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2+ title : " Configuring Oil Sprouts"
3+ ---
4+
5+ # Configuring Oil Sprouts
6+
7+ !!! warning "This feature is named raw_oil_ ** sprout** , not raw_oil_spout."
8+
9+ Oil Sprouts are generated via Minecraft's "Configured Feature" system, and can be customized via standard datapacks.
10+ If you are using kubejs, placing files in the ` kubejs/data ` folder is equivalent to adding files to a datapack.
11+
12+ ## Removing Oil Sprouts
13+
14+ To disable oil sprouts entirely, place the following file in ` kubejs/data/gtceu/worldgen/configured_feature/raw_oil_sprout.json ` ,
15+ or create a datapack containing the equivalent. This will replace the sprouts with a ` no_op ` - i.e. a feature that does nothing.
16+
17+ ``` json title="data/gtceu/worldgen/configured_feature/raw_oil_sprout.json"
18+ {
19+ "type" : " minecraft:no_op" ,
20+ "config" : {}
21+ }
22+ ```
23+
24+ ## Adjusting Oil Sprout Placement Conditions
25+
26+ If you just want to adjust the rarity of oil sprouts, that is configured via the "Placed Feature" system. Copy the
27+ [ current version] ( https://github.com/GregTechCEu/GregTech-Modern/blob/1.20.1/src/generated/resources/data/gtceu/worldgen/placed_feature/raw_oil_sprout.json )
28+ of the placed feature file to ` kubejs/data/gtceu/worldgen/placed_feature/raw_oil_sprout.json ` , and modify the settings
29+ as desired. (The default file uses a ` "minecraft:rarity_filter" ` to give a 1/64 chance of each chunk containing a sprout.)
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