Graphical Optimizations #3569
NEstelami
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As previously discussed on Discord, there are several changes on the graphical side that could improve performance. They are listed below:
gSPInvalidateTexCacheto invalidate certain textures from Fast3D's texture cache. This tends to be done every frame in the draw functions without regard for if a texture has actually changed or not. @Rozelette has proposed that the invalidation be moved into the game logic, specifically being done in functions that directly modify those textures. This would make the code a bit cleaner and ensure that textures are only being invalidated when they are actually modified.This list will be updated as further optimizations are proposed and implemented.
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