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GameManager3.cs
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80 lines (48 loc) · 1.67 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManager3 : MonoBehaviour
{
public Transform platformGenerator;
private Vector3 platformStartPoint;
public PlayerController3 thePlayer3;
private Vector3 playerStartPoint;
private platformDeleter[] platformList;
private ScoreManager theScoreManager;
public DeathMenu3 theDeathScreen;
// Use this for initialization
void Start()
{
platformStartPoint = platformGenerator.position;
playerStartPoint =thePlayer3.transform.position;
theScoreManager = FindObjectOfType<ScoreManager>();
}
// Update is called once per frame
void Update()
{
}
public void ResartGame()
{
theScoreManager.scoreIncreasing = false;
thePlayer3.gameObject.SetActive(false);
theDeathScreen.gameObject.SetActive(true);
Time.timeScale = 0f;
//StartCoroutine("RestartGameCo");
}
public void Reset()
{
Time.timeScale = 1f;
thePlayer3.transform.position = playerStartPoint;
platformGenerator.position = platformStartPoint;
theDeathScreen.gameObject.SetActive(false);
platformList = FindObjectsOfType<platformDeleter>();
for (int i = 0; i < platformList.Length; i++)
{
Destroy(platformList[i].gameObject);
}
thePlayer3.gameObject.SetActive(true);
theScoreManager.pointsPerSecond = theScoreManager.pointsPerSecondStore;
theScoreManager.scoreCount = 0;
theScoreManager.scoreIncreasing = true;
}
}