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44 lines (33 loc) · 939 Bytes
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pickupPoint.cs
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44 lines (33 loc) · 939 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class pickupPoint : MonoBehaviour {
public int scoreToGive;
private ScoreManager theScoreManager;
private AudioSource coinSound;
// Use this for initialization
void Start () {
theScoreManager = FindObjectOfType<ScoreManager>();
coinSound = GameObject.Find("Pickup Coin").GetComponent<AudioSource>();
}
// Update is called once per frame
void Update () {
}
void OnTriggerEnter2D(Collider2D other)
{
if(other.gameObject.name == "Player")
{
theScoreManager.AddScore(scoreToGive);
gameObject.SetActive(false);
if (coinSound.isPlaying)
{
coinSound.Stop();
coinSound.Play();
}
else
{
coinSound.Play();
}
}
}
}