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Project.xml additions (#51)
* Project.xml additions * formatting * Apply suggestions Co-authored-by: George Kurelic <[email protected]> --------- Co-authored-by: George Kurelic <[email protected]>
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default/Project.xml.tpl

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<!-- ______________________________ Haxedefines _____________________________ -->
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<!--Allows you to use sound paths with no extension, and the default sound type for that
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target will be used. If enabled it will use ogg on all targets except flash, which uses mp3.
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If value is set to any string, that is used for the file extension-->
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<!--<haxedef name="FLX_DEFAULT_SOUND_EXT" />-->
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<!--Loads from the specified relative or absolute directory. Unlike other boolean flags, this flag should contain a string value.
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When using assets entirely from outside the build directory, it is wise to disable any
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<assets> tags in your project.xml, to reduce your total memory-->
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<!--<haxedef name="FLX_CUSTOM_ASSETS_DIRECTORY" value="assets" />-->
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<!--Remove the legacy health system-->
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<haxedef name="FLX_NO_HEALTH" />
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<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
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<haxedef name="FLX_NO_DEBUG" unless="debug" />
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<!--Disable the Flixel save system-->
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<!--<haxedef name="FLX_NO_SAVE" />-->
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<!--Enable this for Nape release builds for a serious peformance improvement-->
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<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
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