Audio filters? (Underwater sound etc) #2388
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reflekshun
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So I haven't used this myself but if you're okay with middleware I think FMOD might be able to do something like that. There is a Haxe plugin for it which means you should be able to use it in your game. Otherwise just separate soundtracks for underwater and not underwater I guess 🤷 |
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Is it at all possible to use audio filters with HaxeFlixel? I have underwater sections in a game I'm working on, and I would love to be able to make the music sound more underwater during those sections. I know it's a long shot but thought I'd ask in case anyone knew a smart way around it to make that work. Thanks!
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