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if(request.result!=UnityWebRequest.Result.Success)LogUtils.LogError($"[UnityNeuroSpeech] TTS server probably is not running! Full error message: {request.error}");
_isFrameworkInAnotherFolder=EditorGUILayout.Toggle(newGUIContent("Not in Assets folder","If framework isn't in Assets directory, turn it on"),_isFrameworkInAnotherFolder);
_anotherFolderName=EditorGUILayout.TextField(newGUIContent("Directory name","For example, if you throw this framework in Assets\\MyImports\\Frameworks, then write \"MyImports/Frameworks\""),_anotherFolderName);
_isFrameworkInAnotherFolder=EditorGUILayout.Toggle(newGUIContent("Not in Assets folder","If framework isn't in Assets directory, turn it on"),_isFrameworkInAnotherFolder);
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_requestTimeout=EditorGUILayout.IntField(newGUIContent("Request timeout(secs)","Timeout for requests to local TTS Python sever"),_requestTimeout);
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if(_isFrameworkInAnotherFolder)
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{
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_anotherFolderName=EditorGUILayout.TextField(newGUIContent("Directory name","For example, if you throw this framework in Assets\\MyImports\\Frameworks, then write \"MyImports/Frameworks\""),_anotherFolderName);
_customOllamaURI=EditorGUILayout.TextField(newGUIContent("Custom Ollama URI","If empty, Ollama URI will be default \"localhost:11434\""),_customOllamaURI);
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_customTTSURI=EditorGUILayout.TextField(newGUIContent("Custom TTS URI","If empty, TTS URI will be default \"localhost:7777\""),_customTTSURI);
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