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set shader in TiledUITexture
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src/main/java/com/gregtechceu/gtceu/api/mui/drawable/TiledUITexture.java

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@@ -2,6 +2,8 @@
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import com.gregtechceu.gtceu.client.mui.screen.viewport.GuiContext;
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import com.mojang.blaze3d.systems.RenderSystem;
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import net.minecraft.client.renderer.GameRenderer;
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import net.minecraft.resources.ResourceLocation;
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import com.google.gson.JsonObject;
@@ -26,6 +28,7 @@ public void draw(GuiContext context, float x, float y, float width, float height
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super.draw(context, x, y, width, height);
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return;
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}
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RenderSystem.setShader(GameRenderer::getPositionTexShader);
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GuiDraw.drawTiledTexture(context.getLastGraphicsPose(), this.location, x, y, width, height,
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this.u0, this.v0, this.u1, this.v1,
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this.imageWidth, this.imageHeight, 0);

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