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Nicolas Cannasse edited this page Apr 10, 2018
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Heaps is a cross platform graphics engine designed for high performance games. It's designed to leverage modern GPUs that are commonly available on both desktop and mobile devices.
The framework currently supported are:
- HTML5 (requires WebGL)
- Mobile (iOS, tvOS and Android)
- Desktop with OpenGL (Win/Linux/OSX) or DirectX (Windows only)
- Consoles (Nintendo Switch, Sony PS4, XBox One - requires being a registered developer)
- Flash Stage3D
The Heaps API is comprised of several top level packages, namely:
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h2dused for 2D display (for 2D games and user interfaces) -
h3dused for rendering 3D models -
hxdcontains cross platform classes such as Bitmaps, and a complete resource loading and management framework -
hxslis the Heaps Shader Language implementation
Using the menu on the right to access to the desired section of the documentation.