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Formatting and link fixes to some overview pages
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docs/overview/character-server.md

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## Character Server Overview
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Character Server is where users/players go through while Character Select or Making new character. [Map
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Server](Map_Server "wikilink") also use this server to handle character data saving and load process. Character Server
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also holding inside it a [Inter Server](Inter_Server "wikilink").
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Character Server is where users/players go through while Character Select or Making new character.
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[Map Server](./map-server.md) also use this server to handle character data saving and load process. Character Server
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also holding inside it a [Inter Server](./inter-server.md).
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## Character Server Tasks
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## Inter Server Overview
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Inter Server is made to sync between all [Map servers](Map_Server "wikilink"), in case you're using [Multi
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Zone](Multi_Zone "wikilink") System it will take care of sync all your servers.
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Inter Server is made to sync between all [Map servers](./map-server.md), in case you're using
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Multi Zone System it will take care of sync all your servers.
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## Inter Server Tasks
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docs/overview/hercules-changes.md

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#### Script Command Changes
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- [instance_create](instance_create "wikilink") 2nd param was renamed to owner_id, (was party_id) , and it got a 3rd
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- `instance_create` 2nd param was renamed to owner_id, (was party_id) , and it got a 3rd
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optional param that defines what kind of owner id it is (when not provided, assumes party_id, for backwards
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compatibility), available options are (IOT\_ stands for INSTANCE OWNER TYPE) IOT_NONE (0), IOT_CHAR (1), IOT_PARTY (2)
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compatibility), available options are (`IOT_` stands for INSTANCE OWNER TYPE) IOT_NONE (0), IOT_CHAR (1), IOT_PARTY (2)
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and IOT_GUILD (3).
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- [instance_destroy](instance_destroy "wikilink") no longer autodetects instance id from party id
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- [instance_attachmap](instance_attachmap "wikilink") was given a 4th, optional, param, "<new map name>", it allows a
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- `instance_destroy` no longer autodetects instance id from party id
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- `instance_attachmap` was given a 4th, optional, param, `"<new map name>"`, it allows a
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entirely new map name to be specified for the instance (without the need of client-side edits). this option can be
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best employed when used on a instance of <owner_type> IOT_NONE
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- [instance_detachmap](instance_detachmap "wikilink") no longer autodetects instance id from party id
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- [instance_id](instance_id "wikilink") no longer supports any param
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- [instance_set_timeout](instance_set_timeout "wikilink") no longer autodetects instance id from party id
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- [instance_announce](instance_announce "wikilink") no longer autodetects instance id from party id, and to tell it to
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best employed when used on a instance of `<owner_type>` IOT_NONE
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- `instance_detachmap` no longer autodetects instance id from party id
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- `instance_id` no longer supports any param
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- `instance_set_timeout` no longer autodetects instance id from party id
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- `instance_announce` no longer autodetects instance id from party id, and to tell it to
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autodetect from the attached script you must set instance_id param as -1 as opposed to 0
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- [instance_npcname](instance_npcname "wikilink") no longer autodetects instance id from party id
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- [has_instance](has_instance "wikilink") no longer autodetects instance from party, however it now checks if attached
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player possesses a instance with same map as [has_instance](has_instance "wikilink")(<param>) checks for
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- [instance_warpall](instance_warpall "wikilink") no longer autodetects instance from party
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- `instance_npcname` no longer autodetects instance id from party id
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- `has_instance` no longer autodetects instance from party, however it now checks if attached
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player possesses a instance with same map as `has_instance(<param>)` checks for
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- `instance_warpall` no longer autodetects instance from party
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#### Other Changes
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- instance IDs (valid ones) are now always \>= 0 as opposed to \> 0
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- instance IDs (valid ones) are now always >= 0 as opposed to > 0
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## June
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## July
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[Category:Hercules](Category:Hercules "wikilink")

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