|
| 1 | +function startRace() |
| 2 | + currentLap = 0 |
| 3 | + positions = {} |
| 4 | + raceEvents = {} |
| 5 | + -- Dodaj kierowców gracza |
| 6 | + for _, driver in ipairs(playerTeam.drivers) do |
| 7 | + table.insert(positions, { team = playerTeam.name, driver = driver.name, position = 0, tire = playerTireChoice, lapsOnTire = 0, out = false }) |
| 8 | + end |
| 9 | + -- Dodaj przeciwników |
| 10 | + for _, opp in ipairs(opponents) do |
| 11 | + for _, driver in ipairs(opp.drivers) do |
| 12 | + table.insert(positions, { team = opp.name, driver = driver.name, position = 0, tire = "Medium", lapsOnTire = 0, out = false }) |
| 13 | + end |
| 14 | + end |
| 15 | + -- Losowa siatka startowa |
| 16 | + for i = #positions, 2, -1 do |
| 17 | + local j = math.random(i) |
| 18 | + positions[i], positions[j] = positions[j], positions[i] |
| 19 | + end |
| 20 | +end |
1 | 21 |
|
| 22 | +function simulateLap() |
| 23 | + currentLap = currentLap + 1 |
| 24 | + for _, car in ipairs(positions) do |
| 25 | + if not car.out then |
| 26 | + local baseSpeed = getCarSpeed(car) |
| 27 | + local tireMod = getTireModifier(car.tire) |
| 28 | + local wearMod = 1 - (car.lapsOnTire / 30) * 0.15 -- Ulepszony zużycie |
| 29 | + local speed = baseSpeed * tireMod * wearMod * (0.9 + math.random() * 0.2) |
| 30 | + |
| 31 | + car.position = car.position + speed |
| 32 | + car.lapsOnTire = car.lapsOnTire + 1 |
| 33 | + |
| 34 | + -- Losowe wydarzenia |
| 35 | + if math.random(100) > 98 then |
| 36 | + table.insert(raceEvents, car.driver .. " crashed!") |
| 37 | + car.out = true |
| 38 | + elseif math.random(100) > 95 then |
| 39 | + table.insert(raceEvents, car.driver .. " has engine failure!") |
| 40 | + car.out = true |
| 41 | + end |
| 42 | + end |
| 43 | + end |
| 44 | + |
| 45 | + -- Sortuj pozycje |
| 46 | + table.sort(positions, function(a, b) return a.position > b.position end) |
| 47 | + |
| 48 | + -- AI pit stops |
| 49 | + for _, car in ipairs(positions) do |
| 50 | + if not car.out and car.lapsOnTire > 20 and math.random() > 0.4 then |
| 51 | + car.tire = tireTypes[math.random(#tireTypes)] |
| 52 | + car.lapsOnTire = 0 |
| 53 | + car.position = car.position - 300 -- Kara za pit |
| 54 | + table.insert(raceEvents, car.driver .. " pitted for " .. car.tire) |
| 55 | + end |
| 56 | + end |
| 57 | + |
| 58 | + -- Symuluj pit stops gracza (prosta logika) |
| 59 | + if currentLap == math.floor(raceLaps / (playerPitStops + 1)) then |
| 60 | + for _, car in ipairs(positions) do |
| 61 | + if car.team == playerTeam.name and not car.out then |
| 62 | + car.tire = tireTypes[math.random(#tireTypes)] |
| 63 | + car.lapsOnTire = 0 |
| 64 | + car.position = car.position - 300 |
| 65 | + table.insert(raceEvents, car.driver .. " player pit stop") |
| 66 | + end |
| 67 | + end |
| 68 | + end |
| 69 | +end |
| 70 | + |
| 71 | +function getCarSpeed(car) |
| 72 | + if car.team == playerTeam.name then |
| 73 | + for _, driver in ipairs(playerTeam.drivers) do |
| 74 | + if driver.name == car.driver then |
| 75 | + return driver.speed + playerTeam.carPerformance |
| 76 | + end |
| 77 | + end |
| 78 | + else |
| 79 | + for _, opp in ipairs(opponents) do |
| 80 | + if opp.name == car.team then |
| 81 | + for _, driver in ipairs(opp.drivers) do |
| 82 | + if driver.name == car.driver then |
| 83 | + return driver.speed + opp.carPerformance |
| 84 | + end |
| 85 | + end |
| 86 | + end |
| 87 | + end |
| 88 | + end |
| 89 | + return 100 |
| 90 | +end |
| 91 | + |
| 92 | +function getTireModifier(tire) |
| 93 | + if tire == "Soft" then return 1.3 |
| 94 | + elseif tire == "Medium" then return 1.0 |
| 95 | + elseif tire == "Hard" then return 0.8 |
| 96 | + end |
| 97 | + return 1.0 |
| 98 | +end |
0 commit comments