@@ -6,15 +6,16 @@ import gl "vendor:OpenGL"
66
77running := true
88
9+ icon := []u8 {0xFF , 0x00 , 0x00 , 0xFF , 0xFF , 0x00 , 0x00 , 0xFF , 0xFF , 0x00 , 0x00 , 0xFF , 0xFF , 0x00 , 0x00 , 0x00 , 0xFF , 0xFF , 0x00 , 0xFF , 0xFF , 0xFF , 0x00 , 0xFF , 0xFF , 0x00 , 0x00 , 0xFF , 0xFF , 0x00 , 0x00 , 0xFF , 0xFF , 0x00 , 0x00 , 0xFF };
10+
911main :: proc () {
1012 win := RGFW.createWindow (" RGFW Example Window" , {500 , 500 , 500 , 500 }, RGFW.ALLOW_DND | RGFW.CENTER);
1113 RGFW.window_makeCurrent (win);
1214
1315 gl.load_up_to (3 , 3 , RGFW.gl_set_proc_address)
1416
1517 RGFW.window_swapInterval (win, 1 );
16-
17- i : u32 ;
18+ RGFW.window_setIcon (win, raw_data (icon), {3 , 3 }, 4 );
1819
1920 gl.ClearColor (0 , 0 , 0 , 0 );
2021
@@ -30,16 +31,36 @@ main :: proc() {
3031 running = false ;
3132 break ;
3233 }
33-
34+ if (RGFW.isPressedI (win, .Up)) {
35+ str := RGFW.readClipboard (nil );
36+ fmt.printf (" Pasted : %s\n " , str);
37+ RGFW.clipboardFree (str);
38+ }
39+ else if (RGFW.isPressedI (win, .Down)) {
40+ RGFW.writeClipboard (" DOWN" , 4 );
41+ }
42+ else if (RGFW.isPressedI (win, .Space)) {
43+ fmt.printf (" fps : %i\n " , win.event.fps);
44+ }
45+ else if (RGFW.isPressedI (win, .w)) {
46+ RGFW.window_setMouseDefault (win);
47+ }
48+ else if (RGFW.isPressedI (win, .q)) {
49+ RGFW.window_showMouse (win, 0 );
50+ }
51+ else if (RGFW.isPressedI (win, .t)) {
52+ RGFW.window_setMouse (win, raw_data (icon), {3 , 3 }, 4 );
53+ }
54+
3455 if (win.event.type == RGFW.dnd) {
35- for i = 0 ; i < win.event.droppedFilesCount; i+= 1 {
56+ for i := u32 ( 0 ) ; i < win.event.droppedFilesCount; i += 1 {
3657 fmt.printf (" dropped : %s\n " , win.event.droppedFiles[i]);
3758 }
3859 }
3960 else if (win.event.type == RGFW.jsButtonPressed) {
4061 fmt.printf (" pressed %i\n " , win.event.button);
4162 }
42- else if (win.event.type == RGFW.jsAxisMove && win.event.button != 0 ) {
63+ else if (win.event.type == RGFW.jsAxisMove && ! bool ( win.event.button) ) {
4364 fmt.printf (" {%i, %i}\n " , win.event.axis[0 ].x, win.event.axis[0 ].y);
4465 }
4566 }
@@ -53,7 +74,7 @@ main :: proc() {
5374drawLoop :: proc (w: ^RGFW.window) {
5475 RGFW.window_makeCurrent (w);
5576
56- gl.ClearColor (255 , 255 , 255 , 255 );
77+ gl.ClearColor (0.35 , 0 , 0.25 , 255 );
5778
5879 gl.Clear (gl.COLOR_BUFFER_BIT);
5980
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