
- Fix Robot Arm Keep Exact functionality with item pipes by @BryanSer in #2897
- Fix drums that are not acid proof allows to fill acid by @DiFFoZ in #2784
- Configurable Electric Singleblock miner speed by @eve336 in #2785
- Rewrite biome coloring to not require rendering mod patches by @embeddedt in #2773
- Use B instead of kmB in ME Input Hatches. by @tomprince in #2759
- Restructure Gradle for Dev Efficiency by @krossgg in #2787
- Lazily construct GTRecipeWrappers in JEI recipe category by @embeddedt in #2714
- Remove lombok val for var by @mrquentin in #2802
- Add utils functions to the IMachineOwner interface to ease the retrie… by @mrquentin in #2801
- Replace some Bucket Item stacks with FluidContainerIngredient by @mrquentin in #2804
- Allow setting material formula from builder. by @tomprince in #2594
- Refactor fusion reactor renderer by @omergunr100 in #2855
- Fix ME machine copy-paste tooltip by @jtuc in #2838
- Update ru_ru by @marisathewitch in #2873
- Add hardRedstoneRecipe for target block by @JuiceyBeans in #2888
- Update zh_cn by @iouter in #2863
- Add color to Cable Tooltips by @YoungOnionMC in #2911
- Add Getter methods to BatteryMatchWrapper by @mrquentin in #2903
- update ja_jp.json by @code-onigiri in #2922
- Fix prospector waypoint message showing when no waypoint created by @Pumpkin7266 in #2908
- Change Muffler hatch particles to campfire smoke by @JuiceyBeans in #2913
Version v1.6.3
- Add durability-based decomposition to Rotors and Tools by @YoungOnionMC in #2623
- Add FTB Chunks ore prospector compatibility by @omergunr100 in #2642
- Add Tooltips to Cells/Vials by @YoungOnionMC in #2682
- Add tooltips to Ores on Xaero's World Map by @jtuc in #2687
- Add ability for Nano/Quark boots to walk on powder snow 🥶 by @krossgg in #2712
- Add various GUI changes relating to Parallel Recipes by @krossgg in #2719
- Add freeze immunity to QuarkTech Chestplate by @krossgg in #2728
- Add sign and sheep dying capability to Chemical Dyes by @krossgg in #2730
- Fix tree felling helper memory leak by @omergunr100 in #2677
- Fix AIOOBE Cleanroom crash by @YoungOnionMC in #2678
- Add red sand to glass arc furnace recipe by @YoungOnionMC in #2679
- Fix various Stone Type Entry Material issues by @YoungOnionMC in #2680
- Fix Rotor Holder Lighting by @YoungOnionMC in #2681
- Fix prospecting inconsistencies by @omergunr100 in #2688
- Fix EMI and REI loaded checks by @krossgg in #2709
- Fix missing spaces in stone recipes by @Electrolyte220 in #2705
- Fix cleanrooms not allowing 4 full doors in structure by @FakeDomi in #2717
- Fix rotors not being distinguishable by recipe viewers by @krossgg in #2710
- Fix Voiding Cover + Soft Mallet interaction by @krossgg in #2721
- Fix empty bucket showing fluid tooltip by @krossgg in #2724
- Fix charcoal pile igniter pattern by @krossgg in #2725
- Fix various steam miner issues by @krossgg in #2729
- Fix solvent spray can not actually removing paint color by @tomprince in #2732
- Fix miner duplication for self-dropping blocks by @krossgg in #2734
- Crafting Component Refactor by @YoungOnionMC in #2652
- Optimize ParallelLogic loops slightly by @jtuc in #2668
- Refactor LDLib calls by @omergunr100 in #2609
- Optimize MultiPart and ParallelHatch performance by @krossgg in #2684
- Change RTM coil texture and mcmeta files by @chemlzh in #2691
- Update zh_cn.json by @iouter in #2707
- Update ru_ru by @marisathewitch in #2701
- Use for Breadth First Search. by @tomprince in #2697
- Allow Maintenance ability on layer 2 of DT by @krossgg in #2711
- Mark required research data as a catalyst in XEI. by @tomprince in #2718
- Change various Steam Bus elements by @krossgg in #2722
- Change intermediate products in Ore Processing Page to BOTH by @krossgg in #2723
- Remove Quartz Slab Cutter recipe due to conflict by @krossgg in #2727
- Change damping to be a property of definition rather than class by @tomprince in #2731
Version v1.6.2
- Add High Pressure Variation of The Steam Miner Singleblock. by @Ghostipedia in #2637
- Add Production Efficiency Modifier by @krossgg in #2621
- Add multiblock constructors to KJS + lang by @krossgg in #2667
- Updates registrate dependency by @Spicierspace153 in #2625
- Fix Distillation Tower machines crashing by @krossgg in #2646
- Fix Machine Recipe Modifiers by @krossgg in #2647
- Fix Smart Filter not saving mode by @krossgg in #2648
- Fix builder overwriting values by @krossgg in #2649
- Add LEVEL state to PotionFluid by @loving2 in #2650
- Fix KJS replacement order & custom json recipes by @krossgg in #2653
- Fix Cleanroom floor check by @krossgg in #2654
- Fix Overclocking Logic not using correct tier for OCs by @Spicierspace153 in #2661
- Fix Steam and Plasma turbines requiring mufflers by @Luexa in #2655
- Fix oil spouts not updating the fluid on generation by @screret in #2659
- Fix furnace recipe serialization by @krossgg in #2657
- Fix MultiParts not calling on unload by @krossgg in #2663
- Fix Stone Variant maceration having conflicting recipes by @YoungOnionMC in #2664
- Fix bucket being voided by TankWidget with not enough space by @Natanaelel in #2643
- Change pipes to force connections to covers by @krossgg in #2666
- Fix typo in temperature parameter of BlastProperty builder by @Luexa in #2636
- update ru_ru.json by @marisathewitch in #2662
Version v1.6.1
- Add new Continuous Rainbow Tooltips by @krossgg in #2618
- Better error messages for . by @tomprince in #2605
- Fix PBF issues by @krossgg in #2615
- fixes netherite material color and add netherite tools by @Spicierspace153 in #2614
- Fix Air Scrubber issues by @krossgg in #2613
- Fix various issues with 1.6.0 by @krossgg in #2611
- Fix killing/shearing mobs adding empty NBT tag by @screret in #2610
- Fix Robot Arms not prioritizing existing stacks in slots by @Natanaelel in #2612
- Add overrides for builder accessors by @krossgg in #2620
- Migrate Recent GTR Textures & Advanced Jetpack Item Sprite by @Ghostipedia in #2617
- Remove Deprecated Dual Hatch config by @Pumpkin7266 in #2606
Version v1.6.0
- Add fluid rendering to select multiblocks by @omergunr100 in #2439
- Add ability for Quantum Storages to hold more than INT_MAX by @krossgg in #2447
- Add the Machine Memory Card (copy paste gadget) by @omergunr100 in #2405
- Add pbf lava particles by @omergunr100 in #2473
- Add Higher Tier Rotor Holders by @YoungOnionMC in #2472
- dust to block molding by @YoungOnionMC in #2471
- Fix data stick not copying distinct bus from me input bus by @omergunr100 in #2448
- Add Empty Hand Interaction for Covers by @YoungOnionMC in #2462
- Add Custom Recipe Category support to KubeJS by @krossgg in #2476
- Adds a Recipe for Glass dust from Flint and Quartz sand dusts by @Makshime in #2445
- Add Circuit Configuration XEI page by @YoungOnionMC in #2494
- Add a material for Netherite by @a-a-GiTHuB-a-a in #2484
- Various Recipe Builder Logging by @YoungOnionMC in #2497
- Brewery Potion Recipe Handler by @screret in #2506
- Fix EU/t gui tooltips now show correct value on multiblock generators by @omergunr100 in #2460
- Fix empty crates and drums not stacking with new ones by @omergunr100 in #2449
- Fix Item pipes teleporting items by @YoungOnionMC in #2436
- Fix crash due to DT allowing 0 hatches by @Spicierspace153 in #2452
- Fix pattern encoding for multiblock preview in EMI by @kitgxrl in #2465
- Fix AIOOBE from Creative Tooltips by @krossgg in #2468
- Fix Lang for LV & MV Macerator by @YoungOnionMC in #2474
- Fix Honeycomb Dupe by @YoungOnionMC in #2475
- Fix OutOfBounds when opening high tier machines by @YoungOnionMC in #2469
- dust to block molding by @YoungOnionMC in #2471
- Fix data stick not copying distinct bus from me input bus by @omergunr100 in #2448
- Fix Creative Energy Hatch crash when choosing higher voltages by @YoungOnionMC in #2481
- Fix sign & chain recipe conflicts by @Electrolyte220 in #2486
- Fix some crashes caused by invalid GTOreDefinition references after reload by @cyb0124 in #2495
- FTB Teams Optional NPE Fix by @YoungOnionMC in #2500
- Fix MMC recipe (lv circuit tag instead of specific one) by @omergunr100 in #2519
- Fix Coke Oven Hatch gaps by @eve336 in #2442
- Fix AIOOBE due to recipe running too fast by @krossgg in #2535
- Fix ME Output Parts being inefficient by @krossgg in #2536
- Fix Chance Cache load NPE by @krossgg in #2553
- Fixes LangHandler for bedrock fluid veins by @Ghostipedia in #2545
- Fix ME Input Buses being extractable by @krossgg in #2558
- Fix Programmed Circuit Crash on Output Parts by @Pumpkin7266 in #2552
- Fix GT Fluid Attributes not registering on Source by @krossgg in #2560
- Allow batteries to charge curios by @jtuc in #2569
- Fix glass lens recycle category by @YoungOnionMC in #2566
- Fix the handling of extra bocks in cleanroom floor, and adds some mod compatabiity. by @tomprince in #2559
- Fix Tag Expr NPE and add support for untagged things by @krossgg in #2564
- Fix concurrency error in DimensionCache by @krossgg in #2565
- Fix shutter cover exposing item and fluid handlers by @omergunr100 in #2572
- Refactor rotor holder check to support facing towards y-axis by @omergunr100 in #2573
- Fix incorrect time display on by @Pumpkin7266 in #2575
- Fixes pipe block shape for empty-handed interaction by @omergunr100 in #2576
- Fix Single Block Distillery Multiplier by @YoungOnionMC in #2597
- Fix crop harvest yielding extra seeds by @omergunr100 in #2582
- Fix Various KJS issues by @krossgg in #2596
- Refactors LCR Pattern to allow all coils to form multi by @omergunr100 in #2461
- remove generic from by @a-a-GiTHuB-a-a in #2444
- Rework and refactor Chance Logic by @krossgg in #2456
- Update ru_ru.json by @marisathewitch in #2453
- Update zh_tw.json by @IamNotBrianZ in #2446
- Add Machine Tooltip Coloring by @YoungOnionMC in #2470
- Refactor Cleanroom and CharcoalPileIgnitor Structure Check by @YoungOnionMC in #2466
- Make Adv Quark Suit Give Fire Immunity by @YoungOnionMC in #2478
- Add explicit constructor to transfer covers by @krossgg in #2480
- Fix Creative Energy dropdown to show MAX+ better by @teh-banana in #2482
- Change multiblocks rendered fluid update by @omergunr100 in #2477
- Remove LdLib Compass Support by @Ghostipedia in #2467
- removed unused overclock divisor config by @YoungOnionMC in #2488
- Rename integrated circuit in code by @YoungOnionMC in #2489
- Refactors tank fluid renderer to show fluid level by @omergunr100 in #2487
- Missing Decomp Recipes by @YoungOnionMC in #2502
- Force Centered Cleanroom Controller by @YoungOnionMC in #2501
- Update ru_ru by @marisathewitch in #2507
- Rework representative recipes and category interactions by @krossgg in #2525
- Update zh_cn.json by @iouter in #2527
- Uncreate Create Compat. by @Ghostipedia in #2546
- Add fluid for Ruridit by @YoungOnionMC in #2543
- Replace getGameTime calls with getTickCount for performance by @krossgg in #2557
- Refactor RecipeModifier and OC system by @krossgg in #2499
- Refactors ore gen cache entries to expire after 30 seconds by @embeddedt in #2580
- Refactor ColorSprayBehaviour using BFS implementation by @omergunr100 in #2532
- KubeJS builder refactor by @screret in #2574
- Refactor DataStick item and associated interaction interface by @omergunr100 in #2561
- Internal Machine and Material Class Refactor by @YoungOnionMC in #2562
Version v1.5.4
- Make large miners mine upside down by @Echoloquate in #2350
- Adds 2 more tiers of fishers with a toggle button to remove the junk items for double the string cost. by @Echoloquate in #2359
- Add ghost circuit slot scroll input by @omergunr100 in #2373
- Readd Frame Box Climbing by @YoungOnionMC in #2385
- Adds the ability to get prospection data when you break a surface rock. by @YoungOnionMC in #2388
- Add Steam Boiler Heat Status Jade Tooltip by @omergunr100 in #2394
- Filter Cover Directionality by @YoungOnionMC in #2343
- Add Machine Pausing to specialized RecipeLogic classes by @YoungOnionMC in #2390
- add time to deletion to electric tool tooltips by @Spicierspace153 in #2397
- Add more information to energy hatch tooltips by @YoungOnionMC in #2434
- Add Maceration Recipe for Chiseled Bookshelf by @Spicierspace153 in #2401
- Fix battery timer by @Spicierspace153 in #2378
- Fixed ULV -> LV Showing a boosted chance for byproducts by @Echoloquate in #2380
- adds a mallet tooltip to properly describe the shift-right click mallet pausing behavior by @Spicierspace153 in #2381
- Fixes Missing Drum fill sound by @Spicierspace153 in #2383
- Refactored config for machines exploding in weather by @Echoloquate in #2384
- Remove Distinct functionality from Output Parts by @YoungOnionMC in #2386
- Limit Battery Slot Capacity by @Spicierspace153 in #2392
- tungstensteel boiler int overflow error fix by @Spicierspace153 in #2400
- Fix Machine Disabled Top Tooltip by @omergunr100 in #2408
- Added config lang entry for jade steam boiler info provider by @omergunr100 in #2417
- Fix NVGs giving infinite effect by @YoungOnionMC in #2391
- Fix Item Tag Filter Null Pointer Exception by @Spicierspace153 in #2402
- Fix recipe category NPE by @cyb0124 in #2403
- Fixed large numbers to not be localized by java. by @iouter in #2406
- Fixes circuit duplication glitch caused by #2373 by @omergunr100 in #2407
- Fix Tank widgets by @krossgg in #2409
- Fix recipe fluid stack output crashing top users by @omergunr100 in #2421
- Fix environmental hazard tooltips showing when they're disabled by @omergunr100 in #2427
- Fix chance logic not adjusting the roll chance in small parallel situations by @krossgg in #2429
- Change potential bad casts to be saturated and remove redundant casts by @krossgg in #2433
- Remove ability to machine magnetized materials into magnetic parts by @YoungOnionMC in #2355
- rename converter configs back to euToFE from euToPlatformNative by @screret in #2387
- Change ore block to raw ore in xei viewers and adds ore processing to the uses of raw ore by @Spicierspace153 in #2396
- Rework OverlayedFluidHandler to fix Fluid Parallel Limiting by @krossgg in #2423
- Allow absolute-zero fluids by @a-a-GiTHuB-a-a in #2430
- Rework Fluid slot behaviour by @Natanaelel in #2422
Version v1.5.3
- Fixed recipe deserialization again so that both SP and MP worlds load (#2376)
Version v1.5.2
- Add and tweak various Recipe Categories by @YoungOnionMC in #2346
- Fix Recipe Serialization by @krossgg in #2348
- Fix npe error on Conveyor and Pump Covers by @Spicierspace153 in #2357
- Fix Lens decomposition recipes by @YoungOnionMC in #2358
- Fix Prospector Widget causing IndexOutOfBounds Exception by @YoungOnionMC in #2361
- Fix Multiblocks not staying suspended on unform/reform by @YoungOnionMC in #2367
- Fix GTRecipePayload trying to call the Minecraft Server on Client Dist by @krossgg in #2369
Version v1.5.1
- Fix large miner chunk tooltip by @YoungOnionMC in #2334
- Fix dedicated server loading client class by @cyb0124 in #2333
- Fix Pump and Conveyor String format issue by @Spicierspace153 in #2332
- Fix potential pipe collision NPE by @YoungOnionMC in #2330
- Fix crash when dedicated server is being stopped by @cyb0124 in #2337
- Fix filename sanitization in ClientCacheManager by @cyb0124 in #2339
- Change LuV item naming convention in code by @YoungOnionMC in #2331
Version v1.5.0
- Fix cuboid & classic ore vein generators by @screret in #2186
- Add capacities of substation capacitors to their descriptions by @enitiaty in #2207
- Modified to prevent things like extruder/solidifier molds from auto-filling ae2 patterns by @Echoloquate in #2241
- Hide converters if they're disabled by @Zorbatron in #2249
- Power Substation UI Coloring by @mikerooni in #2256
- visual prospecting by @screret in #1944
- OP Bypass for machine ownership by @YoungOnionMC in #2276
- Add selective voiding and ME hatch capabillity to Distillation Tower multiblocks by @krossgg in #2261
- Recipe Categories by @YoungOnionMC in #2274
- Add BlastBuilder and Vacuum Freezer recipe overrides by @YoungOnionMC in #2298
- Increase density of Realgar in Copper/Tin Veins by @Spicierspace153 in #2222
- Machine Pausing by @YoungOnionMC in #2311
- Add Tier-Boosted Chance overlay and tooltip line in Recipe Viewers by @YoungOnionMC in #2293
- Add Smart Filters by @krossgg in #1984
- Add waypoint creation in the prospector by @Sintinium in #2319
- Add extra tooltip for large turbines by @Spicierspace153 in #2326
- update LDLib to fix server freezing sometimes (and various other issues) by @Yefancy in #2184
- Fix Research Stations allowing more than two energy hatches by @a-a-GiTHuB-a-a in #2205
- fix ECE oxygen boosting by @screret in #2211
- Gem to dust Maceration by @YoungOnionMC in #2183
- Tree Felling Interaction Fixes by @YoungOnionMC in #2218
- fix Large Bronze Boiler GUI by @Spicierspace153 in #2223
- Machine Ownership Config Wording by @YoungOnionMC in #2225
- Fix Power Substation inworld preview by @YoungOnionMC in #2230
- Change Wooden Tank Valve recipe to use copper rotor instead of lead rotor by @JuiceyBeans in #2208
- Fix Power Substation display when there is no input or output by @teh-banana in #2239
- Fix multiblock strcuture checking by @Yefancy in #2247
- Fix Aluminium Cell not showing Fluid by @YoungOnionMC in #2244
- Fixed input output mismatch in input bus/hatch lang entries by @ghost in #2243
- Research Station OC Fix by @YoungOnionMC in #2259
- Combustion Engine Logic Fixes by @YoungOnionMC in #2287
- Fix Cables emitting smoke on first tick by @YoungOnionMC in #2288
- Fix Smelting recipes being duplicated due to FURNACE_RECIPES by @YoungOnionMC in #2306
- Fix miscalculation of max parallel by output for non-64 stacked items by @YoungOnionMC in #2305
- Fix tape slot in Maintenance Hatches by @YoungOnionMC in #2312
- Flip Red and Blue Steel composition and usage by @YoungOnionMC in #2299
- Fix misaligned connected textures. by @WithersChat in #2321
- adds platinum spring by @Spicierspace153 in #2323
- Fix steam multiblock args by @krossgg in #2324
- Fix NoClassFoundException when EMI was not installed by @krossgg in #2325
- Refactor configs for vanilla recipes by @JuiceyBeans in #2197
- Move from LDLib's FluidStack implementation to Forge's FluidStack by @krossgg in #1975
- Update zh_cn.json by @iouter in #2191
- Update Japanese translate by @code-onigiri in #2188
- Change EV-tier Voltage Coil material to Platinum by @Zorbatron in #2233
- Update zh_tw.json by @IamNotBrianZ in #2236
- Renames GCYM classes to proper capitalization by @YoungOnionMC in #2047
- Rewrite OreDictExprFilter to fix tag filter functionality by @bdemmy in #2220
- Move from LDLib's IItemTransfer to Forge's IItemHandler by @krossgg in #2246
- Replace the Tungstensteel heating components with RTM Alloy by @a-a-GiTHuB-a-a in #2275
- Update zh_cn.json by @iouter in #2301
- Change Jade to show Steam usage by @krossgg in #2309
- Swap crafting component for Laser Input/Output Hatches by @YoungOnionMC in #2303
- Removes the old PA config by @YoungOnionMC in #2308
- Refactor CleaningMaintenanceHatch by @YoungOnionMC in #2307
- Replace all usage of OreDict with modern's Tag by @YoungOnionMC in #2313
- Changed the gas-filter texture to be semi-isometric like circuits/lenses/etc by @Ghostipedia in #2315
- Move some vanilla dye recipes to the Extractor by @Spicierspace153 in #2322
Version v1.4.6
- Add Programmed Circuits to GTEmiRecipe Catalysts by @krossgg in #2175
- Fix NPE caused by filter not loading properly on cover by @YoungOnionMC in #2176
- Fix issues with serialization by @krossgg in #2177
Version v1.4.5
- Replace wrench with plate in bender recipe by @JuiceyBeans in #2057
- Machine Ownership by @YoungOnionMC in #1970
- Give coils an actual EU discount in EBF by @YoungOnionMC in #2055
- Multiblock Display Text for Outputs by @YoungOnionMC in #2048
- Make magnetic tool property pull mob drops too by @JuiceyBeans in #2037
- Yeet Sand from OreVeins by @Ghostipedia in #2078
- Give torch placing a sound by @YoungOnionMC in #2091
- Port of 1.12 hard ebf recipe by @YoungOnionMC in #2093
- Add tags for GT components by @JuiceyBeans in #2111
- Add in-line filtering for item and fluid pipes by @YoungOnionMC in #2126
- Add Storage Cover by @Spicierspace153 in #1990
- Add placable surface rock items by @YoungOnionMC in #2132
- Aisle Repetition Storage by @YoungOnionMC in #2140
- Copy the EBF's temperature tooltip to the ABS and RHF by @Zorbatron in #2142
- Add cutting recipe for stained glass panes by @YoungOnionMC in #2144
- Add ability to set ghost circuit using held circuit item by @YoungOnionMC in #2145
- Add dough by @YoungOnionMC in #2147
- fluid crafting table recipes by @screret in #2152
- Give coils an actual EU discount in EBF by @YoungOnionMC in #2055
- Update tooltip capitalization for consistency by @JuiceyBeans in #2061
- Misc recipe fixes by @JuiceyBeans in #2056
- Torch Behaviour, now with less duping by @YoungOnionMC in #2067
- Fix broken treated wood recipes by @Electrolyte220 in #2045
- Remove any connected miner pipes when the machine is removed by @Vextin in #2064
- Add missing flags for materials by @JuiceyBeans in #2024
- Output Line Infinite formatting by @YoungOnionMC in #2082
- AE2 Integration: Use smart cable connection type for ME Connected blocks by @RealKC in #2087
- Missing progress lang for some multis by @YoungOnionMC in #2090
- Fix fluid drilling rig not working with 2 hatches by @YoungOnionMC in #2092
- Fix Wooden sign recipes by @YoungOnionMC in #2094
- Stone tags and LPG localisation by @JuiceyBeans in #2095
- Add more interactions + fixes for Lighter by @JuiceyBeans in #2075
- Fix Large Miner bus requirement by @YoungOnionMC in #2121
- Fix Assembly Line ordering for certain orientations by @YoungOnionMC in #2119
- Fix Gem downcrafting recipes by @YoungOnionMC in #2102
- Fix Recipe NBT Serialization by @YoungOnionMC in #2105
- Fix Drum Item fluid property handling by @YoungOnionMC in #2128
- Misc Recipe Fixes by @Electrolyte220 in #2125
- Rubber Wood/Log Fixes by @Electrolyte220 in #2097
- Fix Frame Block being deleted upon shift-click with pipe by @YoungOnionMC in #2131
- Fix Heat Capacity not showing in ABS and EBF by @RealKC in #2134
- Fix Debrominated brine not having any usage by @YoungOnionMC in #2133
- Add back backwards compatibility for the SteamParallelMultiblock constructor by @krossgg in #2139
- Fix voltage floor formula causing negative values by @YoungOnionMC in #2141
- Fix insertion and extraction of rotors in rotor holders by @YoungOnionMC in #2143
- Fix Lighter ground behavior by @YoungOnionMC in #2146
- Fix magnetic double plate overlay by @YoungOnionMC in #2148
- Fix Surface Rock model in inventories and player by @YoungOnionMC in #2155
- Fix various recipe and item issues by @JuiceyBeans in #2077
- Fix various Cleanroom issues by @krossgg in #2156
- Fixed milk crash by @YoungOnionMC in #2158
- Fix progress bar textures by @JuiceyBeans in #2163
- Fix FoodStats tooltip by @JuiceyBeans in #2161
- Update manage-pr-labels.yml by @krossgg in #2062
- Change Wooden Multiblock Tank recipe to use copper instead of lead by @JuiceyBeans in #2107
- Allow Steam Multiblocks to have variable parallel amounts by @Deepacat in #2108
- Refactor and add missing sign & trapdoor recipes by @Electrolyte220 in #2098
- Rework Pump Machine logic to fix issues by @eragaxshim in #2003
Version: 1.4.1
- Added Textures for Computer Casings styled around the new texture standard
- Fluid Tags for Molten Fluids & Plasmas
- Datasticks will now render the primary item within contained data when holding SHIFT
- Parallel Hatches can no longer be shared.
- SI Formatting for large fluid amounts
- Updated all hatches and busses recipes to match GTCEU : 1.12.2
- Hazard gear works in curios slots
- Changed the location of the dimension icon for dimension based recipes
- KubeJS Support for research methods
- Research recipes now display CWU total in JADE and use the proper EU values.
- PACK DEVS ! - Can now define render toggles for multiblocks
- ADDON DEVS ! - OCLogic has been modified, please verify your addons reflect these new changes.
- Fixed Rubber Leaves and Saplings not being able to compost.
- Fix fluid output slots accepting manual inputs
- Large variety of recipe logic and OC logic fixes
- Fixed AEParts in assembly lines having wrong recipe voltages
- Fixes Crashes due to null recipes caused by HighTier being disabled
- Fixed PartialNBT usage in recipes
- Various KubeJS recipe fixes
- ME Export Bus is now considered an "EXPORT_ITEMS" part ability
- Fix bedrock ore miner not overclocking
- Assembly line Structure no longer allows MEBufferParts