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| 1 | +Here is an example how to implement HL Zombie using monster_base entity. You can test zombies on map `c1a1a`. |
| 2 | + |
| 3 | +```cpp |
| 4 | +#include <amxmodx> |
| 5 | +#include <fakemeta> |
| 6 | +#include <hamsandwich> |
| 7 | +#include <xs> |
| 8 | + |
| 9 | +#include <api_custom_entities> |
| 10 | + |
| 11 | +#include <entity_base_monster_const> |
| 12 | + |
| 13 | +#define ENTITY_NAME "monster_zombie" |
| 14 | + |
| 15 | +#define ZOMBIE_AE_ATTACK_RIGHT 0x01 |
| 16 | +#define ZOMBIE_AE_ATTACK_LEFT 0x02 |
| 17 | +#define ZOMBIE_AE_ATTACK_BOTH 0x03 |
| 18 | + |
| 19 | +#define ZOMBIE_FLINCH_DELAY 2.0 |
| 20 | + |
| 21 | +#define m_flNextFlinch "flNextFlinch" |
| 22 | + |
| 23 | +new const g_szModel[] = "models/zombie.mdl"; |
| 24 | + |
| 25 | +new const g_rgpAttackHitSounds[][] = { |
| 26 | + "zombie/claw_strike1.wav", |
| 27 | + "zombie/claw_strike2.wav", |
| 28 | + "zombie/claw_strike3.wav", |
| 29 | +}; |
| 30 | + |
| 31 | +new const g_rgpAttackMissSounds[][] = { |
| 32 | + "zombie/claw_miss1.wav", |
| 33 | + "zombie/claw_miss2.wav", |
| 34 | +}; |
| 35 | + |
| 36 | +new const g_rgpAttackSounds[][] = { |
| 37 | + "zombie/zo_attack1.wav", |
| 38 | + "zombie/zo_attack2.wav", |
| 39 | +}; |
| 40 | + |
| 41 | +new const g_rgpIdleSounds[][] = { |
| 42 | + "zombie/zo_idle1.wav", |
| 43 | + "zombie/zo_idle2.wav", |
| 44 | + "zombie/zo_idle3.wav", |
| 45 | + "zombie/zo_idle4.wav", |
| 46 | +}; |
| 47 | + |
| 48 | +new const g_rgpAlertSounds[][] = { |
| 49 | + "zombie/zo_alert10.wav", |
| 50 | + "zombie/zo_alert20.wav", |
| 51 | + "zombie/zo_alert30.wav", |
| 52 | +}; |
| 53 | + |
| 54 | +new const g_rgpPainSounds[][] = { |
| 55 | + "zombie/zo_pain1.wav", |
| 56 | + "zombie/zo_pain2.wav", |
| 57 | +}; |
| 58 | + |
| 59 | +public plugin_precache() { |
| 60 | + precache_model(g_szModel); |
| 61 | + |
| 62 | + for (new i = 0; i < sizeof(g_rgpAttackHitSounds); ++i) precache_sound(g_rgpAttackHitSounds[i]); |
| 63 | + for (new i = 0; i < sizeof(g_rgpAttackMissSounds); ++i) precache_sound(g_rgpAttackMissSounds[i]); |
| 64 | + for (new i = 0; i < sizeof(g_rgpAttackSounds); ++i) precache_sound(g_rgpAttackSounds[i]); |
| 65 | + for (new i = 0; i < sizeof(g_rgpIdleSounds); ++i) precache_sound(g_rgpIdleSounds[i]); |
| 66 | + for (new i = 0; i < sizeof(g_rgpAlertSounds); ++i) precache_sound(g_rgpAlertSounds[i]); |
| 67 | + for (new i = 0; i < sizeof(g_rgpPainSounds); ++i) precache_sound(g_rgpPainSounds[i]); |
| 68 | + |
| 69 | + CE_RegisterDerived(ENTITY_NAME, BASE_MONSTER_ENTITY_NAME); |
| 70 | + |
| 71 | + CE_RegisterHook(ENTITY_NAME, CEFunction_Init, "@Entity_Init"); |
| 72 | + CE_RegisterHook(ENTITY_NAME, CEFunction_InitPhysics, "@Entity_InitPhysics"); |
| 73 | + CE_RegisterHook(ENTITY_NAME, CEFunction_Spawned, "@Entity_Spawned"); |
| 74 | + |
| 75 | + CE_RegisterVirtualMethod(ENTITY_NAME, IgnoreConditions, "@Entity_IgnoreConditions"); |
| 76 | + CE_RegisterVirtualMethod(ENTITY_NAME, SetYawSpeed, "@Entity_SetYawSpeed"); |
| 77 | + CE_RegisterVirtualMethod(ENTITY_NAME, HandleAnimEvent, "@Entity_HandleAnimEvent", CE_MP_Cell, CE_MP_Array, 64); |
| 78 | + |
| 79 | + CE_RegisterMethod(ENTITY_NAME, AlertSound, "@Entity_AlertSound"); |
| 80 | + CE_RegisterMethod(ENTITY_NAME, IdleSound, "@Entity_IdleSound"); |
| 81 | + CE_RegisterMethod(ENTITY_NAME, PainSound, "@Entity_PainSound"); |
| 82 | + |
| 83 | + CE_RegisterVirtualMethod(ENTITY_NAME, Classify, "@Entity_Classify"); |
| 84 | +} |
| 85 | + |
| 86 | +public plugin_init() { |
| 87 | + register_plugin("[Entity] Zombie Monster", "1.0.0", "Hedgehog Fog"); |
| 88 | +} |
| 89 | + |
| 90 | +@Entity_Init(this) { |
| 91 | + CE_SetMemberVec(this, CE_MEMBER_MINS, Float:{-16.0, -16.0, 0.0}); |
| 92 | + CE_SetMemberVec(this, CE_MEMBER_MAXS, Float:{16.0, 16.0, 72.0}); |
| 93 | + CE_SetMemberString(this, CE_MEMBER_MODEL, g_szModel, false); |
| 94 | + CE_SetMember(this, CE_MEMBER_BLOODCOLOR, 195); |
| 95 | +} |
| 96 | + |
| 97 | +@Entity_InitPhysics(this) { |
| 98 | + set_pev(this, pev_solid, SOLID_SLIDEBOX); |
| 99 | + set_pev(this, pev_movetype, MOVETYPE_STEP); |
| 100 | +} |
| 101 | + |
| 102 | +@Entity_Spawned(this) { |
| 103 | + set_pev(this, pev_spawnflags, pev(this, pev_spawnflags) | SF_MONSTER_FADECORPSE); |
| 104 | + set_pev(this, pev_health, 100.0); |
| 105 | + set_pev(this, pev_view_ofs, Float:{0.0, 0.0, 28.0}); |
| 106 | + CE_SetMember(this, m_flFieldOfView, 0.5); |
| 107 | + CE_SetMember(this, m_iMonsterState, MONSTER_STATE_NONE); |
| 108 | + |
| 109 | + CE_SetMember(this, m_flMeleeAttack1Range, 70.0); |
| 110 | + CE_SetMember(this, m_flMeleeAttack1Damage, 10.0); |
| 111 | + |
| 112 | + CE_SetMember(this, m_flMeleeAttack2Range, 70.0); |
| 113 | + CE_SetMember(this, m_flMeleeAttack2Damage, 24.0); |
| 114 | +} |
| 115 | + |
| 116 | +@Entity_AlertSound(this) { |
| 117 | + emit_sound(this, CHAN_WEAPON, g_rgpAlertSounds[random(sizeof(g_rgpAlertSounds))], VOL_NORM, ATTN_NORM, 0, 100 + random_num(-5, 5)); |
| 118 | +} |
| 119 | + |
| 120 | +@Entity_IdleSound(this) { |
| 121 | + emit_sound(this, CHAN_WEAPON, g_rgpIdleSounds[random(sizeof(g_rgpIdleSounds))], VOL_NORM, ATTN_NORM, 0, 100 + random_num(-5, 5)); |
| 122 | +} |
| 123 | + |
| 124 | +@Entity_PainSound(this) { |
| 125 | + emit_sound(this, CHAN_WEAPON, g_rgpPainSounds[random(sizeof(g_rgpPainSounds))], VOL_NORM, ATTN_NORM, 0, 100 + random_num(-5, 5)); |
| 126 | +} |
| 127 | + |
| 128 | +@Entity_SetYawSpeed(this) { |
| 129 | + set_pev(this, pev_yaw_speed, 120.0); |
| 130 | +} |
| 131 | + |
| 132 | +@Entity_HandleAnimEvent(this, iEventId, const rgOptions[]) { |
| 133 | + CE_CallBaseMethod(iEventId, rgOptions); |
| 134 | + |
| 135 | + static Float:vecAimAngles[3]; |
| 136 | + pev(this, pev_angles, vecAimAngles); |
| 137 | + vecAimAngles[0] = -vecAimAngles[0]; |
| 138 | + |
| 139 | + static Float:vecForward[3]; angle_vector(vecAimAngles, ANGLEVECTOR_FORWARD, vecForward); |
| 140 | + static Float:vecRight[3]; angle_vector(vecAimAngles, ANGLEVECTOR_RIGHT, vecRight); |
| 141 | + |
| 142 | + switch (iEventId) { |
| 143 | + case ZOMBIE_AE_ATTACK_RIGHT, ZOMBIE_AE_ATTACK_LEFT, ZOMBIE_AE_ATTACK_BOTH: { |
| 144 | + static pHurt; pHurt = CE_CallMethod(this, ZOMBIE_AE_ATTACK_BOTH ? MeleeAttack2 : MeleeAttack1); |
| 145 | + |
| 146 | + if (pHurt != FM_NULLENT && pev(pHurt, pev_flags) & (FL_MONSTER | FL_CLIENT)) { |
| 147 | + static Float:vecVictimPunchAngle[3]; pev(pHurt, pev_punchangle, vecVictimPunchAngle); |
| 148 | + static Float:vecVictimVelocity[3]; pev(pHurt, pev_velocity, vecVictimVelocity); |
| 149 | + |
| 150 | + vecVictimPunchAngle[0] = 5.0; |
| 151 | + |
| 152 | + switch (iEventId) { |
| 153 | + case ZOMBIE_AE_ATTACK_RIGHT, ZOMBIE_AE_ATTACK_LEFT: { |
| 154 | + static iDirection; iDirection = (iEventId == ZOMBIE_AE_ATTACK_RIGHT ? -1 : 1); |
| 155 | + |
| 156 | + vecVictimPunchAngle[2] = (18.0 * iDirection); |
| 157 | + xs_vec_add_scaled(vecVictimVelocity, vecRight, 100.0 * iDirection, vecVictimVelocity); |
| 158 | + } |
| 159 | + case ZOMBIE_AE_ATTACK_BOTH: { |
| 160 | + xs_vec_add_scaled(vecVictimVelocity, vecForward, 100.0, vecVictimVelocity); |
| 161 | + } |
| 162 | + } |
| 163 | + |
| 164 | + set_pev(pHurt, pev_punchangle, vecVictimPunchAngle); |
| 165 | + set_pev(pHurt, pev_velocity, vecVictimVelocity); |
| 166 | + } |
| 167 | + |
| 168 | + if (pHurt != FM_NULLENT) { |
| 169 | + emit_sound(this, CHAN_WEAPON, g_rgpAttackHitSounds[random(sizeof(g_rgpAttackHitSounds))], VOL_NORM, ATTN_NORM, 0, 100 + random_num(-5, 5)); |
| 170 | + } else { |
| 171 | + emit_sound(this, CHAN_WEAPON, g_rgpAttackMissSounds[random(sizeof(g_rgpAttackMissSounds))], VOL_NORM, ATTN_NORM, 0, 100 + random_num(-5, 5)); |
| 172 | + } |
| 173 | + |
| 174 | + if (random(2)) @Entity_AttackSound(this); |
| 175 | + } |
| 176 | + case SCRIPT_EVENT_SOUND: { |
| 177 | + if (equal(rgOptions, "common/npc_step", 15)) { |
| 178 | + CE_CallMethod(this, StepSound); |
| 179 | + } |
| 180 | + } |
| 181 | + default: { |
| 182 | + // CE_CallBaseMethod(iEventId, rgOptions); |
| 183 | + } |
| 184 | + } |
| 185 | +} |
| 186 | + |
| 187 | +@Entity_AttackSound(this) { |
| 188 | + emit_sound(this, CHAN_VOICE, g_rgpAttackSounds[random(sizeof(g_rgpAttackSounds))], VOL_NORM, ATTN_NORM, 0, 100 + random_num(-5, 5)); |
| 189 | +} |
| 190 | + |
| 191 | +@Entity_Classify(this) { |
| 192 | + return CLASS_ALIEN_MONSTER; |
| 193 | +} |
| 194 | + |
| 195 | +@Entity_IgnoreConditions(this) { |
| 196 | + new iIgnore = CE_CallBaseMethod(); |
| 197 | + |
| 198 | + static Float:flGameTime; flGameTime = get_gametime(); |
| 199 | + static Float:flNextFlinch; flNextFlinch = CE_GetMember(this, m_flNextFlinch); |
| 200 | + static Activity:iActivity; iActivity = CE_GetMember(this, m_iActivity); |
| 201 | + |
| 202 | + if ((iActivity == ACT_MELEE_ATTACK1) || (iActivity == ACT_MELEE_ATTACK1)) { |
| 203 | + if (flNextFlinch >= flGameTime) { |
| 204 | + iIgnore |= (COND_LIGHT_DAMAGE | COND_HEAVY_DAMAGE); |
| 205 | + } |
| 206 | + } |
| 207 | + |
| 208 | + if ((iActivity == ACT_SMALL_FLINCH) || (iActivity == ACT_BIG_FLINCH)) { |
| 209 | + if (flNextFlinch < flGameTime) { |
| 210 | + flNextFlinch = flGameTime + ZOMBIE_FLINCH_DELAY; |
| 211 | + } |
| 212 | + } |
| 213 | + |
| 214 | + return iIgnore; |
| 215 | +} |
| 216 | +``` |
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