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So, I cracked this open in Visual Studio and of course it doesn't just compile. What are the extra steps to get it to run?
I did manage, but it took some sleuthing to figure out. Should that have been easier? Anyway, here's what I needed to do:
- I had to get SFML, and the correct version, which I figured out by checking the project properties, I got the 64-bit Visual C++ 14 (2015) from https://www.sfml-dev.org/download/sfml/2.5.1/. And of course I had to build for 64-bit.
-> I guess the actionable item here is to delete the x86 targets since they won't work in this project.
- I had to change the Runtime library setting to DLL. I found that fix from https://stackoverflow.com/questions/14714877/mismatch-detected-for-runtimelibrary. It seems this project was specifically set up not to use that setting though. That seems to assume a different SFML version?
And a side note, when I open this up in Visual Studio 2019, it asks to update versions of things. If I don't, it asks me every time I open it. So I did, and it still works fine.
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