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Added Pirate_ to all techniques
Seems like it was bugging out with shaders using the same technique names. I could have put in a namespace, but I'm not sure if that would help.
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9 files changed

+9
-9
lines changed

9 files changed

+9
-9
lines changed

reshade-shaders/Shaders/Pirate_Bloom.fx

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -117,7 +117,7 @@ float4 PS_Combine(float4 vpos : SV_Position, float2 texcoord : TEXCOORD) : COLOR
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119119

120-
technique Bloom
120+
technique Pirate_Bloom
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{
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pass BloomH
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{

reshade-shaders/Shaders/Pirate_Curve.fx

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -35,7 +35,7 @@ float4 PS_Curve(float4 vpos : SV_Position, float2 texcoord : TEXCOORD) : COLOR
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//===================================================================================================================
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//===================================================================================================================
3737

38-
technique Curve
38+
technique Pirate_Curve
3939
{
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pass Curve
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{

reshade-shaders/Shaders/Pirate_FXAA.fx

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -64,7 +64,7 @@ float4 PS_FXAA(float4 vpos : SV_Position, float2 texcoord : TEXCOORD) : COLOR
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//===================================================================================================================
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//===================================================================================================================
6666

67-
technique FXAA <enabled = 1;>
67+
technique Pirate_FXAA
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{
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pass FXAA_Pass
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{

reshade-shaders/Shaders/Pirate_LightAdaptation.fx

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -125,7 +125,7 @@ float4 PS_LightAdaptLF(float4 vpos : SV_Position, float2 texcoord : TEXCOORD) :
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//===================================================================================================================
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//===================================================================================================================
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128-
technique LightAdaptation
128+
technique Pirate_LightAdaptation
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{
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pass LightAdaptationGather
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{

reshade-shaders/Shaders/Pirate_Lumasharpen.fx

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -50,7 +50,7 @@ float4 PS_Lumasharpen(float4 vpos : SV_Position, float2 texcoord : TEXCOORD) : C
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return ret;
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}
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//===================================================================================================================
53-
technique LumaSharpen
53+
technique Pirate_LumaSharpen
5454
{
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pass LumaSharpen
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{

reshade-shaders/Shaders/Pirate_SSAOILSC.fx

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -511,7 +511,7 @@ float4 PS_AOCombine(float4 vpos : SV_Position, float2 texcoord : TEXCOORD) : COL
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}
512512

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//===================================================================================================================
514-
technique SSAO
514+
technique Pirate_SSAO
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{
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pass DepthPre
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{

reshade-shaders/Shaders/Pirate_Tonemap.fx

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -34,7 +34,7 @@ float4 PS_Tonemap(float4 vpos : SV_Position, float2 texcoord : TEXCOORD) : COLOR
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return float4(lerp(ret.rgb, tone, TONEMAP_STRENGTH), ret.w);
3535
}
3636

37-
technique Tonemap
37+
technique Pirate_Tonemap
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{
3939
pass Tonemap_Pass
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{

reshade-shaders/Shaders/Pirate_Vibrance.fx

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -22,7 +22,7 @@ float4 PS_Vibrance(float4 vpos : SV_Position, float2 texcoord : TEXCOORD) : COLO
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return ret;
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}
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//===================================================================================================================
25-
technique Vibrance
25+
technique Pirate_Vibrance
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{
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pass Vibrance
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{

reshade-shaders/Shaders/Pirate_Vignette.fx

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -42,7 +42,7 @@ float4 PS_Vignette(float4 vpos : SV_Position, float2 texcoord : TEXCOORD) : COLO
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return saturate(ret);
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}
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//===================================================================================================================
45-
technique Vignette
45+
technique Pirate_Vignette
4646
{
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pass Vignette
4848
{

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