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Fix client/loading screens page links and formatting
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docs/client/loading-screens.md

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Loading screens are graphics, that are shown when the client is loading map data, before entering the game or while
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changing maps.
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They are located inside the [GRF](GRF "wikilink") in **data\texture\À¯ÀúÀÎÅÍÆäÀ̽º** (data\texture\유저인터페이스), must
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They are located inside the [GRF](./grf.md) in **data\texture\À¯ÀúÀÎÅÍÆäÀ̽º** (data\texture\유저인터페이스), must
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be of type JPEG and have to be called **loadingXX.jpg** where XX is a zero-based index (00, 01, 02...) and limited to
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about 6-12 files depending on langtype (unless you have diffed *Unlimited Loading Screens* option).
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@@ -10,8 +10,6 @@ which causes certain quality loss. Try to avoid gradients, because the client re
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the image as well.
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## See Also
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- [Loading Screen Creation Guide by naser080291](http://img292.imageshack.us/img292/8054/tutorialcz2.jpg)
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- [Login Background](Login_Background "wikilink")
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- [Login Background](./login-background.md)
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[Category:Client Configuration](Category:Client_Configuration "wikilink")

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