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[
{
"name": "Empty XML File",
"author": null,
"content": [
"<!-- Add you XML mods here -->"
]
},
{
"name": "Maiev Insane Q damage + no cooldown",
"author": null,
"content": [
"<!-- Modifying the Ability -->",
"<CAbilEffectTarget id=\"MaievFanOfKnives\">",
" <Cost>",
" <!-- Modifying the Mana (Energy) Cost -->",
" <Vital index=\"Energy\" value=\"0\" />",
" <!-- Modifying the Cooldown -->",
" <Cooldown TimeUse=\"0\" />",
" </Cost>",
"</CAbilEffectTarget>",
"<!-- Modifying the Damage -->",
"<CEffectDamage id=\"MaievFanOfKnivesDamage\">",
" <Amount value=\"99999\" />",
"</CEffectDamage>"
]
},
{
"name": "Rehgar with AoE Lightning Shield lv20 Talent",
"author": null,
"content": [
"<!-- Implement the AoE Rehgar Lightning Shield to Allies Like Storm Shield -->",
"<!-- So instead of Storm Shield applies a generic shield to allies nearby -->",
"<!-- It applies a talented/untalented Lightning Shield (W). -->",
"<!-- This will be an extra level 20 talent. -->",
"",
"<!-- Match with Rehgar W-->",
"<const id=\"$RehgarAoELightningShieldRange\" value=\"8.25\" />",
"<const id=\"$RehgarAoELightningShieldCooldown\" value=\"75\" />",
"<const id=\"$RehgarAoELightningShieldButtonFace\" value=\"RehgarLightningShield\" />",
"<!-- For Effect, use \"RehgarAoELightningShieldTalented\" for talented and \"RehgarAoELightningShieldUntalented\" for untalented -->",
"<!-- so use either -->",
"<const id=\"$RehgarAoELightningShieldEffect\" value=\"RehgarAoELightningShieldTalented\" />",
"<!-- or -->",
"<!-- <const id=\"$RehgarAoELightningShieldEffect\" value=\"RehgarAoELightningShieldUntalented\" /> -->",
"",
"<CBehaviorAbility id=\"AoELightningShieldItem\">",
" <Buttons Face=\"$RehgarAoELightningShieldButtonFace\" Type=\"AbilCmd\" AbilCmd=\"AoELightningShield,Execute\" />",
"</CBehaviorAbility>",
"",
"<CAbilEffectInstant id=\"AoELightningShield\">",
" <Effect value=\"AoELightningShieldSearch\" />",
" <Flags index=\"NoDeceleration\" value=\"1\" />",
" <Cost>",
" <Cooldown TimeUse=\"$RehgarAoELightningShieldCooldown\" />",
" </Cost>",
" <CmdButtonArray index=\"Execute\" DefaultButtonFace=\"$RehgarAoELightningShieldButtonFace\" />",
"</CAbilEffectInstant>",
"",
"<CEffectEnumArea id=\"AoELightningShieldSearch\">",
" <SearchFilters value=\"Heroic;Neutral,Enemy,ImmuneToFriendlyAbilities,Dead\" />",
" <AreaArray Radius=\"$RehgarAoELightningShieldRange\" Effect=\"$RehgarAoELightningShieldEffect\" />",
"</CEffectEnumArea>",
"",
"<CEffectSet id=\"RehgarAoELightningShieldTalented\">",
" <EffectArray value=\"RehgarLightningShieldInitialSet\" />",
"</CEffectSet>",
"",
"<CEffectApplyBehavior id=\"RehgarAoELightningShieldUntalented\">",
" <ValidatorArray index=\"0\" removed=\"1\" />",
" <Behavior value=\"RehgarLightningShieldLightningBondBuffUntalented\" />",
"</CEffectApplyBehavior>",
"",
"<CActorRange id=\"AoELightningShieldRange\" parent=\"StormRangeAbilPlusSplat\" abil=\"AoELightningShield\" />",
"<CActorSplat id=\"AoELightningShieldRangeSplat\" parent=\"StormRangeSplat\">",
" <Scale value=\"$RehgarAoELightningShieldRange\" />",
"</CActorSplat>",
"",
"<CHero id=\"Rehgar\">",
" <TalentTreeArray Talent=\"RehgarAoELightningShield\" Tier=\"7\" Column=\"5\" />",
"</CHero>",
"",
"<CTalent id=\"RehgarAoELightningShield\">",
" <Face value=\"$RehgarAoELightningShieldButtonFace\" />",
" <Abil value=\"AoELightningShield\" />",
" <RankArray>",
" <BehaviorArray value=\"AoELightningShieldItem\" />",
" </RankArray>",
" <Active value=\"1\" />",
"</CTalent>"
]
},
{
"name": "Every Hero with a Permanent -9999 armor",
"author": null,
"content": [
"<!-- This constant allows you to set any armor value you like -->",
"<!-- Based on testing, the valid armor values are -->",
"<!-- From minimum -524288 to 100 maximum -->",
"<const id=\"$CustomArmorValue\" value=\"-9999\" />",
"",
"<!-- The Behavior that applies the custom armor -->",
"<!-- Because it have OverrideMinCap and OverrideMaxCap -->",
"<!-- It can by pass the -25 to 75 armor cap -->",
"<CBehaviorBuff id=\"PermaCustomArmor\" parent=\"StormArmor\">",
"<!-- Value read from the constant above -->",
"<ArmorModification AllArmorBonus=\"$CustomArmorValue\">",
" <!-- Armor for each type of unit attributes -->",
" <ArmorSet index=\"Hero\">",
" <OverrideMinCap index=\"Splash\" value=\"1\" />",
" <OverrideMaxCap index=\"Splash\" value=\"1\" />",
" <OverrideMinCap index=\"Basic\" value=\"1\" />",
" <OverrideMaxCap index=\"Basic\" value=\"1\" />",
" <OverrideMinCap index=\"Ability\" value=\"1\" />",
" <OverrideMaxCap index=\"Ability\" value=\"1\" />",
" </ArmorSet>",
" <ArmorSet index=\"Merc\">",
" <OverrideMinCap index=\"Splash\" value=\"1\" />",
" <OverrideMaxCap index=\"Splash\" value=\"1\" />",
" <OverrideMinCap index=\"Basic\" value=\"1\" />",
" <OverrideMaxCap index=\"Basic\" value=\"1\" />",
" <OverrideMinCap index=\"Ability\" value=\"1\" />",
" <OverrideMaxCap index=\"Ability\" value=\"1\" />",
" </ArmorSet>",
" <ArmorSet index=\"Monster\">",
" <OverrideMinCap index=\"Splash\" value=\"1\" />",
" <OverrideMaxCap index=\"Splash\" value=\"1\" />",
" <OverrideMinCap index=\"Basic\" value=\"1\" />",
" <OverrideMaxCap index=\"Basic\" value=\"1\" />",
" <OverrideMinCap index=\"Ability\" value=\"1\" />",
" <OverrideMaxCap index=\"Ability\" value=\"1\" />",
" </ArmorSet>",
" <ArmorSet index=\"Summon\">",
" <OverrideMinCap index=\"Splash\" value=\"1\" />",
" <OverrideMaxCap index=\"Splash\" value=\"1\" />",
" <OverrideMinCap index=\"Basic\" value=\"1\" />",
" <OverrideMaxCap index=\"Basic\" value=\"1\" />",
" <OverrideMinCap index=\"Ability\" value=\"1\" />",
" <OverrideMaxCap index=\"Ability\" value=\"1\" />",
" </ArmorSet>",
" <ArmorSet index=\"Structure\">",
" <OverrideMinCap index=\"Splash\" value=\"1\" />",
" <OverrideMaxCap index=\"Splash\" value=\"1\" />",
" <OverrideMinCap index=\"Basic\" value=\"1\" />",
" <OverrideMaxCap index=\"Basic\" value=\"1\" />",
" <OverrideMinCap index=\"Ability\" value=\"1\" />",
" <OverrideMaxCap index=\"Ability\" value=\"1\" />",
" </ArmorSet>",
" <ArmorSet index=\"Minion\">",
" <OverrideMinCap index=\"Splash\" value=\"1\" />",
" <OverrideMaxCap index=\"Splash\" value=\"1\" />",
" <OverrideMinCap index=\"Basic\" value=\"1\" />",
" <OverrideMaxCap index=\"Basic\" value=\"1\" />",
" <OverrideMinCap index=\"Ability\" value=\"1\" />",
" <OverrideMaxCap index=\"Ability\" value=\"1\" />",
" </ArmorSet>",
" </ArmorModification>",
"</CBehaviorBuff>",
"",
"<!-- Normally, if we want to apply this behavior to all heroes -->",
"<!-- We need to manually add it to all ther heroes individually -->",
"<!-- e.g: -->",
"<!-- <CUnit id=\"HeroAlarak\"> -->",
"<!-- <BehaviorArray Link=\"PermaCustomArmor\" /> -->",
"<!-- </CUnit> -->",
"<!-- (You cannot mod the parent, e.g StormHeroMounted, because it inherited before you change it ) -->",
"",
"<!-- However it will make this example too long -->",
"<!-- Instead, we can do some trick to bypass this issue -->",
"<!-- We know that Mounted heroes like Ana was interited from StormHeroMounted -->",
"<!-- and custom mount heroes like Falstad was inherited from StormHeroMountedCustom -->",
"<!-- Both StormHeroMounted and StormHeroMountedCustom share the same parent: StormHero -->",
"",
"<!-- We can then use one of the behaviors that it has with the minimal impact, e.g no validators, duration, effects -->",
"<!-- This allows changing the behavior and inject our custom behavior to all heroes -->",
"<!-- As all heroes were inherited from here -->",
"",
"<!-- The one I chosen with the minimal impact is \"EndOfMatchAwardsHeroGenericLowHealthMonitor\" -->",
"<!-- EndOfMatchAwardsHeroGenericLowHealthMonitor does not have a InitialEffect -->",
"<!-- and convinently with a Permanent flag -->",
"<!-- Hence we can inject our custom Effect to the InitialEffect -->",
"<!-- Without affecting the original functionality -->",
"<!-- (You can't apply a behavior within a behavior, hence you need a \"middle-man/proxy\" CEffectApplyBehavior) -->",
"<CBehaviorBuff id=\"EndOfMatchAwardsHeroGenericLowHealthMonitor\">",
" <!-- Tells that when the hero was loaded, apply out custom proxy PermaCustomArmorApplyBehavior effect-->",
" <InitialEffect value=\"PermaCustomArmorApplyBehavior\" />",
"</CBehaviorBuff>",
" ",
"<!-- This proxy effect will simply applies our PermaCustomArmor behavior -->",
"<CEffectApplyBehavior id=\"PermaCustomArmorApplyBehavior\">",
" <Behavior value=\"PermaCustomArmor\"/>",
"</CEffectApplyBehavior>"
]
},
{
"name": "Dehaka with Spawn Brush ability",
"author": "KurumiStella",
"content": [
"<!-- Constants -->",
"<const id=\"$DehakaSpawnBrushAbilityCooldown\" value=\"60\" />",
"<const id=\"$DehakaSpawnBrushUnitTimedLife\" value=\"15\" />",
"<const id=\"$DehakaSpawnBrushUnitSightRadius\" value=\"10\" />",
"",
"<!-- Add the Ability to Dehaka -->",
"<CUnit id=\"HeroDehaka\">",
" <BehaviorArray Link=\"DehakaSpawnBrushItem\" />",
"</CUnit>",
"",
"<!-- Create a Button face --> ",
"<CButton id=\"DehakaSpawnBrushAbility\" parent=\"StormButtonParent\">",
" <Icon value=\"Assets\\Textures\\storm_ui_icon_dehaka_brushstalker_a.dds\"/>",
"</CButton>",
"",
"<!-- Map the ability to a Behavior Item, so can be used on active hotbar -->",
"<CBehaviorAbility id=\"DehakaSpawnBrushItem\">",
" <Buttons Face=\"DehakaSpawnBrushAbility\" Type=\"AbilCmd\" AbilCmd=\"DehakaSpawnBrush,Execute\" />",
"</CBehaviorAbility>",
"",
"<!-- The Spawn Brush Ability -->",
"<CAbilEffectTarget id=\"DehakaSpawnBrush\">",
" <AbilityCategories index=\"Control\" value=\"1\" />",
" <PrepEffect value=\"DismountDecloakCasterSet\" />",
" <Effect value=\"DehakaSpawnBrushInitialSet\" />",
" <Flags index=\"ClearLastMoveTarget\" value=\"1\" />",
" <Flags index=\"RequireTargetVision\" value=\"0\" />",
" <Cost>",
" <Cooldown TimeUse=\"$DehakaSpawnBrushAbilityCooldown\" />",
" </Cost>",
" <Range value=\"500\" />",
" <Arc value=\"360\" />",
" <CastIntroTime value=\"0\" />",
" <CastOutroTime value=\"0.25\" />",
" <PlaceUnit value=\"DehakaSpawnBrushUnit\" />",
" <CmdButtonArray index=\"Execute\" DefaultButtonFace=\"DehakaSpawnBrushAbility\" />",
"</CAbilEffectTarget>",
"",
"<!-- When the Button was pressed -->",
"<CEffectSet id=\"DehakaSpawnBrushInitialSet\">",
" <EffectArray value=\"DehakaSpawnBrushInitialPersistent\" />",
" <TargetLocationType value=\"Point\" />",
" <ValidatorArray value=\"TargetLocationIsPathable\" />",
" <ValidatorArray value=\"TargetPointWalkable\" />",
"</CEffectSet>",
"",
" <!-- Do something on the point -->",
" <CEffectCreatePersistent id=\"DehakaSpawnBrushInitialPersistent\">",
" <ExpireEffect value=\"DehakaSpawnBrushCreateUnit\" />",
" <RevealRadius value=\"1.5\" />",
" <RevealFlags index=\"Unfog\" value=\"1\" />",
" </CEffectCreatePersistent>",
"",
"<!-- Create the DehakaSpawnBrushUnit Unit-->",
"<CEffectCreateUnit id=\"DehakaSpawnBrushCreateUnit\">",
" <WhichLocation Value=\"TargetPoint\" />",
" <SpawnUnit value=\"DehakaSpawnBrushUnit\" />",
" <SpawnEffect value=\"DehakaSpawnBrushUnitSpawnSet\" />",
"</CEffectCreateUnit>",
"",
"<!-- Add some effect to the unit -->",
"<CEffectSet id=\"DehakaSpawnBrushUnitSpawnSet\">",
" <EffectArray value=\"DehakaSpawnBrushUnitApplyTimedLifeBehavior\" />",
"</CEffectSet>",
"",
"<!-- Add a timed life behavior -->",
"<CEffectApplyBehavior id=\"DehakaSpawnBrushUnitApplyTimedLifeBehavior\">",
" <Behavior value=\"DehakaSpawnBrushUnitTimedLife\" />",
"</CEffectApplyBehavior>",
"",
"<!-- The Time life Behavior -->",
"<CBehaviorBuff id=\"DehakaSpawnBrushUnitTimedLife\" parent=\"StormTimedLife\">",
" <DisplayDuration index=\"Enemy\" value=\"0\" />",
" <DisplayDuration index=\"Neutral\" value=\"0\" />",
" <DisplayDuration index=\"Ally\" value=\"1\" />",
" <Duration value=\"$DehakaSpawnBrushUnitTimedLife\" />",
"</CBehaviorBuff>",
"",
"",
"<!-- DehakaSpawnBrushUnit Unit -->",
"",
"<!-- Instead of directly spawning Storm_KingsCrest_Shrubbery -->",
"<!-- Need to do some workaround wrapper for to insert -->",
"<!-- \"CustomUnitStatusFrame\" into the brush unit -->",
"<!-- So that it can display a duration bar -->",
"",
"<CUnit id=\"DehakaSpawnBrushUnit\" parent=\"Storm_KingsCrest_Shrubbery\">",
" <!-- Unselectable some-how make the duration bar not visible -->",
" <FlagArray index=\"Unselectable\" value=\"0\" />",
" <Sight value=\"$DehakaSpawnBrushUnitSightRadius\" />",
"</CUnit>",
"",
"<CActorUnit id=\"DehakaSpawnBrushUnit\" parent=\"StormUnitBase\" unitName=\"DehakaSpawnBrushUnit\">",
" <!-- Copied From <CActorUnit id=\"Storm_KingsCrest_Shrubbery\" /> -->",
" <!-- Apparently you cannot parent a <CActorUnit> with a unitName in it-->",
" <VisibleOpacity value=\"0.500000\" />",
" <VisibleOpacityBlendDuration value=\"0.250000\" />",
" <SnapshotActor value=\"SnapshotNoOpacity\" />",
" <HighlightTooltip value=\"Unit/Name/Bogus\" />",
" <!-- A little minimap icon -->",
" <MinimapIconScale value=\"1.000000\" />",
" <!-- Add the Unit frame to display the duration -->",
" <CustomUnitStatusFrame value=\"UnitStatus/IndestructibleTimedUnitStatusFrameTemplate\" />",
"</CActorUnit>",
"",
"<CModel id=\"DehakaSpawnBrushUnit\" parent=\"Storm_KingsCrest_Shrubbery\" />"
]
},
{
"name": "Pre-rework Support Tassadar",
"author": null,
"content": [
"<const id=\"$TassadarPsionicStormSearchRadius\" value=\"2.5\" />",
"<CAbilEffectInstant id=\"TassadarCancelDimensionalShift\">",
" <Effect value=\"TassadarDimensionalShiftRemoveBehavior\" />",
" <Flags index=\"Transient\" value=\"1\" />",
" <Cost>",
" <Cooldown TimeUse=\"0.5\" />",
" </Cost>",
" <CmdButtonArray index=\"Execute\" DefaultButtonFace=\"TassadarCancelDimensionalShift\" Requirements=\"TassadarHasDimensionalShiftActive\" />",
"</CAbilEffectInstant>",
"<CAbilEffectTarget id=\"TassadarNullification\">",
" <PrepEffect value=\"DismountDecloakCasterSet\" />",
" <Effect value=\"TassadarNullificationImpactSet\" />",
" <Cost>",
" <Cooldown TimeUse=\"60\" />",
" </Cost>",
" <TargetFilters value=\"Heroic;Player,Ally,Neutral,Missile,Item,Stasis,Dead,Hidden\" />",
" <Range value=\"9\" />",
" <Arc value=\"360\" />",
" <CmdButtonArray index=\"Execute\" DefaultButtonFace=\"TassadarNullification\" />",
"</CAbilEffectTarget>",
"<CAbilEffectInstant id=\"TassadarShieldBattery\">",
" <PrepEffect value=\"DismountDecloakCasterSet\" />",
" <Effect value=\"TassadarShieldBatterySearch\" />",
" <Flags index=\"NoDeceleration\" value=\"1\" />",
" <Cost>",
" <Cooldown TimeUse=\"60\" />",
" </Cost>",
" <CmdButtonArray index=\"Execute\" DefaultButtonFace=\"TassadarShieldBattery\" />",
"</CAbilEffectInstant>",
"<CAbilEffectTarget id=\"TassadarPsionicStormCDHolder\">",
" <PrepEffect value=\"DismountDecloakCasterSet\" />",
" <Effect value=\"TassadarPsionicStormSecondStrikeInitialSet\" />",
" <Flags index=\"ClearLastMoveTarget\" value=\"1\" />",
" <Flags index=\"RequireTargetVision\" value=\"0\" />",
" <Cost>",
" <Cooldown Link=\"Abil/TassadarPsionicStorm\" TimeUse=\"0.5\" />",
" </Cost>",
" <Range value=\"9\" />",
" <RangeSlop value=\"7\" />",
" <Arc value=\"219.9902\" />",
" <CastIntroTime value=\"0.1\" />",
" <UninterruptibleArray index=\"Cast\" value=\"1\" />",
" <UninterruptibleArray index=\"Channel\" value=\"1\" />",
" <UninterruptibleArray index=\"Finish\" value=\"1\" />",
" <CursorEffect value=\"TassadarPsionicStormSearchAreaCursorDummy\" />",
" <CmdButtonArray index=\"Execute\" DefaultButtonFace=\"TassadarPsionicStorm\" />",
"</CAbilEffectTarget>",
"<CAbilEffectInstant id=\"TassadarOracle\">",
" <Effect value=\"TassadarOracleCreatePersistent\" />",
" <Cost>",
" <Charge Link=\"\" TimeUse=\"3\" />",
" <Cooldown TimeUse=\"30\" />",
" </Cost>",
" <CmdButtonArray index=\"Execute\" DefaultButtonFace=\"TassadarOracle\" />",
" <PrepEffect value=\"DismountDecloakCasterSet\" />",
"</CAbilEffectInstant>",
"<CAbilEffectInstant id=\"TassadarArchon\">",
" <Effect value=\"TassadarArchonInitialSet\" />",
" <Cost>",
" <Vital index=\"Energy\" value=\"80\" />",
" <Charge Link=\"Abil/Archon\" />",
" <Cooldown TimeUse=\"100\" />",
" </Cost>",
" <UninterruptibleArray index=\"Cast\" value=\"1\" />",
" <UninterruptibleArray index=\"Finish\" value=\"1\" />",
" <CmdButtonArray index=\"Execute\" DefaultButtonFace=\"TassadarArchon\" Requirements=\"Ultimate1Unlocked\" />",
" <PrepEffect value=\"DismountDecloakCasterSet\" />",
"</CAbilEffectInstant>",
"<CAbilEffectInstant id=\"TassadarDimensionalShift\">",
" <Effect value=\"DimensionalShiftSet\" />",
" <Flags index=\"Transient\" value=\"1\" />",
" <Cost>",
" <Vital index=\"Energy\" value=\"75\" />",
" <Cooldown TimeUse=\"30\" />",
" </Cost>",
" <UninterruptibleArray index=\"Cast\" value=\"1\" />",
" <UninterruptibleArray index=\"Finish\" value=\"1\" />",
" <CmdButtonArray index=\"Execute\" DefaultButtonFace=\"TassadarDimensionalShift\" />",
" <PrepEffect value=\"DismountCasterSet\" />",
"</CAbilEffectInstant>",
"<CAbilEffectTarget id=\"TassadarPsionicStorm\">",
" <PrepEffect value=\"DismountDecloakCasterSet\" />",
" <Effect value=\"TassadarPsionicStormSwitch\" />",
" <Flags index=\"ClearLastMoveTarget\" value=\"1\" />",
" <Flags index=\"RequireTargetVision\" value=\"0\" />",
" <Cost>",
" <Vital index=\"Energy\" value=\"50\" />",
" <Cooldown TimeUse=\"8\" />",
" </Cost>",
" <Range value=\"9\" />",
" <RangeSlop value=\"7\" />",
" <CursorEffect value=\"TassadarPsionicStormSearchAreaCursorDummy\" />",
" <CmdButtonArray index=\"Execute\" DefaultButtonFace=\"TassadarPsionicStorm\" />",
" <Arc value=\"360\" />",
" <CastIntroTime value=\"0.1\" />",
" <UninterruptibleArray index=\"Cast\" value=\"1\" />",
" <UninterruptibleArray index=\"Channel\" value=\"1\" />",
" <UninterruptibleArray index=\"Finish\" value=\"1\" />",
"</CAbilEffectTarget>",
"<CAbilEffectTarget id=\"TassadarPsionicStormSecondStrike\">",
" <PrepEffect value=\"DismountDecloakCasterSet\" />",
" <Effect value=\"TassadarPsionicStormSecondStrikeInitialSet\" />",
" <Flags index=\"ClearLastMoveTarget\" value=\"1\" />",
" <Flags index=\"RequireTargetVision\" value=\"0\" />",
" <Range value=\"9\" />",
" <RangeSlop value=\"7\" />",
" <CursorEffect value=\"TassadarPsionicStormSearchAreaCursorDummy\" />",
" <CmdButtonArray index=\"Execute\" DefaultButtonFace=\"TassadarPsionicStorm\" Requirements=\"TassadarPsionicStormSecondStrikeProc\" />",
" <Arc value=\"219.9902\" />",
" <CastIntroTime value=\"0.1\" />",
" <UninterruptibleArray index=\"Cast\" value=\"1\" />",
" <UninterruptibleArray index=\"Channel\" value=\"1\" />",
" <UninterruptibleArray index=\"Finish\" value=\"1\" />",
" <Cost>",
" <Cooldown TimeUse=\"0.5\" />",
" </Cost>",
"</CAbilEffectTarget>",
"<CAbilEffectInstant id=\"TassadarForceWallCancel\">",
" <Effect value=\"TassadarForceWallCancelSearch\" />",
" <Cost>",
" <Cooldown TimeUse=\"1\" />",
" </Cost>",
" <CmdButtonArray index=\"Execute\" AutoQueueId=\"\" DefaultButtonFace=\"TassadarForceWallCancel\" Requirements=\"ForceWallActive\" />",
" <Flags index=\"Transient\" value=\"1\" />",
" <ParentAbil value=\"TassadarForceWall\" />",
"</CAbilEffectInstant>",
"<CAbilEffectTarget id=\"TassadarPlasmaShield\">",
" <Effect value=\"TassadarPlasmaShieldInitialSet\" />",
" <Cost>",
" <Vital index=\"Energy\" value=\"50\" />",
" <Cooldown TimeUse=\"8\" />",
" </Cost>",
" <Range value=\"11\" />",
" <CmdButtonArray index=\"Execute\" DefaultButtonFace=\"TassadarPlasmaShield\" />",
" <TargetFilters value=\"-;Neutral,Enemy,ImmuneToFriendlyAbilities,Missile,Item,Stasis,Dead,Hidden\" />",
" <Arc value=\"360\" />",
" <UninterruptibleArray index=\"Cast\" value=\"1\" />",
" <UninterruptibleArray index=\"Channel\" value=\"1\" />",
" <UninterruptibleArray index=\"Finish\" value=\"1\" />",
" <PrepEffect value=\"DismountDecloakCasterSet\" />",
"</CAbilEffectTarget>",
"<CAbilEffectTarget id=\"TassadarForceWall\">",
" <Effect value=\"TassadarForceWallPersistent\" />",
" <Cost>",
" <Vital index=\"Energy\" value=\"25\" />",
" <Cooldown TimeUse=\"8\" />",
" </Cost>",
" <Range value=\"10\" />",
" <CmdButtonArray index=\"Execute\" DefaultButtonFace=\"TassadarForceWall\" Requirements=\"Ultimate2Unlocked\">",
" <Flags index=\"AllowSelfCast\" value=\"0\" />",
" </CmdButtonArray>",
" <Flags index=\"ClearLastMoveTarget\" value=\"1\" />",
" <Flags index=\"RequireTargetVision\" value=\"0\" />",
" <Arc value=\"360\" />",
" <CastIntroTime value=\"0.1\" />",
" <UninterruptibleArray index=\"Cast\" value=\"1\" />",
" <UninterruptibleArray index=\"Channel\" value=\"1\" />",
" <UninterruptibleArray index=\"Finish\" value=\"1\" />",
" <PrepEffect value=\"DismountDecloakCasterSet\" />",
"</CAbilEffectTarget>",
"<CAccumulatorToken id=\"TassadarPsionicInfusionAccumulator\" parent=\"BaseAccumulator\">",
" <MaxAccumulation value=\"1000\" />",
" <ApplicationRule value=\"Add\" />",
" <TokenId value=\"TassadarPsionicStormPsiInfusionTokenCounter\" />",
" <Scale value=\"1\" />",
"</CAccumulatorToken>",
"<CAccumulatorToken id=\"TassadarPsionicEchoDamageAccumulator\" parent=\"BaseTokenAccumulator\">",
" <MinAccumulation value=\"0\" />",
" <MaxAccumulation value=\"0.6\" />",
" <TokenId value=\"TassadarPsionicStormPsionicEchoTargetTokenCounter\" />",
" <Scale value=\"0.12\" />",
" <UnitSource Value=\"Target\" />",
"</CAccumulatorToken>",
"<CAccumulatorToken id=\"TassadarOracleMentalAcuityAccumulator\" parent=\"BaseTokenAccumulator\">",
" <MinAccumulation value=\"-15\" />",
" <ApplicationRule value=\"Add\" />",
" <TokenId value=\"TassadarOracleMentalAcuityTokenCounter\" />",
" <Scale value=\"-3\" />",
"</CAccumulatorToken>",
"<CActorSound id=\"DistortionBeamStopSound\" parent=\"SoundOneShot\">",
" <On Terms=\"Effect.DistortionBeamCreatePersistent.Stop; At Caster\" Send=\"Create\" />",
" <Sound value=\"Tassadar_DistortionBeam_AttackEnd\" />",
"</CActorSound>",
"<CActorModel id=\"TassadarDimensionalShiftTrail\" parent=\"StormModelAnimationStyleOneShot\">",
" <On Terms=\"ActorCreation\" Send=\"AnimHookSet HookedBaseline _Unit ::Baseline\" />",
" <On Terms=\"ActorCreation\" Send=\"AnimSetPausedAll\" />",
" <On Terms=\"ActorCreation\" Send=\"AnimHookClear HookedBaseline\" />",
" <On Terms=\"ActorCreation\" Send=\"TimerSet 0.500000 Kill\" />",
" <On Terms=\"TimerExpired; TimerName Kill\" Send=\"Destroy\" />",
" <On Terms=\"ActorCreation\" Send=\"SetOpacity 0.500000\" />",
" <On Terms=\"ActorCreation\" Send=\"SetOpacity 0.000000 0.500000\" />",
" <Host Subject=\"::Creator\" />",
" <HostSiteOps Ops=\"SOpAttachOriginStationary\" HoldPosition=\"1\" HoldRotation=\"1\" />",
" <Model value=\"TassadarPhaseShiftTrail\" />",
" <Filter index=\"Neutral\" value=\"1\" />",
" <Filter index=\"Enemy\" value=\"1\" />",
"</CActorModel>",
"<CActorModel id=\"TassadarVictoryFXRight\" parent=\"StormModelAnimationStyleOneShot\">",
" <Host Subject=\"_Unit\" />",
" <HostSiteOps Ops=\"SOpAttachWeaponRight\" />",
"</CActorModel>",
"<CActorModel id=\"TassadarStaticChargeImpactPsionicStormMastery\" parent=\"StormModelAnimationStyleOneShotUnit\">",
" <On Terms=\"Effect.PsionicStormStaticChargeProcSet.Start; At Target\" Send=\"Create\" />",
" <HostSiteOps Ops=\"SOpAttachHead\" />",
" <Model value=\"StaticChargeImpact\" />",
"</CActorModel>",
"<CActorModel id=\"TassadarTwilightArchonTimeoutModel\" parent=\"StormModelAnimationStyleOneShotUnit\">",
" <On Terms=\"Effect.TassadarArchonTwilightArchonTalentExpirationDummy.Start; At Caster\" Send=\"Create\" />",
" <AcceptedHostedPropTransfers index=\"Visibility\" value=\"1\" />",
"</CActorModel>",
"<CActorModel id=\"TassadarArchonTimeoutModel\" parent=\"StormModelAnimationStyleOneShotUnit\">",
" <On Terms=\"Effect.TassadarArchonExpirationDummy.Start; At Caster\" Send=\"Create\" />",
" <AcceptedHostedPropTransfers index=\"Visibility\" value=\"1\" />",
"</CActorModel>",
"<CActorModel id=\"HeroTassadarDeathRagdoll\" parent=\"StormHeroDeathRagdoll\" />",
"<CActorModel id=\"TassadarOracleBaseModel\" parent=\"StormModelAnimationStyleOneShot\">",
" <Inherits index=\"CloakEffect\" value=\"1\" />",
" <Inherits index=\"Visibility\" value=\"1\" />",
" <Host Subject=\"_Unit\" />",
" <On Terms=\"Abil.TassadarOracle.SourceCastStart\" Send=\"Create\" />",
" <HostSiteOps Ops=\"SOpAttachOrigin\" HoldRotation=\"1\" />",
"</CActorModel>",
"<CActorModel id=\"TassadarOracleRevealedBuff\" parent=\"StormModelAddition\">",
" <AutoScaleFactor value=\"1.000000\" />",
" <Host Subject=\"_Unit\" />",
" <HostSiteOps Ops=\"SOpAttachOverhead\" />",
"</CActorModel>",
"<CActorModel id=\"TassadarPsionicStorm\" parent=\"StormModelAnimationStyleContinuous\">",
" <On Terms=\"Effect.TassadarPsionicStormCreatePersistent.Start\" Send=\"Create\" />",
" <On Terms=\"Effect.TassadarPsionicStormCreatePersistent.Stop; FromEffectTreeDescendant\" Send=\"AnimBracketStop BSD\" />",
" <On Terms=\"ActorCreation\" Send=\"AnimSetTimeScale BSD 2.000000\" />",
" <On Terms=\"Effect.TassadarPsionicStormCreatePersistentPsiInfusion.Start\" Send=\"Create\" />",
" <On Terms=\"Effect.TassadarPsionicStormCreatePersistentPsiInfusion.Stop; FromEffectTreeDescendant\" Send=\"AnimBracketStop BSD\" />",
"</CActorModel>",
"<CActorModel id=\"TassadarPsionicStormImpact\" parent=\"StormModelAddition\">",
" <On Terms=\"Behavior.TassadarPsionicStorm.On\" Send=\"Create\" />",
" <On Terms=\"Behavior.TassadarPsionicStorm.Off\" Send=\"AnimBracketStop BSD\" />",
" <Host Subject=\"_Unit\" />",
" <HostSiteOps Ops=\"SOpAttachCenterSoft\" HoldRotation=\"1\" />",
"</CActorModel>",
"<CActorModel id=\"TassadarArchonTwilightArchonBuff\" parent=\"StormModelAddition\">",
" <Inherits index=\"BaseModelScale\" value=\"0\" />",
" <Inherits index=\"Scale\" value=\"0\" />",
" <On Terms=\"Behavior.ArchonTwilightArchonInitialDelay.On\" Send=\"Create\" />",
" <On Terms=\"Behavior.TassadarArchon.Off\" Send=\"AnimBracketStop BSD\" />",
" <HostSiteOps Ops=\"SOpAttachCenterSoft\" />",
" <Model value=\"ArchonTwilightArchonBuff\" />",
"</CActorModel>",
"<CActorModel id=\"ArchonBuff\" parent=\"StormModelAddition\">",
" <On Terms=\"Behavior.TassadarArchonInitialDelay.On\" Send=\"Create\" />",
" <On Terms=\"Behavior.TassadarArchon.Off\" Send=\"AnimBracketStop BSD\" />",
" <HostSiteOps Ops=\"SOpAttachCenterSoft\" />",
" <Inherits index=\"BaseModelScale\" value=\"0\" />",
" <Inherits index=\"Scale\" value=\"0\" />",
" <Inherits index=\"Visibility\" value=\"1\" />",
"</CActorModel>",
"<CActorModel id=\"TassadarPhaseShiftInModel\" parent=\"StormModelAnimationStyleOneShot\">",
" <InheritType value=\"OneShot\" />",
" <Inherits index=\"BaseModelScale\" value=\"1\" />",
" <Inherits index=\"Scale\" value=\"1\" />",
" <Host Subject=\"_Unit\" />",
" <HostSiteOps Ops=\"SOpAttachOriginStationary SOpForwardPointsDown\" />",
"</CActorModel>",
"<CActorModel id=\"TassadarArchonSplash\" parent=\"StormModelAnimationStyleOneShotUnit\">",
" <On Terms=\"Effect.TassadarArchonSplashDamageSearchArea.Start; At Target\" Send=\"Create\" />",
" <HostSiteOps Ops=\"SOpAttachCenter\" />",
"</CActorModel>",
"<CActorModel id=\"TassadarArchonSplashImpact\" parent=\"StormModelAnimationStyleOneShotUnit\">",
" <On Terms=\"Effect.TassadarArchonSplashDamage.Start; At Target\" Send=\"Create\" />",
" <HostSiteOps Ops=\"SOpAttachCenter\" />",
"</CActorModel>",
"<CActorModel id=\"TassadarTwilightArchonSplash\" parent=\"StormModelAnimationStyleOneShotUnit\">",
" <On Terms=\"Effect.TassadarArchonTwilightArchonTalentSplashSearchArea.Start; At Target\" Send=\"Create\" />",
" <HostSiteOps Ops=\"SOpAttachCenter\" />",
"</CActorModel>",
"<CActorModel id=\"TassadarTwilightArchonSplashImpact\" parent=\"StormModelAnimationStyleOneShotUnit\">",
" <On Terms=\"Effect.TassadarArchonTwilightArchonTalentSplashDamage.Start; At Target\" Send=\"Create\" />",
" <HostSiteOps Ops=\"SOpAttachCenter\" />",
"</CActorModel>",
"<CActorModel id=\"TassadarPlasmaShieldKhalasCelerityTalentSpeedRibbon\" parent=\"StormMoveSpeedRibbon\">",
" <On Terms=\"Behavior.TassadarPlasmaShieldKhalasCelerityMoveSpeedBuff.On\" Send=\"Create\" />",
" <On Terms=\"Behavior.TassadarPlasmaShieldKhalasCelerityMoveSpeedBuff.Off\" Send=\"Destroy\" />",
"</CActorModel>",
"<CActorSite id=\"TassadarArchonPrismaticLinkBeamImpactSite\" parent=\"GenericAttackImpactSite\" />",
"<CActorBeamSimple id=\"TassadarArchonPrismaticLinkTalentBeam\" parent=\"BeamSimpleAnimationStyleOneShot\">",
" <Model value=\"TassdarArchonExecutorsControlBeam\" />",
" <BeamSimpleFlags index=\"CustomVisibilityFromHosts\" value=\"1\" />",
"</CActorBeamSimple>",
"<CActorBeamSimple id=\"TassadarArchonPrismaticLinkTalentBeam2\" parent=\"BeamSimpleAnimationStyleOneShot\">",
" <Model value=\"TassdarArchonExecutorsControlBeam\" />",
" <BeamSimpleFlags index=\"CustomVisibilityFromHosts\" value=\"1\" />",
"</CActorBeamSimple>",
"<CActorAction id=\"TassadarArchonPrismaticLinkTalentAttack\" parent=\"RangedHeroAttack\" effectAttack=\"TassadarArchonPrismaticLinkWeaponDamage1\">",
" <LaunchRequest Subject=\"TassadarArchonBeamImpactSite\" Actor=\"Find\" />",
" <LaunchAssets Model=\"TassadarArchonAttackLaunch\" Sound=\"Tassadar_Archon_AttackLaunch\" />",
" <Beam value=\"TassadarArchonPrismaticLinkTalentBeam\" />",
" <BeamScope value=\"Caster\" />",
" <ImpactSite value=\"TassadarArchonPrismaticLinkBeamImpactSite\" />",
" <ImpactMap index=\"None\" Model=\"TassadarArchonAttackImpact\" Sound=\"Tassadar_Archon_AttackImpact\" ModelReaction=\"TassadarArchonAttackImpactReaction\" />",
" <ImpactMap index=\"Shield\" ModelReaction=\"TassadarArchonAttackImpactReactionShield\" />",
" <DamageMap index=\"None\" Model=\"TassadarArchonAttackDamage\" Sound=\"TassadarArchonAttackDamage\" ModelReaction=\"TassadarArchonAttackDamageReaction\" />",
" <DamageMap index=\"Shield\" Sound=\"TassadarArchonAttackDamageShield\" ModelReaction=\"TassadarArchonAttackDamageReactionShield\" />",
" <ShieldFlashType value=\"Full\" />",
"</CActorAction>",
"<CActorAction id=\"TassadarArchonPrismaticLinkTalentAttack2\" parent=\"RangedHeroAttack\" effectAttack=\"TassadarArchonPrismaticLinkWeaponDamage2\">",
" <LaunchRequest Subject=\"TassadarArchonPrismaticLinkBeamImpactSite\" Actor=\"Find\" />",
" <LaunchAssets Model=\"TassadarArchonAttackLaunch\" Sound=\"Tassadar_Archon_AttackLaunch\" />",
" <Beam value=\"TassadarArchonPrismaticLinkTalentBeam2\" />",
" <BeamScope value=\"Caster\" />",
" <ImpactMap index=\"None\" Model=\"TassadarArchonAttackImpact\" Sound=\"Tassadar_Archon_AttackImpact\" ModelReaction=\"TassadarArchonAttackImpactReaction\" />",
" <ImpactMap index=\"Shield\" ModelReaction=\"TassadarArchonAttackImpactReactionShield\" />",
" <DamageMap index=\"None\" Model=\"TassadarArchonAttackDamage\" Sound=\"TassadarArchonAttackDamage\" ModelReaction=\"TassadarArchonAttackDamageReaction\" />",
" <DamageMap index=\"Shield\" Sound=\"TassadarArchonAttackDamageShield\" ModelReaction=\"TassadarArchonAttackDamageReactionShield\" />",
" <ShieldFlashType value=\"Full\" />",
"</CActorAction>",
"<CActorSite id=\"TassadarArchonBeamImpactSite\" parent=\"GenericAttackImpactSite\" />",
"<CActorAction id=\"TassadarDistortionBeamPrismaticLinkTalentAttack2\" parent=\"GenericAttackBaseStorm\" effectAttack=\"TassadarDistortionBeamPrismaticLinkDamage2\">",
" <On Terms=\"Effect.TassadarDistortionBeamPrismaticLinkDamage2.Start; At Caster\" Send=\"Create\" />",
" <On Terms=\"Effect.TassadarDistortionBeamPrismaticLinkDamage2.Start\" Send=\"ActionDamage\" />",
" <LaunchRequest Subject=\"TassadarDistortionBeamPrismaticLinkTalentImpactSite\" Actor=\"Find\" />",
" <Beam value=\"TassadarDistortionBeamPrismaticLinkTalentSearch2Beam\" />",
" <BeamScope value=\"Caster\" />",
" <AcquisitionYawHalfArc value=\"0.100000\" />",
" <AcquisitionPitchHalfArc value=\"0.100000\" />",
" <AccuracyHalfArc value=\"0.100000\" />",
" <ActionFlags index=\"AlignedImpactsAndDamages\" value=\"1\" />",
" <ActionFlags index=\"LaunchForceSite\" value=\"1\" />",
"</CActorAction>",
"<CActorSite id=\"TassadarDistortionBeamPrismaticLinkTalentImpactSite\" parent=\"GenericAttackImpactSite\" />",
"<CActorBeamSimple id=\"TassadarDistortionBeamPrismaticLinkTalentSearch2Beam\" parent=\"BeamSimpleAnimationStyleContinuous\">",
" <Terms value=\"Cap 1\" />",
" <On index=\"1\" Terms=\"ActorOrphan\" Send=\"Destroy Immediate\" />",
" <On Terms=\"Effect.TassadarDistortionBeamPrismaticLinkTalentSearch2CreatePersistent.Stop\" Send=\"AnimBracketStop BSD\" />",
" <Model value=\"TassadarExecutorsControlBeam\" />",
" <BeamSimpleFlags index=\"CustomVisibilityFromHosts\" value=\"1\" />",
"</CActorBeamSimple>",
"<CActorAction id=\"TassadarDistortionBeamPrismaticLinkTalentAttack1\" parent=\"GenericAttackBaseStorm\" effectAttack=\"TassadarDistortionBeamPrismaticLinkDamage1\">",
" <On Terms=\"Effect.TassadarDistortionBeamPrismaticLinkDamage1.Start; At Caster\" Send=\"Create\" />",
" <On Terms=\"Effect.TassadarDistortionBeamPrismaticLinkDamage1.Start\" Send=\"ActionDamage\" />",
" <LaunchRequest Subject=\"TassadarDistortionBeamImpactSite\" Actor=\"Find\" />",
" <Beam value=\"TassadarDistortionBeamPrismaticLinkTalentSearch1Beam\" />",
" <BeamScope value=\"Caster\" />",
" <ImpactSite value=\"TassadarDistortionBeamPrismaticLinkTalentImpactSite\" />",
" <AcquisitionYawHalfArc value=\"0.100000\" />",
" <AcquisitionPitchHalfArc value=\"0.100000\" />",
" <AccuracyHalfArc value=\"0.100000\" />",
" <ActionFlags index=\"AlignedImpactsAndDamages\" value=\"1\" />",
" <ActionFlags index=\"LaunchForceSite\" value=\"1\" />",
"</CActorAction>",
"<CActorBeamSimple id=\"TassadarNullificationBeam\" parent=\"BeamSimpleAnimationStyleOneShot\">",
" <On Terms=\"Effect.TassadarNullificationApplyDamageReductionBehavior.Start\" Send=\"Create\" />",
" <HostLaunch Subject=\"_Unit\" Scope=\"Caster\" Actor=\"Find\" />",
" <HostLaunchSiteOps Ops=\"SOpAttachCenter\" HoldPosition=\"1\" HoldRotation=\"1\" />",
" <HostImpact Subject=\"_Unit\" Scope=\"Target\" Actor=\"Find\" />",
" <HostImpactSiteOps Ops=\"SOpAttachCenter\" HoldPosition=\"1\" HoldRotation=\"1\" />",
"</CActorBeamSimple>",
"<CActorRange id=\"TassadarNullificationRange\" parent=\"StormRangeAbilPlusSplat\" abil=\"TassadarNullification\" />",
"<CActorSplat id=\"TassadarNullificationRangeSplat\" parent=\"StormRangeSplat\">",
" <Scale value=\"9.000000\" />",
"</CActorSplat>",
"<CActorBeamSimple id=\"TassadarDistortionBeamPrismaticLinkTalentSearch1Beam\" parent=\"BeamSimpleAnimationStyleContinuous\">",
" <Terms value=\"Cap 1\" />",
" <On index=\"1\" Terms=\"ActorOrphan\" Send=\"Destroy Immediate\" />",
" <On Terms=\"Effect.TassadarDistortionBeamPrismaticLinkTalentSearch1CreatePersistent.Stop\" Send=\"AnimBracketStop BSD\" />",
" <Model value=\"TassadarExecutorsControlBeam\" />",
" <BeamSimpleFlags index=\"CustomVisibilityFromHosts\" value=\"1\" />",
"</CActorBeamSimple>",
"<CActorModel id=\"TassadarPlasmaShieldBuff\" parent=\"StormModelAddition\">",
" <AutoScaleFactor value=\"1.000000\" />",
" <Host Subject=\"_Unit\" />",
" <HostSiteOps Ops=\"SOpAttachCenterSoft\" />",
" <On Terms=\"Behavior.TassadarPlasmaShield.On; ValidateUnitType IsNotLargeBuilding\" Send=\"Create\" />",
" <On Terms=\"Behavior.TassadarPlasmaShield.Off\" Send=\"AnimBracketStop BSD\" />",
" <On Terms=\"Behavior.TassadarPlasmaShield.Off\" Send=\"ModelFlagsClear UseForShieldImpacts\" />",
" <On Terms=\"Behavior.Mounted.Off\" Send=\"TimerSet 0.125000 ReHost\" />",
" <On Terms=\"TimerExpired; TimerName ReHost\" Send=\"HostSiteOpsSet ::Host SOpAttachCenterSoft\" />",
" <On Terms=\"Behavior.TassadarPlasmaShieldShieldBattery.On; ValidateUnitType IsNotLargeBuilding\" Send=\"Create\" />",
" <On Terms=\"Behavior.TassadarPlasmaShieldShieldBattery.Off\" Send=\"AnimBracketStop BSD\" />",
" <On Terms=\"Behavior.TassadarPlasmaShieldShieldBattery.Off\" Send=\"ModelFlagsClear UseForShieldImpacts\" />",
" <On Terms=\"Behavior.TassadarPlasmaShieldKhaydarinResonanceTalentTier1.On; ValidateUnitType IsNotLargeBuilding\" Send=\"Create\" />",
" <On Terms=\"Behavior.TassadarPlasmaShieldKhaydarinResonanceTalentTier1.Off\" Send=\"AnimBracketStop BSD\" />",
" <On Terms=\"Behavior.TassadarPlasmaShieldKhaydarinResonanceTalentTier1.Off\" Send=\"ModelFlagsClear UseForShieldImpacts\" />",
" <On Terms=\"Behavior.TassadarPlasmaShieldKhaydarinResonanceTalentTier2.On; ValidateUnitType IsNotLargeBuilding\" Send=\"Create\" />",
" <On Terms=\"Behavior.TassadarPlasmaShieldKhaydarinResonanceTalentTier2.Off\" Send=\"AnimBracketStop BSD\" />",
" <On Terms=\"Behavior.TassadarPlasmaShieldKhaydarinResonanceTalentTier2.Off\" Send=\"ModelFlagsClear UseForShieldImpacts\" />",
" <Model value=\"PlasmaShieldBuff\" />",
" <ModelFlags index=\"AllowHitTest\" value=\"0\" />",
" <ModelFlags index=\"UseForShieldImpacts\" value=\"1\" />",
" <Inherits index=\"BaseModelScale\" value=\"0\" />",
" <Inherits index=\"Scale\" value=\"0\" />",
" <Inherits index=\"Visibility\" value=\"1\" />",
"</CActorModel>",
"<CActorModel id=\"TassadarPlasmaShieldBuffLarge\" parent=\"TassadarPlasmaShieldBuff\">",
" <Remove Terms=\"Behavior.TassadarPlasmaShield.On; ValidateUnitType IsNotLargeBuilding\" Send=\"Create\" />",
" <Remove Terms=\"Behavior.TassadarPlasmaShieldShieldBattery.On; ValidateUnitType IsNotLargeBuilding\" Send=\"Create\" />",
" <Remove Terms=\"Behavior.TassadarPlasmaShieldKhaydarinResonanceTalent.On; ValidateUnitType IsNotLargeBuilding\" Send=\"Create\" />",
" <On Terms=\"Behavior.TassadarPlasmaShield.On; ValidateUnit IsLargeBuilding\" Send=\"Create\" />",
" <On Terms=\"Behavior.TassadarPlasmaShield.Off\" Send=\"ModelFlagsClear UseForShieldImpacts\" />",
" <On Terms=\"ActorCreation; ValidateUnit TargetIsTownTownHallL3\" Send=\"SetScale 0.750000\" />",
" <On Terms=\"ActorCreation; ValidateUnit TargetIsTownTownHallL2\" Send=\"SetScale 0.650000\" />",
" <On Terms=\"Behavior.TassadarPlasmaShieldKhaydarinResonanceTalentTier1.On; ValidateUnit IsLargeBuilding\" Send=\"Create\" />",
" <On Terms=\"Behavior.TassadarPlasmaShieldKhaydarinResonanceTalentTier1.Off\" Send=\"AnimBracketStop BSD\" />",
" <On Terms=\"Behavior.TassadarPlasmaShieldKhaydarinResonanceTalentTier2.On; ValidateUnit IsLargeBuilding\" Send=\"Create\" />",
" <On Terms=\"Behavior.TassadarPlasmaShieldKhaydarinResonanceTalentTier2.Off\" Send=\"AnimBracketStop BSD\" />",
" <Model value=\"PlasmaShieldBuffLarge\" />",
" <Inherits index=\"Visibility\" value=\"0\" />",
"</CActorModel>",
"<CActorSplat id=\"TassadarShieldBatteryRangeSplat\" parent=\"StormRangeSplat\">",
" <Preload index=\"0\" value=\"TalentBucketStormShieldRangeSplat\" />",
" <Scale value=\"8.000000\" />",
"</CActorSplat>",
"<CActorRange id=\"TassadarShieldBatteryRange\" parent=\"StormRangeAbilPlusSplat\" abil=\"TassadarShieldBattery\">",
" <Preload index=\"0\" value=\"TalentBucketStormShieldRange\" />",
"</CActorRange>",
"<CActorSound id=\"TassadarShieldBatteryLaunchSound\" parent=\"SoundOneShot\">",
" <On Terms=\"Effect.TassadarShieldBatteryApplyBehavior.Start\" Send=\"Create\" />",
" <Sound value=\"Talent_StormShield_Activate\" />",
"</CActorSound>",
"<CActorSound id=\"TassadarShieldBatteryAbsorbSound\" parent=\"SoundOneShot\">",
" <On Terms=\"Behavior.OraclePlasmaShield.DamageHandled\" Send=\"Create\" />",
" <Sound value=\"Talent_StormShield_Impact\" />",
"</CActorSound>",
"<CActorModel id=\"TassadarShieldBatteryCast\" parent=\"StormModelAnimationStyleOneShotUnit\">",
" <Preload index=\"0\" value=\"TalentBucketStormShieldCast\" />",
" <On Terms=\"Abil.TassadarShieldBattery.SourceCastStart\" Send=\"Create\" />",
" <HostSiteOps HoldRotation=\"1\" />",
" <Model value=\"TassadarShieldBatteryCastModel\" />",
"</CActorModel>",
"<CActorSound id=\"HeroTassadarTauntVO\" parent=\"SoundOneShot\">",
" <Sound value=\"Tassadar_Taunt\" />",
"</CActorSound>",
"<CActorSound id=\"HeroTassadarTauntUEVO\" parent=\"SoundOneShot\">",
" <Sound value=\"Tassadar_Taunt_Evo\" />",
"</CActorSound>",
"<CActorModel id=\"TassadarVictoryFXLeft\" parent=\"ModelAnimationStyleOneShot\">",
" <Host Subject=\"_Unit\" />",
" <HostSiteOps Ops=\"SOpAttachWeaponLeft\" />",
"</CActorModel>",
"<CActorSound id=\"TassadarPlasmaShieldVOX\" parent=\"SoundOneShot\">",
" <On Terms=\"Abil.TassadarPlasmaShield.SourceCastStart\" Send=\"Create\" />",
" <Sound value=\"Tassadar_VOX_CastingA\" />",
"</CActorSound>",
"<CActorSound id=\"TassadarPsionicStormVOX\" parent=\"SoundOneShot\">",
" <On Terms=\"Abil.TassadarPsionicStorm.SourceCastStart\" Send=\"Create\" />",
" <On Terms=\"Abil.TassadarPsionicStormSecondStrike.SourceCastStart\" Send=\"Create\" />",
" <Sound value=\"Tassadar_VOX_CastingB\" />",
"</CActorSound>",
"<CActorUnit id=\"HeroTassadar\" parent=\"StormHeroBase\" unitName=\"HeroTassadar\">",
" <DeathArray index=\"Normal\" SoundLink=\"Tassadar_Death\" />",
" <AnimBlendTime value=\"0.200000\" />",
" <Remove Terms=\"UnitDeathCustomize\" Send=\"DeathCustomize RagdollBasic\" />",
" <Remove Terms=\"Abil.TalentBucketCalldownMule.SourceCastStart; ValidateUnit DoesNotHaveSuppressTalentUseAnimationsBehavior; !AnimPlaying Spell\" Send=\"AnimPlay Spell Spell,Omni\" />",
" <Remove Terms=\"Abil.TalentHealingWard.SourceCastStart; ValidateUnit DoesNotHaveSuppressTalentUseAnimationsBehavior; !AnimPlaying Spell\" Send=\"AnimPlay Spell Spell,Omni\" />",
" <Remove Terms=\"Abil.TalentRewind.SourceCastStart; ValidateUnit DoesNotHaveSuppressTalentUseAnimationsBehavior; !AnimPlaying Spell\" Send=\"AnimPlay Spell Spell,Omni\" />",
" <Remove Terms=\"Abil.TalentBucketStormShield.SourceCastStart; ValidateUnit DoesNotHaveSuppressTalentUseAnimationsBehavior; !AnimPlaying Spell\" Send=\"AnimPlay Spell Spell,Omni\" />",
" <On Terms=\"UnitDeathCustomize; ValidateUnit SourceDoesNotHaveTassadarArchonandDoesNotHaveSuprssesDeathRagdoll\" Send=\"DeathCustomize RagdollMidair\" />",
" <On Terms=\"UnitDeathCustomize; ValidateUnit HasTassadarArchon\" Send=\"DeathCustomize RagdollUpgraded\" />",
" <On Terms=\"UnitDeathCustomize; ValidateUnit HasTassadarTwilightArchonBehavior\" Send=\"DeathCustomize RagdollUpgradedMidair\" />",
" <On Terms=\"ActorCreation\" Send=\"StatusSet WeaponNext 0\" />",
" <On Terms=\"Weapon.*.PreswingBeforeAttackStart; !HasStatus Preswing\" Send=\"AnimClear AttackRight\" />",
" <On Terms=\"Weapon.*.PreswingBeforeAttackStart; !HasStatus Preswing\" Send=\"AnimClear AttackLeft\" />",
" <On Terms=\"Behavior.TassadarPassiveBuffWeapon.On\" Send=\"StatusSet WeaponNext 0\" />",
" <On Terms=\"Effect.TassadarHeroWeaponLaunchMissile.Launch; ValidateEffect TargetIsNotTassadar\" Send=\"StatusIncrement WeaponNext\" />",
" <On Terms=\"Effect.TassadarPassiveBuffWeaponLaunchMissile.Launch; ValidateEffect TargetIsNotTassadar\" Send=\"StatusIncrement WeaponNext\" />",
" <On Terms=\"WeaponStart.HeroTassadar.AttackStart; IsStatus WeaponNext 3\" Send=\"StatusSet WeaponNext 1\" />",
" <On Terms=\"WeaponStart.HeroTassadar.AttackStart; IsStatus WeaponNext 2\" Send=\"StatusSet WeaponNext 0\" />",
" <On Terms=\"WeaponStart.HeroTassadar.AttackStart; IsStatus WeaponNext 0\" Send=\"AnimClear AttackRight\" />",
" <On Terms=\"WeaponStart.HeroTassadar.AttackStart; IsStatus WeaponNext 0\" Send=\"AnimPlay AttackLeft Attack,Right\" />",
" <On Terms=\"WeaponStart.HeroTassadar.AttackStart; IsStatus WeaponNext 0\" Send=\"AnimSetTime AttackLeft 1.000000\" />",
" <On Terms=\"WeaponStart.HeroTassadar.AttackStart; IsStatus WeaponNext 1\" Send=\"AnimClear AttackLeft\" />",
" <On Terms=\"WeaponStart.HeroTassadar.AttackStart; IsStatus WeaponNext 1\" Send=\"AnimPlay AttackRight Attack,Left\" />",
" <On Terms=\"WeaponStart.HeroTassadar.AttackStart; IsStatus WeaponNext 1\" Send=\"AnimSetTime AttackRight 1.000000\" />",
" <On Terms=\"WeaponStart.TassadarArchonWeapon.AttackStart\" Send=\"AnimPlay Attack Attack,Work,A\" />",
" <On Terms=\"WeaponStart.TassadarArchonWeapon.AttackStart\" Send=\"AnimSetTime Attack 1.000000\" />",
" <On Terms=\"Abil.TassadarPlasmaShield.SourceCastStart\" Send=\"AnimPlay Spell Spell,B 0 -1.000000 -1.000000 1.000000 AsTimeScale\" />",
" <On Terms=\"Effect.TassadarPsionicStormPsiInfusionTalentManaReturn.Start\" Send=\"Create Storm_Effect_GenericMana_Impact\" />",
" <On Terms=\"Abil.TassadarDimensionalShift.SourceCastStart\" Send=\"AnimPlay Spell Spell,B 0 -1.000000 -1.000000 1.000000 AsTimeScale\" />",
" <On Terms=\"Effect.DimensionalShiftApplyBehavior.Start\" Send=\"CombatRevealClearTimers\" />",
" <On Terms=\"Effect.DimensionalShiftApplyBehavior.Stop\" Send=\"CombatRevealClearTimers\" />",
" <On Terms=\"Behavior.TassadarDimensionalShift.On\" Send=\"ModelFlagsSet CloakedUndetectedIsHidden\" />",
" <On Terms=\"Behavior.TassadarDimensionalShift.Off\" Send=\"ModelFlagsClear CloakedUndetectedIsHidden\" />",
" <On Terms=\"Behavior.TassadarDimensionalShift.On\" Target=\"GroundLocalFlashingSelection\" Send=\"SetVisibility\" />",
" <On Terms=\"Behavior.TassadarDimensionalShift.Off\" Target=\"GroundLocalFlashingSelection\" Send=\"SetVisibility 1\" />",
" <On Terms=\"Behavior.TassadarDimensionalShift.On\" Send=\"TimerSet 0.150000 TassadarTrail\" />",
" <On Terms=\"TimerExpired; TimerName TassadarTrail; ValidateUnit HasTassadarPhaseShift; UnitWalking\" Send=\"Create TassadarDimensionalShiftTrail\" />",
" <On Terms=\"TimerExpired; TimerName TassadarTrail; ValidateUnit HasTassadarPhaseShift\" Send=\"TimerSet 0.150000 TassadarTrail\" />",
" <On Terms=\"Abil.TassadarPsionicStorm.SourceCastStart\" Send=\"AnimPlay Spell Spell,A 0 -1.000000 -1.000000 1.000000 AsTimeScale\" />",
" <On Terms=\"Abil.TassadarPsionicStormSecondStrike.SourceCastStart\" Send=\"AnimPlay Spell Spell,A 0 -1.000000 -1.000000 1.000000 AsTimeScale\" />",
" <On Terms=\"Abil.TassadarForceWall.SourceCastStart\" Send=\"AnimPlay Spell Spell,B 0 -1.000000 -1.000000 1.000000 AsTimeScale\" />",
" <On Terms=\"Abil.TassadarNullification.SourceCastStart\" Send=\"AnimPlay Spell Spell,Forward\" />",
" <On Terms=\"Behavior.TassadarArchonInitialDelay.On\" Send=\"AnimClear Attack\" />",
" <On Terms=\"Behavior.TassadarArchonInitialDelay.On\" Send=\"AnimClear Spell\" />",
" <On Terms=\"Behavior.TassadarArchonInitialDelay.On\" Send=\"ModelSwap TassadarMorphArchon 255 PreventAllDynamicTextureTransfers\" />",
" <On Terms=\"Behavior.TassadarArchonInitialDelay.On\" Send=\"TimerSet 0.300000 Grow\" />",
" <On Terms=\"Behavior.TassadarArchonInitialDelay.On\" Send=\"AnimPlay Spell Spell,C,Start 0 -1.000000 -1.000000 1.000000 AsTimeScale\" />",
" <On Terms=\"Behavior.ArchonTwilightArchonInitialDelay.On\" Send=\"AnimClear Attack\" />",
" <On Terms=\"Behavior.ArchonTwilightArchonInitialDelay.On\" Send=\"AnimClear Spell\" />",
" <On Terms=\"Behavior.ArchonTwilightArchonInitialDelay.On\" Send=\"ModelSwap TassadarMorphArchon 255 PreventAllDynamicTextureTransfers\" />",
" <On Terms=\"Behavior.ArchonTwilightArchonInitialDelay.On\" Send=\"TimerSet 0.300000 Grow\" />",
" <On Terms=\"Behavior.ArchonTwilightArchonInitialDelay.On\" Send=\"AnimPlay Spell Spell,C,Start 0 -1.000000 -1.000000 1.000000 AsTimeScale\" />",
" <On Terms=\"TimerExpired; TimerName Grow\" Send=\"StatusSet ScalingActive 1\" />",
" <On Terms=\"TimerExpired; TimerName Grow\" Send=\"PhysicsTerminate\" />",
" <On Terms=\"TimerExpired; TimerName Grow\" Send=\"SetScale 1.500000 0.150000\" />",
" <On Terms=\"TimerExpired; TimerName Grow\" Send=\"TimerSet 0.200000 PhysicsRestart\" />",
" <On Terms=\"Behavior.TassadarArchon.Off\" Send=\"StatusSet ScalingActive 1\" />",
" <On Terms=\"Behavior.TassadarArchon.Off\" Send=\"ModelSwap HeroTassadar 255 PreventAllDynamicTextureTransfers\" />",
" <On Terms=\"Behavior.TassadarArchon.Off\" Send=\"PhysicsTerminate\" />",
" <On Terms=\"Behavior.TassadarArchon.Off\" Send=\"SetScale 1.250000\" />",
" <On Terms=\"Behavior.TassadarArchon.Off\" Send=\"SetScale 1.000000 0.350000\" />",
" <On Terms=\"Behavior.TassadarArchon.Off\" Send=\"TimerSet 0.400000 PhysicsRestart\" />",
" <On Terms=\"Behavior.ArchonTwilightArchon.Off\" Send=\"StatusSet ScalingActive 1\" />",
" <On Terms=\"Behavior.ArchonTwilightArchon.Off\" Send=\"ModelSwap HeroTassadar 255 PreventAllDynamicTextureTransfers\" />",
" <On Terms=\"Behavior.ArchonTwilightArchon.Off\" Send=\"PhysicsTerminate\" />",
" <On Terms=\"Behavior.ArchonTwilightArchon.Off\" Send=\"SetScale 1.250000\" />",
" <On Terms=\"Behavior.ArchonTwilightArchon.Off\" Send=\"SetScale 1.000000 0.350000\" />",
" <On Terms=\"Behavior.ArchonTwilightArchon.Off\" Send=\"TimerSet 0.400000 PhysicsRestart\" />",
" <On Terms=\"TimerExpired; TimerName PhysicsRestart\" Send=\"PhysicsInitialize\" />",
" <On Terms=\"TimerExpired; TimerName PhysicsRestart\" Send=\"StatusSet ScalingActive 0\" />",
" <On Terms=\"UnitDeathCustomize; IsStatus ScalingActive 1\" Send=\"SetScale\" />",
" <On Terms=\"WeaponStart.*.AttackStart; AnimPlaying Spell\" Send=\"AnimClear Spell\" />",
" <On Terms=\"UnitMovementUpdate.*.Walk\" Target=\"TassadarArchonAttackBeam\" Send=\"Destroy\" />",
" <On Terms=\"Effect.DistortionBeamCreatePersistent.Start; At Caster\" Send=\"AnimBracketStart Attack Attack,Work,Start Attack,Work Attack,Work,End\" />",
" <On Terms=\"Effect.DistortionBeamCreatePersistent.Start; At Caster\" Send=\"AnimSetTime Attack 1.000000\" />",
" <On Terms=\"Effect.DistortionBeamCreatePersistent.Stop; At Caster\" Send=\"AnimBracketClear Attack\" />",
" <On Terms=\"UnitMovementUpdate.*.Walk; AnimPlaying AttackLeft\" Send=\"AnimClear AttackLeft\" />",
" <On Terms=\"UnitMovementUpdate.*.Walk; AnimPlaying AttackRight\" Send=\"AnimClear AttackRight\" />",
" <On Terms=\"Effect.TassadarHeroWeaponDamage.Start; At Caster; ValidateEffect HasTassadarPhaseShift\" Send=\"CombatRevealClearTimers\" />",
" <On Terms=\"Behavior.TassadarArchonInitialDelay.On\" Send=\"SetOpacity 0.250000\" />",
" <On Terms=\"Behavior.TassadarArchonInitialDelay.On\" Send=\"SetOpacity 1.000000 0.500000\" />",
" <On Terms=\"WeaponStart.TwilightArchonWeapon.AttackStart\" Send=\"AnimPlay Attack Attack,Work,A\" />",
" <On Terms=\"WeaponStart.TwilightArchonWeapon.AttackStart\" Send=\"AnimSetTime Attack 1.000000\" />",
" <On Terms=\"Signal.*.GameWon\" Send=\"Create TassadarVictoryFXLeft\" />",
" <On Terms=\"Signal.*.GameWon\" Send=\"Create TassadarVictoryFXRight\" />",
" <On Terms=\"Abil.TalentBucketCalldownMule.SourceCastStart; ValidateUnit NotMountedOrDoesNotHaveSuppressTalentUseAnimationsBehavior; !AnimPlaying Spell\" Send=\"AnimPlay Spell Spell,Forward\" />",
" <On Terms=\"Abil.TalentHealingWard.SourceCastStart; ValidateUnit DoesNotHaveSuppressTalentUseAnimationsBehavior; !AnimPlaying Spell\" Send=\"AnimPlay Spell Spell,Forward\" />",
" <On Terms=\"Abil.TalentRewind.SourceCastStart; ValidateUnit DoesNotHaveSuppressTalentUseAnimationsBehavior; !AnimPlaying Spell\" Send=\"AnimPlay Spell Spell,Forward\" />",
" <On Terms=\"Abil.TalentBucketStormShield.SourceCastStart; ValidateUnit DoesNotHaveSuppressTalentUseAnimationsBehavior; !AnimPlaying Spell\" Send=\"AnimPlay Spell Spell,Forward\" />",
" <DeathCustoms ModelLink=\"Storm_Effect_Tassadar_Base_Archon_Death\" Name=\"RagdollUpgraded\">",
" <BodySquibs />",
" </DeathCustoms>",
" <DeathCustoms ModelLink=\"Storm_Effect_Tassadar_Base_TwilightArchon_Death\" Name=\"RagdollUpgradedMidair\">",
" <BodySquibs />",
" </DeathCustoms>",
" <UnitIcon value=\"Assets\\Textures\\ui_targetportrait_hero_tassadar.dds\" />",
" <HeroIcon value=\"Assets\\Textures\\ui_targetportrait_hero_tassadar.dds\" />",
" <GroupIcon>",
" <Image value=\"Assets\\Textures\\storm_ui_ingame_partyframe_tassadar.dds\" />",
" </GroupIcon>",
" <SoundArray index=\"Ready\" value=\"Tassadar_Revive\" />",
" <SoundArray index=\"Yes\" value=\"Tassadar_Yes\" />",
" <SoundArray index=\"Attack\" value=\"Tassadar_Attack\" />",
" <SoundArray index=\"Pissed\" value=\"Tassadar_Pissed\" />",
" <MinimapIcon value=\"Assets\\Textures\\storm_ui_minimapicon_tassadar.dds\" />",
" <AbilSoundArray AbilCmd=\"TassadarPlasmaShield,Execute\" Sound=\"StormNoSound\" />",
" <AbilSoundArray AbilCmd=\"TassadarPsionicStorm,Execute\" Sound=\"StormNoSound\" />",
" <AbilSoundArray AbilCmd=\"TassadarDimensionalShift,Execute\" Sound=\"StormNoSound\" />",
" <AbilSoundArray AbilCmd=\"TassadarForceWallCancel,Execute\" Sound=\"StormNoSound\" />",
" <AbilSoundArray AbilCmd=\"TassadarOracle,Execute\" Sound=\"StormNoSound\" />",
" <AbilSoundArray AbilCmd=\"TassadarForceWall,Execute\" Sound=\"Tassadar_Ultimate1Used\" />",
" <AbilSoundArray AbilCmd=\"TassadarArchon,Execute\" Sound=\"Tassadar_Ultimate2Used\" />",
" <ErrorArray Error=\"NotEnoughEnergy\" Sound=\"Tassadar_LowMana\" />",
" <PortraitActor value=\"TassadarPortrait\" />",
" <PortraitModel value=\"TassadarPortrait\" />",
" <Preload index=\"0\" value=\"ForceWall\" />",
" <MinimapIconBackgroundScale value=\"0.950000\" />",
"</CActorUnit>",
"<CActorSiteOpBankerUnit id=\"SOpBankerTassadarFlyer\" parent=\"SOpBankerUnit\">",
" <RollMax value=\"25.000000\" />",
" <RollInActivationAngle value=\"10.000000\" />",
" <RollInArc value=\"90.000000\" />",
" <RollOutDuration value=\"0.750000\" />",
"</CActorSiteOpBankerUnit>",
"<CActorAction id=\"DistortionBeamAttack\" parent=\"GenericAttackBaseStorm\" effectAttack=\"DistortionBeamCreatePersistent\">",
" <On Terms=\"Effect.DistortionBeamCreatePersistent.Start; At Caster\" Send=\"Create\" />",
" <On Terms=\"Effect.DistortionBeamCreatePersistent.Stop; FromEffectTreeDescendant\" Send=\"Destroy\" />",
" <On Terms=\"Effect.TassadarDistortionBeamDamage.Start; FromEffectTreeDescendant\" Send=\"ActionDamage\" />",
" <LaunchAssets Sound=\"Tassadar_DistortionBeam_AttackLaunch\" />",
" <ActionFlags index=\"AlignedImpactsAndDamages\" value=\"1\" />",
" <ActionFlags index=\"LaunchForceSite\" value=\"1\" />",
" <Lifetime value=\"-1.000000\" />",
" <LaunchAttachQuery Methods=\"AMFilterWeaponLeft\" />",
" <Beam value=\"TassadarDistortionBeamBeam\" />",
" <ImpactSite value=\"TassadarDistortionBeamImpactSite\" />",
"</CActorAction>",
"<CActorSite id=\"TassadarDistortionBeamImpactSite\" parent=\"GenericAttackImpactSite\" />",
"<CActorBeamSimple id=\"TassadarDistortionBeamBeam\" parent=\"ModelAnimationStyleContinuousUNIT\">",
" <Flags index=\"SuppressSaveLoad\" value=\"1\" />",
" <On Terms=\"Effect.DistortionBeamCreatePersistent.Stop; At Effect\" Send=\"AnimBracketStop BSD\" />",
" <Model value=\"DistortionBeamAttackBeam\" />",
"</CActorBeamSimple>",
"<CActorSound id=\"DistortionBeamLoop\" parent=\"SoundContinuous\">",
" <On Terms=\"Effect.DistortionBeamCreatePersistent.Start\" Send=\"Create\" />",
" <On Terms=\"Effect.DistortionBeamCreatePersistent.Stop; FromEffectTreeDescendant\" Send=\"Destroy\" />",
" <Sound value=\"Tassadar_DistortionBeam_Loop\" />",
" <Host Subject=\"_Unit\" />",
"</CActorSound>",
"<CActorSound id=\"DistortionBeamImpact\" parent=\"SoundContinuous\">",
" <On Terms=\"Effect.TassadarDistortionBeamDamage.Start\" Send=\"Create\" />",
" <Sound value=\"Tassadar_DistortionBeam_AttackImpact\" />",
"</CActorSound>",
"<CActorRange id=\"TassadarPlasmaShieldRange\" parent=\"StormRangeAbilPlusSplat\" abil=\"TassadarPlasmaShield\" />",
"<CActorSplat id=\"TassadarPlasmaShieldRangeSplat\" parent=\"StormRangeSplat\">",
" <Scale value=\"12.000000\" />",
"</CActorSplat>",
"<CActorSound id=\"TassadarPlasmaShieldRelicDeathSound\" parent=\"SoundOneShot\">",
" <On Terms=\"Behavior.PlasmaShieldRelicShield.Off\" Send=\"Create\" />",
" <Sound value=\"Tassadar_PlasmaShieldRelic_Death\" />",
"</CActorSound>",
"<CActorSound id=\"TassadarPlasmaShieldDeathSound\" parent=\"SoundOneShot\">",
" <On Terms=\"Behavior.TassadarPlasmaShield.Off\" Send=\"Create\" />",
" <On Terms=\"Behavior.TassadarPlasmaShieldKhaydarinResonanceTalentTier1.Off\" Send=\"Create\" />",
" <On Terms=\"Behavior.TassadarPlasmaShieldKhaydarinResonanceTalentTier2.Off\" Send=\"Create\" />",
" <On Terms=\"Behavior.TassadarPlasmaShieldShieldBattery.Off\" Send=\"Create\" />",
" <Sound value=\"Tassadar_PlasmaShield_Death\" />",
"</CActorSound>",
"<CActorSound id=\"TassadarPlasmaShieldLaunchSound\" parent=\"SoundContinuous\">",
" <On Terms=\"Behavior.TassadarPlasmaShield.On\" Send=\"Create\" />",
" <On Terms=\"Behavior.TassadarPlasmaShield.Off\" Send=\"Destroy\" />",
" <On Terms=\"Behavior.TassadarPlasmaShieldKhaydarinResonanceTalentTier1.On\" Send=\"Create\" />",
" <On Terms=\"Behavior.TassadarPlasmaShieldKhaydarinResonanceTalentTier1.Off\" Send=\"Destroy\" />",
" <On Terms=\"Behavior.TassadarPlasmaShieldKhaydarinResonanceTalentTier2.On\" Send=\"Create\" />",
" <On Terms=\"Behavior.TassadarPlasmaShieldKhaydarinResonanceTalentTier2.Off\" Send=\"Destroy\" />",
" <Sound value=\"Tassadar_PlasmaShield_Cast\" />",
"</CActorSound>",
"<CActorSound id=\"TassadarDimensionalShiftInSound\" parent=\"SoundContinuous\">",
" <On Terms=\"Behavior.TassadarDimensionalShift.On; !ValidateUnit TassadarHasDeepShift\" Send=\"Create\" />",
" <Sound value=\"Tassadar_PhaseShift_Launch\" />",
"</CActorSound>",
"<CActorSound id=\"TassadarPhaseShiftDeepShiftInSound\" parent=\"SoundContinuous\">",
" <On Terms=\"Behavior.TassadarDimensionalShift.On; ValidateUnit TassadarHasDeepShift\" Send=\"Create\" />",
" <Sound value=\"Tassadar_PhaseShift_DeepShift_Launch\" />",
"</CActorSound>",
"<CActorModel id=\"TassadarDimensionalShiftOutModel\" parent=\"ModelAnimationStyleOneShot\">",
" <Flags index=\"VisionTestCenterOnly\" value=\"1\" />",
" <Filter index=\"Self\" value=\"1\" />",
" <Filter index=\"Ally\" value=\"1\" />",
" <InheritType value=\"OneShot\" />",
" <Inherits index=\"CloakEffect\" value=\"1\" />",
" <On Terms=\"Behavior.TassadarDimensionalShift.On\" Send=\"Create\" />",
" <Host Subject=\"_Unit\" />",
" <HostSiteOps Ops=\"SOpAttachCenter\" HoldPosition=\"1\" HoldRotation=\"1\" />",
" <Model value=\"TassadarDimensionalShiftOut\" />",
" <AutoScaleFactor value=\"1.000000\" />",
"</CActorModel>",
"<CActorSound id=\"TassadarDimensionalShiftOutSound\" parent=\"SoundOneShot\">",
" <On Terms=\"Behavior.TassadarDimensionalShift.Off; ValidateUnit TassadarHasNoTwilightArchon\" Send=\"Create\" />",
" <Sound value=\"Tassadar_PhaseShift_End\" />",
"</CActorSound>",
"<CActorSound id=\"TassadarDimensionalShiftTwilightArchonTalentInSound\" parent=\"SoundContinuous\">",
" <On Terms=\"Behavior.TassadarDimensionalShift.On; ValidateUnit TassadarHasTwilightArchon\" Send=\"Create\" />",
" <Sound value=\"Tassadar_PhaseShift_DimensionalWarp_Launch\" />",
"</CActorSound>",
"<CActorSound id=\"TassadarDimensionalShiftTwilightArchonTalentOutSound\" parent=\"SoundOneShot\">",
" <On Terms=\"Behavior.TassadarDimensionalShift.Off; ValidateUnit TassadarHasTwilightArchon\" Send=\"Create\" />",
" <Sound value=\"Tassadar_PhaseShift_DimensionalWarp_End\" />",
"</CActorSound>",
"<CActorSound id=\"TassadarOracleImpactSound\" parent=\"SoundOneShot\">",
" <Sound value=\"Tassadar_Oracle_Impact\" />",
"</CActorSound>",
"<CActorSound id=\"TassadarOracleDeathSound\" parent=\"SoundOneShot\">",
" <On Terms=\"Behavior.TassadarOracleBuff.Off\" Send=\"Create\" />",
"</CActorSound>",
"<CActorSound id=\"TassadarOracleLaunchSound\" parent=\"SoundOneShot\">",
" <On Terms=\"Effect.TassadarOracleCreatePersistent.Start\" Send=\"Create\" />",
" <Sound value=\"Tassadar_Oracle_Cast\" />",
"</CActorSound>",
"<CActorRange id=\"TassadarOracleRange\" parent=\"RangeAbilHover\" abil=\"TassadarOracle\">",
" <Terms value=\"Cap 1\" />",
" <Inherits index=\"TeamColor\" value=\"1\" />",
" <Preload value=\"TassadarOracleRange\" />",
" <On Terms=\"Abil.TassadarOracle.TargetOn\" Send=\"Create\" />",
" <On Terms=\"Abil.TassadarOracle.TargetOn\" Send=\"StatusIncrement RangeAbilVis\" />",
" <On Terms=\"Abil.TassadarOracle.ButtonHoverOn\" Send=\"StatusIncrement RangeAbilVis\" />",
" <On Terms=\"Abil.TassadarOracle.TargetOff\" Send=\"StatusDecrement RangeAbilVis\" />",
" <On Terms=\"Abil.TassadarOracle.ButtonHoverOff\" Send=\"StatusDecrement RangeAbilVis\" />",
" <On Terms=\"StatusOff.*.RangeAbilVis\" Send=\"Destroy\" />",
" <Abil Link=\"\" />",
" <Range value=\"18.750000\" />",
" <Icon value=\"Assets\\Textures\\storm_towerradius.dds\" />",
" <IconArcLength value=\"3.250000\" />",
" <RangeFlags index=\"Minimap\" value=\"1\" />",
"</CActorRange>",
"<CActorRange id=\"TassadarForceWallRange\" parent=\"StormRangeAbilPlusSplat\" abil=\"TassadarForceWall\" />",
"<CActorSplat id=\"TassadarForceWallRangeSplat\" parent=\"StormRangeSplat\">",
" <Scale value=\"10.750000\" />",
"</CActorSplat>",
"<CActorUnit id=\"TassadarForceWall\" parent=\"GenericUnitStandard\" unitName=\"TassadarForceWall\">",
" <On Terms=\"ActorCreation\" Send=\"Create SoundEmitter Tassadar_ForceFieldLoop\" />",
" <Model value=\"Invisible\" />",
" <DeathArray index=\"Normal\" ModelLink=\"\" SoundLink=\"Tassadar_ForceWall_Death\" />",