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Add support for custom fonts to display non-English characters in WebGL projects #25

@neptaco

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@neptaco

Hello! First of all, thank you for developing and maintaining UnityDebugSheet. It's a great tool for debugging Unity projects.

I have a question regarding the use of UnityDebugSheet in WebGL projects. Currently, when using the default font, it is not possible to display certain characters, such as those used in the Japanese language.

I believe that in order to properly display Japanese and other non-English characters, it is necessary to replace the default font with a custom one that supports a wider range of characters.

My question is: Is there a way to replace the font used by UnityDebugSheet to enable the display of non-English characters in WebGL projects?

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