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| 1 | +#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" |
| 2 | +#include "soh/ShipInit.hpp" |
| 3 | + |
| 4 | +extern "C" { |
| 5 | +#include "src/overlays/actors/ovl_En_Bb/z_en_bb.h" |
| 6 | +#include "src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.h" |
| 7 | +#include "src/overlays/actors/ovl_En_Mb/z_en_mb.h" |
| 8 | +#include "src/overlays/actors/ovl_En_Tite/z_en_tite.h" |
| 9 | +#include "src/overlays/actors/ovl_En_Zf/z_en_zf.h" |
| 10 | +#include "src/overlays/actors/ovl_En_Wf/z_en_wf.h" |
| 11 | +#include "src/overlays/actors/ovl_En_Reeba/z_en_reeba.h" |
| 12 | +#include "src/overlays/actors/ovl_En_Peehat/z_en_peehat.h" |
| 13 | +#include "src/overlays/actors/ovl_En_Po_Field/z_en_po_field.h" |
| 14 | +#include "src/overlays/actors/ovl_En_Poh/z_en_poh.h" |
| 15 | +#include "src/overlays/actors/ovl_En_Tp/z_en_tp.h" |
| 16 | +#include "src/overlays/actors/ovl_En_Firefly/z_en_firefly.h" |
| 17 | + |
| 18 | +extern SaveContext gSaveContext; |
| 19 | +} |
| 20 | + |
| 21 | +static void IncrementEnemyDefeatCount(GameplayStatCount countType) { |
| 22 | + gSaveContext.ship.stats.count[countType]++; |
| 23 | +} |
| 24 | + |
| 25 | +#define ENEMY_DEFEAT_COUNT(actorID, func) \ |
| 26 | + COND_ID_HOOK(OnEnemyDefeat, actorID, true, [](void* refActor) { func(static_cast<Actor*>(refActor)); }); |
| 27 | + |
| 28 | +#define ENEMY_DEFEAT_COUNT_UNIQUE(actorID, countType) \ |
| 29 | + COND_ID_HOOK(OnEnemyDefeat, actorID, true, [](void*) { IncrementEnemyDefeatCount(countType); }); |
| 30 | + |
| 31 | +static void EnemyDefeatCounts_EnBb(Actor* actor) { |
| 32 | + GameplayStatCount countType; |
| 33 | + switch (actor->params) { |
| 34 | + case ENBB_GREEN: |
| 35 | + case ENBB_GREEN_BIG: |
| 36 | + countType = COUNT_ENEMIES_DEFEATED_BUBBLE_GREEN; |
| 37 | + break; |
| 38 | + case ENBB_BLUE: |
| 39 | + countType = COUNT_ENEMIES_DEFEATED_BUBBLE_BLUE; |
| 40 | + break; |
| 41 | + case ENBB_WHITE: |
| 42 | + countType = COUNT_ENEMIES_DEFEATED_BUBBLE_WHITE; |
| 43 | + break; |
| 44 | + case ENBB_RED: |
| 45 | + countType = COUNT_ENEMIES_DEFEATED_BUBBLE_RED; |
| 46 | + break; |
| 47 | + default: |
| 48 | + return; |
| 49 | + } |
| 50 | + |
| 51 | + IncrementEnemyDefeatCount(countType); |
| 52 | +} |
| 53 | + |
| 54 | +static void EnemyDefeatCounts_EnDekubaba(Actor* actor) { |
| 55 | + GameplayStatCount countType = |
| 56 | + (actor->params == DEKUBABA_BIG) ? COUNT_ENEMIES_DEFEATED_DEKU_BABA_BIG : COUNT_ENEMIES_DEFEATED_DEKU_BABA; |
| 57 | + IncrementEnemyDefeatCount(countType); |
| 58 | +} |
| 59 | + |
| 60 | +static void EnemyDefeatCounts_EnZf(Actor* actor) { |
| 61 | + GameplayStatCount countType = |
| 62 | + (actor->params == ENZF_TYPE_DINOLFOS) ? COUNT_ENEMIES_DEFEATED_DINOLFOS : COUNT_ENEMIES_DEFEATED_LIZALFOS; |
| 63 | + IncrementEnemyDefeatCount(countType); |
| 64 | +} |
| 65 | + |
| 66 | +static void EnemyDefeatCounts_EnRd(Actor* actor) { |
| 67 | + GameplayStatCount countType = (actor->params >= -1) ? COUNT_ENEMIES_DEFEATED_REDEAD : COUNT_ENEMIES_DEFEATED_GIBDO; |
| 68 | + IncrementEnemyDefeatCount(countType); |
| 69 | +} |
| 70 | + |
| 71 | +static void EnemyDefeatCounts_EnIk(Actor* actor) { |
| 72 | + GameplayStatCount countType = |
| 73 | + (actor->params == 0) ? COUNT_ENEMIES_DEFEATED_IRON_KNUCKLE_NABOORU : COUNT_ENEMIES_DEFEATED_IRON_KNUCKLE; |
| 74 | + IncrementEnemyDefeatCount(countType); |
| 75 | +} |
| 76 | + |
| 77 | +static void EnemyDefeatCounts_EnFirefly(Actor* actor) { |
| 78 | + GameplayStatCount countType; |
| 79 | + switch (actor->params) { |
| 80 | + case KEESE_NORMAL_FLY: |
| 81 | + case KEESE_NORMAL_PERCH: |
| 82 | + countType = COUNT_ENEMIES_DEFEATED_KEESE; |
| 83 | + break; |
| 84 | + case KEESE_FIRE_FLY: |
| 85 | + case KEESE_FIRE_PERCH: |
| 86 | + countType = COUNT_ENEMIES_DEFEATED_KEESE_FIRE; |
| 87 | + break; |
| 88 | + case KEESE_ICE_FLY: |
| 89 | + countType = COUNT_ENEMIES_DEFEATED_KEESE_ICE; |
| 90 | + break; |
| 91 | + default: |
| 92 | + return; |
| 93 | + } |
| 94 | + |
| 95 | + IncrementEnemyDefeatCount(countType); |
| 96 | +} |
| 97 | + |
| 98 | +static void EnemyDefeatCounts_EnTp(Actor* actor) { |
| 99 | + // Only count the head, otherwise each body segment will increment |
| 100 | + if (actor->params == TAILPASARAN_HEAD) { |
| 101 | + IncrementEnemyDefeatCount(COUNT_ENEMIES_DEFEATED_TAILPASARAN); |
| 102 | + } |
| 103 | +} |
| 104 | + |
| 105 | +static void EnemyDefeatCounts_EnReeba(Actor* actor) { |
| 106 | + EnReeba* reeba = (EnReeba*)actor; |
| 107 | + GameplayStatCount countType = reeba->isBig ? COUNT_ENEMIES_DEFEATED_LEEVER_BIG : COUNT_ENEMIES_DEFEATED_LEEVER; |
| 108 | + IncrementEnemyDefeatCount(countType); |
| 109 | +} |
| 110 | + |
| 111 | +static void EnemyDefeatCounts_EnMb(Actor* actor) { |
| 112 | + GameplayStatCount countType = |
| 113 | + (actor->params == 0) ? COUNT_ENEMIES_DEFEATED_MOBLIN_CLUB : COUNT_ENEMIES_DEFEATED_MOBLIN; |
| 114 | + IncrementEnemyDefeatCount(countType); |
| 115 | +} |
| 116 | + |
| 117 | +static void EnemyDefeatCounts_EnPeehat(Actor* actor) { |
| 118 | + GameplayStatCount countType = |
| 119 | + (actor->params == PEAHAT_TYPE_LARVA) ? COUNT_ENEMIES_DEFEATED_PEAHAT_LARVA : COUNT_ENEMIES_DEFEATED_PEAHAT; |
| 120 | + IncrementEnemyDefeatCount(countType); |
| 121 | +} |
| 122 | + |
| 123 | +static void EnemyDefeatCounts_EnPoh(Actor* actor) { |
| 124 | + GameplayStatCount countType = (actor->params == EN_POH_FLAT || actor->params == EN_POH_SHARP) |
| 125 | + ? COUNT_ENEMIES_DEFEATED_POE_COMPOSER |
| 126 | + : COUNT_ENEMIES_DEFEATED_POE; |
| 127 | + IncrementEnemyDefeatCount(countType); |
| 128 | +} |
| 129 | + |
| 130 | +static void EnemyDefeatCounts_EnPoField(Actor* actor) { |
| 131 | + GameplayStatCount countType = |
| 132 | + (actor->params == EN_PO_FIELD_BIG) ? COUNT_ENEMIES_DEFEATED_POE_BIG : COUNT_ENEMIES_DEFEATED_POE; |
| 133 | + IncrementEnemyDefeatCount(countType); |
| 134 | +} |
| 135 | + |
| 136 | +static void EnemyDefeatCounts_EnSt(Actor* actor) { |
| 137 | + GameplayStatCount countType = |
| 138 | + (actor->params == 1) ? COUNT_ENEMIES_DEFEATED_SKULLTULA_BIG : COUNT_ENEMIES_DEFEATED_SKULLTULA; |
| 139 | + IncrementEnemyDefeatCount(countType); |
| 140 | +} |
| 141 | + |
| 142 | +static void EnemyDefeatCounts_EnSw(Actor* actor) { |
| 143 | + GameplayStatCount countType; |
| 144 | + if (((actor->params & 0xE000) >> 0xD) != 0) { |
| 145 | + countType = COUNT_ENEMIES_DEFEATED_SKULLTULA_GOLD; |
| 146 | + } else { |
| 147 | + countType = COUNT_ENEMIES_DEFEATED_SKULLWALLTULA; |
| 148 | + } |
| 149 | + |
| 150 | + IncrementEnemyDefeatCount(countType); |
| 151 | +} |
| 152 | + |
| 153 | +static void EnemyDefeatCounts_EnTite(Actor* actor) { |
| 154 | + GameplayStatCount countType = |
| 155 | + (actor->params == TEKTITE_BLUE) ? COUNT_ENEMIES_DEFEATED_TEKTITE_BLUE : COUNT_ENEMIES_DEFEATED_TEKTITE_RED; |
| 156 | + IncrementEnemyDefeatCount(countType); |
| 157 | +} |
| 158 | + |
| 159 | +static void EnemyDefeatCounts_EnWf(Actor* actor) { |
| 160 | + GameplayStatCount countType = |
| 161 | + (actor->params == WOLFOS_WHITE) ? COUNT_ENEMIES_DEFEATED_WOLFOS_WHITE : COUNT_ENEMIES_DEFEATED_WOLFOS; |
| 162 | + IncrementEnemyDefeatCount(countType); |
| 163 | +} |
| 164 | + |
| 165 | +static void RegisterEnemyDefeatCounts() { |
| 166 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_ANUBICE, COUNT_ENEMIES_DEFEATED_ANUBIS); |
| 167 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_AM, COUNT_ENEMIES_DEFEATED_ARMOS); |
| 168 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_CLEAR_TAG, COUNT_ENEMIES_DEFEATED_ARWING); |
| 169 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_VALI, COUNT_ENEMIES_DEFEATED_BARI); |
| 170 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_VM, COUNT_ENEMIES_DEFEATED_BEAMOS); |
| 171 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_BIGOKUTA, COUNT_ENEMIES_DEFEATED_BIG_OCTO); |
| 172 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_BILI, COUNT_ENEMIES_DEFEATED_BIRI); |
| 173 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_DNS, COUNT_ENEMIES_DEFEATED_BUSINESS_SCRUB); |
| 174 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_TORCH2, COUNT_ENEMIES_DEFEATED_DARK_LINK); |
| 175 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_DH, COUNT_ENEMIES_DEFEATED_DEAD_HAND); |
| 176 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_HINTNUTS, COUNT_ENEMIES_DEFEATED_DEKU_SCRUB); |
| 177 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_DODONGO, COUNT_ENEMIES_DEFEATED_DODONGO); |
| 178 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_DODOJR, COUNT_ENEMIES_DEFEATED_DODONGO_BABY); |
| 179 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_DOOR_KILLER, COUNT_ENEMIES_DEFEATED_DOOR_TRAP); |
| 180 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_FD, COUNT_ENEMIES_DEFEATED_FLARE_DANCER); |
| 181 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_FLOORMAS, COUNT_ENEMIES_DEFEATED_FLOORMASTER); |
| 182 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_TUBO_TRAP, COUNT_ENEMIES_DEFEATED_FLYING_POT); |
| 183 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_YUKABYUN, COUNT_ENEMIES_DEFEATED_FLOOR_TILE); |
| 184 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_FZ, COUNT_ENEMIES_DEFEATED_FREEZARD); |
| 185 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_GELDB, COUNT_ENEMIES_DEFEATED_GERUDO_THIEF); |
| 186 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_GOMA, COUNT_ENEMIES_DEFEATED_GOHMA_LARVA); |
| 187 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_CROW, COUNT_ENEMIES_DEFEATED_GUAY); |
| 188 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_RR, COUNT_ENEMIES_DEFEATED_LIKE_LIKE); |
| 189 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_DEKUNUTS, COUNT_ENEMIES_DEFEATED_MAD_SCRUB); |
| 190 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_OKUTA, COUNT_ENEMIES_DEFEATED_OCTOROK); |
| 191 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_BA, COUNT_ENEMIES_DEFEATED_PARASITIC_TENTACLE); |
| 192 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_PO_SISTERS, COUNT_ENEMIES_DEFEATED_POE_SISTERS); |
| 193 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_BUBBLE, COUNT_ENEMIES_DEFEATED_SHABOM); |
| 194 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_SB, COUNT_ENEMIES_DEFEATED_SHELLBLADE); |
| 195 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_SKJ, COUNT_ENEMIES_DEFEATED_SKULL_KID); |
| 196 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_NY, COUNT_ENEMIES_DEFEATED_SPIKE); |
| 197 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_SKB, COUNT_ENEMIES_DEFEATED_STALCHILD); |
| 198 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_TEST, COUNT_ENEMIES_DEFEATED_STALFOS); |
| 199 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_EIYER, COUNT_ENEMIES_DEFEATED_STINGER); |
| 200 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_WEIYER, COUNT_ENEMIES_DEFEATED_STINGER); |
| 201 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_BW, COUNT_ENEMIES_DEFEATED_TORCH_SLUG); |
| 202 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_WALLMAS, COUNT_ENEMIES_DEFEATED_WALLMASTER); |
| 203 | + ENEMY_DEFEAT_COUNT_UNIQUE(ACTOR_EN_KAREBABA, COUNT_ENEMIES_DEFEATED_WITHERED_DEKU_BABA); |
| 204 | + |
| 205 | + ENEMY_DEFEAT_COUNT(ACTOR_EN_BB, EnemyDefeatCounts_EnBb); |
| 206 | + ENEMY_DEFEAT_COUNT(ACTOR_EN_DEKUBABA, EnemyDefeatCounts_EnDekubaba); |
| 207 | + ENEMY_DEFEAT_COUNT(ACTOR_EN_ZF, EnemyDefeatCounts_EnZf); |
| 208 | + ENEMY_DEFEAT_COUNT(ACTOR_EN_RD, EnemyDefeatCounts_EnRd); |
| 209 | + ENEMY_DEFEAT_COUNT(ACTOR_EN_IK, EnemyDefeatCounts_EnIk); |
| 210 | + ENEMY_DEFEAT_COUNT(ACTOR_EN_FIREFLY, EnemyDefeatCounts_EnFirefly); |
| 211 | + ENEMY_DEFEAT_COUNT(ACTOR_EN_TP, EnemyDefeatCounts_EnTp); |
| 212 | + ENEMY_DEFEAT_COUNT(ACTOR_EN_REEBA, EnemyDefeatCounts_EnReeba); |
| 213 | + ENEMY_DEFEAT_COUNT(ACTOR_EN_MB, EnemyDefeatCounts_EnMb); |
| 214 | + ENEMY_DEFEAT_COUNT(ACTOR_EN_PEEHAT, EnemyDefeatCounts_EnPeehat); |
| 215 | + ENEMY_DEFEAT_COUNT(ACTOR_EN_POH, EnemyDefeatCounts_EnPoh); |
| 216 | + ENEMY_DEFEAT_COUNT(ACTOR_EN_PO_FIELD, EnemyDefeatCounts_EnPoField); |
| 217 | + ENEMY_DEFEAT_COUNT(ACTOR_EN_ST, EnemyDefeatCounts_EnSt); |
| 218 | + ENEMY_DEFEAT_COUNT(ACTOR_EN_SW, EnemyDefeatCounts_EnSw); |
| 219 | + ENEMY_DEFEAT_COUNT(ACTOR_EN_TITE, EnemyDefeatCounts_EnTite); |
| 220 | + ENEMY_DEFEAT_COUNT(ACTOR_EN_WF, EnemyDefeatCounts_EnWf); |
| 221 | +} |
| 222 | + |
| 223 | +static RegisterShipInitFunc initFunc(RegisterEnemyDefeatCounts); |
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