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Merge pull request #105 from hanekit/master
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{
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"position": 100,
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"label": "Miscellaneous",
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"collapsible": true,
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"collapsed": true
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}
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---
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sidebar_position: 10
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translate_from_version: 2026-01-09
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---
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# Transition Easing
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**Transition Easing** argument is used in multiple blueprint nodes, such as the powerful "Set Asset Property" node.
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For a detailed explanation of the effect of each option, please refer to: [Easing Functions Cheat Sheet](https://easings.net/) .
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<AuthorBar authors={{
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creators: [
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{name: 'hanekit', github: 'hanekit'},
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],
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translators: [
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{name: 'hanekit', github: 'hanekit'},
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],
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}} />

docs/blueprints/tutorials/dance.md

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## Connecting to Streaming Platforms
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Before we get started, you need to use the onboarding assistant to connect Warudo to your Twitch, YouTube or Bilibili account. If you haven't done so, please refer to the [Getting Started](../../tutorials/readme-1#interaction-setup) tutorial. We will assume you stream on Twitch in this tutorial, but the steps are similar for other platforms.
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Before we get started, you need to use the onboarding assistant to connect Warudo to your Twitch, YouTube or Bilibili account. If you haven't done so, please refer to the [Getting Started](../../tutorials/getting-started.md#interaction-setup) tutorial. We will assume you stream on Twitch in this tutorial, but the steps are similar for other platforms.
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:::tip
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You can also use third-party integration such as [Streamer.bot](Streamer.bot) that can send a WebSocket message to Warudo when you receive a donation or other stream events. In that case, you don't need to use the onboarding assistant.

docs/blueprints/tutorials/karaoke.md

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## Playing Idle Animations
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First, add a microphone prop and attach it to your character's left hand. Refer to the [Getting Started](../../tutorials/readme-1.md#assets-tab) tutorial if you are not sure how to do this. Then, in the prop asset, set **Enabled** to No to hide the microphone for now.
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First, add a microphone prop and attach it to your character's left hand. Refer to the [Getting Started](../../tutorials/getting-started.md#assets-tab) tutorial if you are not sure how to do this. Then, in the prop asset, set **Enabled** to No to hide the microphone for now.
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Next, try to recreate the blueprint below using the On Keystroke Pressed node that we are already very familiar with, with two new nodes: **Toggle Asset Enabled** and **Play Character Idle Animation**. (Their names are pretty telling, aren't they?) Remember to set **Toggle Asset Enabled → Asset** to the microphone prop, and **Play Character Idle Animation → Animation** to a singing pose. I am using "010_0970," but feel free to experiment with other poses.
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docs/mocap/ifacialmocap.md

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version: 2025-10-30
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# iFacialMocap / FaceMotion3D
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1. **Admin**: Run Warudo in administrator mode
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2. **Port**: Check the input port
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3. **IP**: Check whether the input IP is consistent
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4. **Blendshapes Naming**: Check model Blendshapes naming, make sure they contain correct naming and lower/uppercase (The model needs to have Arkit standard Blendshapes, see the following list**: https**://docs.warudo.app/docs/tutorials/3d-primer)
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4. **Blendshapes Naming**: Check model Blendshapes naming, make sure they contain correct naming and lower/uppercase (The model needs to have Arkit standard Blendshapes, check: [3D VTubing Primer](../tutorials/3d-primer))
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5. **Same Wifi**: Confirm that the mobile device and PC device use the same Wifi
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6. **Private Network**: Confirm that the Private Network is used
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7. **Firewall**: Add Warudo to the whitelist of the computer firewall; try to turn off the firewall and see if you can connect normally after restarting the app (if successful, please remember to re-open the firewall)

docs/modding/environment-mod.md

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version: 2024-11-15
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# Environment Mod

docs/scripting/api/nodes.md

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# Nodes

docs/scripting/api/ports-and-triggers.md

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Data input ports are used to provide data to an entity by either the user (using the editor) or another entity. Data inputs can be of various types, such as strings, numbers, booleans, or even complex types like [structured data](structured-data.md) or arrays.
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A data input is defined as a public field in an entity subclass, decorated with the `[DataInput]` attribute. In the [Getting Started](getting-started.md) example, we saw a `DataInput` that defines a number slider:
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A data input is defined as a public field in an entity subclass, decorated with the `[DataInput]` attribute. In the [Creating Your First Script](../creating-your-first-script.md) example, we saw a `DataInput` that defines a number slider:
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```csharp
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[DataInput]

docs/scripting/creating-your-first-script.md

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# Creating Your First Script

docs/tutorials/3d-primer.md

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