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MainMenu.cs
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379 lines (333 loc) · 11 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class MainMenu : MonoBehaviour
{
public string playGameLevel1;
public string playGameLevel2;
public string playGameLevel3;
public string playGameLevel4;
public float secondPlayerCost;
public float thirdPlayerCost;
public float ForthPlayerCost;
public int secondPlayerRent;
public int thirdPlayerRent;
public int forthPlayerRent;
public int SecondPlayerBought = 0;
public int ThirdPlayerBought = 0;
public int ForthPlayerBought = 0;
private int Character2True = 0;
private DiamondManager theDiamondManager;
public GameObject CharacterMenu1;
public GameObject CharacterMenu2;
public GameObject VolumeOption;
public GameObject CharacterCantBuy;
public GameObject Help;
public GameObject PlayerInfo1;
public GameObject PlayerInfo2;
public GameObject PlayerInfo3;
public GameObject PlayerInfo4;
private float diamondCountStore;
public Text SecondPlayerBoughtText;
public Text ThirdPlayerBoughtText;
public Text ForthPlayerBoughtText;
void Start()
{
if (PlayerPrefs.HasKey("SecondPlayer"))
{
SecondPlayerBought = PlayerPrefs.GetInt("SecondPlayer");
}
if (PlayerPrefs.HasKey("ThirdPlayer"))
{
ThirdPlayerBought = PlayerPrefs.GetInt("ThirdPlayer");
}
if (PlayerPrefs.HasKey("ForthPlayer"))
{
ForthPlayerBought = PlayerPrefs.GetInt("ForthPlayer");
}
Character2True = 0;
SecondPlayerBought = 0;
ThirdPlayerBought = 0;
ForthPlayerBought = 0;
theDiamondManager = FindObjectOfType<DiamondManager>();
diamondCountStore = theDiamondManager.diamondCount;
}
void Update()
{
SecondPlayerBought = PlayerPrefs.GetInt("SecondPlayer");
PlayerPrefs.SetInt("SecondPlayer", SecondPlayerBought);
ThirdPlayerBought = PlayerPrefs.GetInt("ThirdPlayer");
PlayerPrefs.SetInt("ThirdPlayer", ThirdPlayerBought);
ForthPlayerBought = PlayerPrefs.GetInt("ForthPlayer");
PlayerPrefs.SetInt("ForthPlayer", ForthPlayerBought);
}
public void PlayGame()
{
Time.timeScale = 0f;
CharacterMenu1.SetActive(true);
CharacterCantBuy.SetActive(false);
}
public void Options()
{
Time.timeScale = 0f;
VolumeOption.SetActive(true);
}
public void GameHelp()
{
Time.timeScale = 1f;
Help.SetActive(true);
}
public void GameHelpBack()
{
Time.timeScale = 1f;
Help.SetActive(false);
}
public void Next()
{
Time.timeScale = 0f;
CharacterMenu1.SetActive(false);
CharacterMenu2.SetActive(true);
CharacterCantBuy.SetActive(false);
}
public void Previous()
{
Time.timeScale = 0f;
CharacterMenu1.SetActive(true);
CharacterMenu2.SetActive(false);
CharacterCantBuy.SetActive(false);
}
public void Back()
{
Time.timeScale = 0f;
CharacterMenu1.SetActive(false);
CharacterMenu2.SetActive(false);
}
public void FirstPlayerInfo()
{
Time.timeScale = 0f;
PlayerInfo1.SetActive(true);
}
public void FirstPlayerInfoBack()
{
Time.timeScale = 0f;
PlayerInfo1.SetActive(false);
}
public void SecondPlayerInfo()
{
Time.timeScale = 0f;
PlayerInfo2.SetActive(true);
}
public void SecondPlayerInfoBack()
{
Time.timeScale = 0f;
PlayerInfo2.SetActive(false);
}
public void ThirdPlayerInfo()
{
Time.timeScale = 0f;
PlayerInfo3.SetActive(true);
}
public void ThirdPlayerInfoBack()
{
Time.timeScale = 0f;
PlayerInfo3.SetActive(false);
}
public void ForthPlayerInfo()
{
Time.timeScale = 0f;
PlayerInfo4.SetActive(true);
}
public void ForthPlayerInfoBack()
{
Time.timeScale = 0f;
PlayerInfo4.SetActive(false);
}
public void Character1PlayGame()
{
Application.LoadLevel(playGameLevel1);
Time.timeScale = 1f;
CharacterMenu1.SetActive(false);
CharacterMenu2.SetActive(false);
}
public void RentCharacter2()
{
if (secondPlayerCost <= theDiamondManager.diamondCount)
{
Application.LoadLevel(playGameLevel2);
Time.timeScale = 1f;
theDiamondManager.diamondCount = diamondCountStore - secondPlayerRent;
CharacterMenu1.SetActive(false);
CharacterMenu2.SetActive(false);
}
}
public void RentCharacter3()
{
if (secondPlayerCost <= theDiamondManager.diamondCount)
{
Application.LoadLevel(playGameLevel3);
Time.timeScale = 1f;
theDiamondManager.diamondCount = diamondCountStore - thirdPlayerRent;
CharacterMenu1.SetActive(false);
CharacterMenu2.SetActive(false);
}
}
public void RentCharacter4()
{
if (secondPlayerCost <= theDiamondManager.diamondCount)
{
Application.LoadLevel(playGameLevel4);
Time.timeScale = 1f;
theDiamondManager.diamondCount = diamondCountStore - forthPlayerRent;
CharacterMenu1.SetActive(false);
CharacterMenu2.SetActive(false);
}
}
public void YouCantBuyIt()
{
if(secondPlayerCost< theDiamondManager.diamondCount || thirdPlayerCost < theDiamondManager.diamondCount || ForthPlayerCost < theDiamondManager.diamondCount)
{
Time.timeScale = 1f;
CharacterCantBuy.SetActive(true);
CharacterMenu1.SetActive(false);
}
}
public void Character2PlayGame()
{
if(SecondPlayerBought==1)
{
Application.LoadLevel(playGameLevel2);
Time.timeScale = 1f;
CharacterMenu1.SetActive(false);
CharacterMenu2.SetActive(false);
}
while (SecondPlayerBought < 1)
{
if (secondPlayerCost == theDiamondManager.diamondCount)
{
Application.LoadLevel(playGameLevel2);
Time.timeScale = 1f;
CharacterMenu1.SetActive(false);
theDiamondManager.diamondCount = diamondCountStore - secondPlayerCost;
SecondPlayerBought = 1;
if (SecondPlayerBought == 1)
{
SecondPlayerBoughtText.text = "Play";
}
PlayerPrefs.SetInt("SecondPlayer", SecondPlayerBought);
}
else if (secondPlayerCost < theDiamondManager.diamondCount)
{
Application.LoadLevel(playGameLevel2);
Time.timeScale = 1f;
CharacterMenu1.SetActive(false);
theDiamondManager.diamondCount = diamondCountStore - secondPlayerCost;
SecondPlayerBought = 1;
if (SecondPlayerBought == 1)
{
SecondPlayerBoughtText.text = "Play";
}
PlayerPrefs.SetInt("SecondPlayer", SecondPlayerBought);
}
}
if (SecondPlayerBought == 1)
{
Application.LoadLevel(playGameLevel2);
Time.timeScale = 1f;
CharacterMenu1.SetActive(false);
CharacterMenu2.SetActive(false);
}
}
public void Character3PlayGame()
{
if (ThirdPlayerBought == 1)
{
Application.LoadLevel(playGameLevel3);
Time.timeScale = 1f;
CharacterMenu1.SetActive(false);
CharacterMenu2.SetActive(false);
ThirdPlayerBoughtText.text = "Play";
}
while (ThirdPlayerBought < 1)
{
if (thirdPlayerCost == theDiamondManager.diamondCount)
{
theDiamondManager.diamondCount = 0f;
Application.LoadLevel(playGameLevel3);
Time.timeScale = 1f;
CharacterMenu1.SetActive(false);
CharacterMenu2.SetActive(false);
ThirdPlayerBought = 1;
if (ThirdPlayerBought == 1)
{
ThirdPlayerBoughtText.text = "Play";
}
PlayerPrefs.SetInt("ThirdPlayer", ThirdPlayerBought);
}
else if (thirdPlayerCost < theDiamondManager.diamondCount)
{
theDiamondManager.diamondCount = diamondCountStore - thirdPlayerCost;
Application.LoadLevel(playGameLevel3);
Time.timeScale = 1f;
CharacterMenu1.SetActive(false);
CharacterMenu2.SetActive(false);
ThirdPlayerBought = 1;
if (ThirdPlayerBought == 1)
{
ThirdPlayerBoughtText.text = "Play";
}
PlayerPrefs.SetInt("ThirdPlayer", ThirdPlayerBought);
}
}
}
public void Character4PlayGame()
{
if (ForthPlayerBought == 1)
{
ForthPlayerBoughtText.text = "Play";
}
if (ForthPlayerBought == 1)
{
Application.LoadLevel(playGameLevel4);
Time.timeScale = 1f;
CharacterMenu1.SetActive(false);
CharacterMenu2.SetActive(false);
}
while (ForthPlayerBought < 1)
{
if (ForthPlayerCost == theDiamondManager.diamondCount)
{
theDiamondManager.diamondCount = 0f;
Application.LoadLevel(playGameLevel4);
Time.timeScale = 1f;
CharacterMenu1.SetActive(false);
CharacterMenu2.SetActive(false);
ForthPlayerBought = 1;
if (ForthPlayerBought == 1)
{
ForthPlayerBoughtText.text = "Play";
}
PlayerPrefs.SetInt("ForthPlayer", ForthPlayerBought);
}
else if (ForthPlayerCost < theDiamondManager.diamondCount)
{
theDiamondManager.diamondCount = diamondCountStore - ForthPlayerCost;
Application.LoadLevel(playGameLevel4);
Time.timeScale = 1f;
CharacterMenu1.SetActive(false);
CharacterMenu2.SetActive(false);
ForthPlayerBought = 1;
if (ForthPlayerBought == 1)
{
ForthPlayerBoughtText.text = "Play";
}
PlayerPrefs.SetInt("ForthPlayer", ForthPlayerBought);
}
}
}
public void QuitGame()
{
Application.Quit();
}
}