The problem: With parallel machines it's more efficient to craft recipes in larger batches since it results in higher throughput. However, machines will keep crafting the same recipe as long as ingredients are available. This means that if there are streams of several items coming in one item will keep being processed in small batches until the others build up enough to block the input bus, slowing down throughput and causing significant delay before ordered items are done.
This is especially apparent with the bulk blast chiller, which can easily be blocked by a constant stream of hot ingots from something like the naqline or rutile processing.
Suggestion: Add some mechanism for breaking this soft lock, for example by having the machine periodically reevaluate whether to switch recipe.
Thanks for a great set of mods!