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Copy file name to clipboardExpand all lines: unity/Editor/CreateSettings.cs
+6-5Lines changed: 6 additions & 5 deletions
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#if UNITY_EDITOR
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usingUnityNeuroSpeech.Utils;
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usingSystem.Collections.Generic;
@@ -74,9 +75,9 @@ private void OnGUI()
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_isFrameworkInAnotherFolder=EditorGUILayout.Toggle(newGUIContent("Not in Assets folder","If framework isn't in Assets directory, turn it on"),_isFrameworkInAnotherFolder);
_whisperModelPath=EditorGUILayout.TextField(newGUIContent("Whisper Model Path","\"Without Assets directory. For example: UnityNeuroSpeech/Whisper/ggml-medium.bin\""),_whisperModelPath);
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_whisperModelPath=EditorGUILayout.TextField(newGUIContent("Whisper model path","Without \"Assets\" directory. For example: \"UnityNeuroSpeech/Whisper/ggml-medium.bin\""),_whisperModelPath);
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