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Render weapon model on FOV higher than 90 #2

@akagemegane

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@akagemegane

Originally I would've proposed the idea of Chocolate GLQuakeWorld but I am not sure if that's a more bigger fish to fry than to simply have it so weapon view models can render on FOVs higher than 90.

Given this is a chocolate source port, I am not sure if this is considered out of scope but I can view it as a simple QoL feature.

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