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Description
Rationale
Create an intuitive API for asset loading from both internally within the ROM (ROMfs) and externally via the SD card (SDfs), which reduces or eliminates the need for wrangling a linker to insert an asset into a game.
Existing work
libdragon's DragonFS looks like it comes with tooling and a C-compatible API, with the idea of default URI's (rom:// vs sd://) for different accesses, vs. manually mounting a drive
libcart comes with a FatFS implementation, which would be required for SD card anyway, and could be useful for keeping the ROMfs simple. The file functions are C-like, but named differently for what seems to be an archaic reason
Initial Comments
I don't believe we need anything fancy like libdragon's concept of creating e.g. a sprite_t from a texture file. Our equivalent concept could simply be "fread a texture into a buffer and then call gSPSetTextureImage" and it would be fine™️ .