@@ -11,7 +11,7 @@ cannot edit the size of the npc's shadow either).
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- Actor
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- Actor 2 (Recommended)
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- Already made spr
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- - A [ hex editor] ( Hex_Editor " wikilink " ) (If you daring and wish to edit the anything the Actors can't do)
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+ - A [ hex editor] ( ./hex-editor.md ) (If you daring and wish to edit the anything the Actors can't do)
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## Editing An Act File With Actor
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@@ -28,7 +28,10 @@ you can go to act01, this will have a different number of frames, and may have d
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death sprite, ect.) that were not in the previous frame. These are the actions. A visual for better understanding
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(notice how one is act00 and the other is act01):
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- ![ ] ( ActOR.gif " ActOR.gif ") ![ ] ( ActOR2.gif " ActOR2.gif ")
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+ <center >
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+ ![ ] ( assets/actor_overview1.gif )
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+ ![ ] ( assets/actor_overview2.gif )
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+ </center >
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To move the sprite around on the sprite, click the first row (the one with a 0) and then click and drag inside the red
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box that appears around the sprite. To change what sprite is used, change the 0 to another number. To edit the number,
@@ -38,10 +41,9 @@ be 0-14, 0 being the very first frame.
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## Actor's Interface
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- <figure >
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- <img src =" actor.jpg " title =" actor.jpg " />
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- <figcaption >actor.jpg</figcaption >
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- </figure >
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+ <center >
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+ ![ ] ( assets/actor_interface1.jpg )
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+ </center >
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- 1: Menu, File. Open and saving files via this area.
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- 2: Menu, Edit. This area is for editing the sprite that goes with the .act file. You can replace frames, add frames
@@ -116,10 +118,9 @@ they wish.
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## Frame Edit Window
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- <figure >
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- <img src =" frame_edit.jpg " title =" frame_edit.jpg " />
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- <figcaption >frame_edit.jpg</figcaption >
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- </figure >
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+ <center >
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+ ![ ] ( assets/actor_frame_edit.jpg )
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+ </center >
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Accessed via the 'Edit Frame' in the menu (#5 ) this window allows you to delete frames from an action's direction, to
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also copy a frame and to swap frames. Erasing frames will delete the desired number frame that you pick in the box.
@@ -133,10 +134,9 @@ Then use the Action frame Scroll-bar (#15) to see the results.
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## Act Copy Window
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- <figure >
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- <img src =" act_copy.jpg " title =" act_copy.jpg " />
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- <figcaption >act_copy.jpg</figcaption >
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- </figure >
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+ <center >
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+ ![ ] ( assets/actor_act_copy.jpg )
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+ </center >
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Accessed via the 'ACT(Dir) Copy' in the menu (#6 ) this window allows you to copy a single action's direction or
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directions to others. The first copying the up and down directions and side to side to the diagonal directions as
@@ -151,10 +151,9 @@ with you can see the results. Remember to save often as Actor has no undo.
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## Actor's Interface
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- <figure >
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- <img src =" actor2.jpg " title =" actor2.jpg " />
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- <figcaption >actor2.jpg</figcaption >
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- </figure >
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+ <center >
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+ ![ ] ( assets/actor_interface2.jpg )
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+ </center >
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- 1: Menu, File. Open and saving files via this area.
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- 2: Menu, Edit. This area is for editing the sprite that goes with the .act file. You can replace frames, add frames
@@ -175,7 +174,7 @@ with you can see the results. Remember to save often as Actor has no undo.
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- 5: Menu, Dir.4-\> 8. This is much the same as Actor 1's Act Copy Window which allows you to copy a single action's
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direction to another or like Actor 1's copy 4 directions to the other 4. They copy in a Clockwise (CW) and
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Counter-Clockwise (CCW) direction.
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- - 6: Menu, Script. Unlike Actor 1, scripts written in [ Lua] ( Lua " wikilink " ) can be loaded into Actor 2 in order to do
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+ - 6: Menu, Script. Unlike Actor 1, scripts written in [ Lua] ( ./lua.md ) can be loaded into Actor 2 in order to do
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any of a number of tasks. Example scripts should come with your copy of Actor 2. You can also edit the scripts via the
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'Script \> Edit'.
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- 7: Menu, Help. While the 'Help \> Help' in Actor 2 is non-existent (No matter how many times you click it, it will do
@@ -253,7 +252,7 @@ with you can see the results. Remember to save often as Actor has no undo.
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it's image frames with the same pallet. If so you should refer to the Sprite guide to fix this issue.
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- Q: Why isn't my sprite showing in my client?
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- A: You either didn't add it, named it wrong, didn't list it with what ever list text file in the client needs it
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- listed in. Or you might need to edit the [ server source code] ( Mmo.h " wikilink " ) to increase the available id's for
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+ listed in. Or you might need to edit the [ server source code] ( ../setup/mmo-h.md ) to increase the available id's for
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items, npc, mobs, etc.
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- Q: Why would I try using Actor when there is Actor 2?
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- A: Some of the things you might be doing may be easier in Actor 1 or you like how it does something over how Actor 2
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