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README.md

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@@ -49,21 +49,24 @@ No subscriptions, no accounts, no OpenAI API keys.
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| 🎙️ **Voice Input** | Uses [whisper.unity](https://github.com/Macoron/whisper.unity) for accurate speech-to-text |
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| 🧠 **AI Brain (LLM)** | Easily connect to any local model via [Ollama](https://ollama.com) |
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| 🗣️ **Custom TTS** | Supports any voice with [Coqui XTTS](https://github.com/coqui-ai/TTS) |
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| 🗣️ **Custom TTS** | Supports any voice with [Coqui XTTS](https://github.com/idiap/coqui-ai-TTS) |
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| 😄 **Emotions** | Emotion tags (`<happy>`, `<sad>`, etc.) parsed automatically from LLM |
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| 🎛️ **Agent API** | Subscribe to events like `BeforeTTS()` or access `AgentState` directly |
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| 🛠️ **Editor Tools** | Create, manage and customize agents inside Unity Editor |
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| 🧱 **No cloud** | All models and voice run locally on your machine |
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| 🎬 **Actions** | Action tags (`<turn_off_lights>`, `<play_cutscene_123>`, etc.) also parsed automatically from LLM |
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| 🎛️ **Agent API** | Subscribe to events like `BeforeTTS()` to monitor your agents |
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| 📝 **History Saving in JSON** | Save dialog history between player and LLM in JSON with/without AES encryption |
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| 🛠️ **Editor Tools** | Create, manage and customize agents inside Unity Editor easily |
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| 🧱 **No Cloud** | All models and voice run locally on your machine |
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| 🌐 **Multilingual** | Works with over **15+ languages**, including English, Russian, Chinese, etc. |
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| 🔊 **Multiple Voices and Languages for Multiple Agents** | Each Agent can have each voice file for any available laguage |
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## 🧪 Built with:
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- 🧠 [`Microsoft.Extensions.AI`](https://learn.microsoft.com/en-us/dotnet/ai/) (Ollama)
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- 🎤 [`whisper.unity`](https://github.com/Macoron/whisper.unity)
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- 🐍 [Python Flask server](server/) (for TTS)
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- 🧊 [Coqui XTTS model](https://github.com/coqui-ai/TTS)
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- 🧊 [Coqui XTTS model](https://github.com/idiap/coqui-ai-TTS)
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- 🖥️ [UV](https://github.com/astral-sh/uv)
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- 🤖 Unity 6
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## 😎 Who made this?
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UnityNeuroSpeech was created by [HardCodeDev](https://github.com/HardCodeDev777)
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indie dev from Russia who just wanted to make AI talk in Unity.
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UnityNeuroSpeech was created by [HardCodeDev](https://github.com/HardCodeDev777) — one indie dev from Russia.
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## 🗒️ License
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UnityNeuroSpeech is licensed under the **MIT License**.
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For other Licenses, see [Licenses](docs/other/licenses.md).
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For other Licenses, see [Licenses](LICENSES.md).

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